light: improve usage message. recognize -help flag. show usage when an unknown command given.
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parent
3e8d9b7dfd
commit
45daf59df7
125
light/light.cc
125
light/light.cc
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@ -1230,6 +1230,66 @@ void FindDebugFace(const bsp2_t *bsp)
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dump_facenum = facenum;
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}
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static void PrintUsage()
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{
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printf("usage: light [options] mapname.bsp\n"
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"\n"
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"* means available as a worldspawn key prefixed by an underscore\n"
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" e.g. -light becomes \"_light\"\n"
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"\n"
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"Performance options:\n"
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" -threads n set the number of threads\n"
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" -extra 2x supersampling\n"
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" -extra4 4x supersampling, slowest, use for final compile\n"
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" -gate n cutoff lights at this brightness level\n"
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" -sunsamples n set samples for _sunlight2, default 64\n"
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" -surflight_subdivide surface light subdivision size\n"
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"\n"
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"Output format options:\n"
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" -lit write .lit file\n"
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" -onlyents only update entities\n"
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"\n"
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"Global options:\n"
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"* -light n sets global minlight level n\n"
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" -addmin additive minlight\n"
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"* -anglescale n set weight of cosine term, default 0.5, 1=realistic\n"
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" -anglesense n same as -anglescale n\n"
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"* -dist n scale fade distance of all lights, default 1\n"
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"* -range n scale brightness of all lights, default 0.5\n"
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" -phong n 0=disable phong shading\n"
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"\n"
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"Dirtmapping (ambient occlusion) options:\n"
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"* -dirt [n] enable global AO, 0=disable even if set in worldspawn\n"
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"* -dirtmode n 0=ordered (default), 1=random AO\n"
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"* -dirtdepth n distance for occlusion test, default 128\n"
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"* -dirtscale n scale factor for AO, default 1, higher values are darker\n"
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"* -dirtgain n exponent for AO, default 1, lower values are darker\n"
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"* -dirtangle n maximum angle for AO rays, default 88\n"
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"\n"
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"Bounce options:\n"
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"* -bounce [n] enables 1 bounce, 0=disable even if set in worldspawn\n"
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"* -bouncescale n scales brightness of bounce lighting, default 1\n"
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"* -bouncecolorscale n amount to use texture color in bounce lighting, 0=none (default), 1=fully\n"
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"\n"
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"Postprocessing options:\n"
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"* -gamma n gamma correct final lightmap, default 1.0\n"
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" -soft [n] blurs the lightmap, n=blur radius in samples\n"
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"\n"
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"Debug modes:\n"
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" -dirtdebug only save the AO values to the lightmap\n"
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" -phongdebug only save the normals to the lightmap\n"
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" -bouncedebug only save bounced lighting to the lightmap\n"
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" -surflight_dump dump surface lights to a .map file\n"
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"\n"
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"Experimental options:\n"
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" -lit2 write .lit2 file\n"
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"* -lmscale n change lightmap scale, vanilla engines only allow 16\n"
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" -lux write .lux file\n"
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" -bspxlit writes rgb data into the bsp itself\n"
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" -bspx writes both rgb and directions data into the bsp itself\n"
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" -novanilla implies -bspxlit. don't write vanilla lighting\n");
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}
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/*
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* ==================
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* main
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@ -1455,69 +1515,18 @@ main(int argc, const char **argv)
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VectorCopy(point, dump_face_point);
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dump_face = true;
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} else if (argv[i][0] == '-')
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} else if ( !strcmp( argv[ i ], "-help" ) ) {
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PrintUsage();
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exit(0);
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} else if (argv[i][0] == '-') {
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PrintUsage();
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Error("Unknown option \"%s\"", argv[i]);
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else
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} else
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break;
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}
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if (i != argc - 1) {
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printf(
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"usage: light [options] mapname.bsp\n"
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"\n"
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"Performance options:\n"
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"-threads n set the number of threads\n"
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"-extra 2x supersampling\n"
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"-extra4 4x supersampling, slowest, use for final compile\n"
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"-gate n cutoff lights at this brightness level\n"
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"-sunsamples n set samples for _sunlight2, default 64\n"
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"-surflight_subdivide surface light subdivision size\n"
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"\n"
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"Output format options:\n"
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"-lit write .lit file\n"
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"-onlyents only update entities\n"
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"\n"
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"Global options:\n"
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"-light n sets global minlight level n\n"
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"-addmin additive minlight\n"
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"-anglescale n set weight of cosine term, default 0.5, 1=realistic\n"
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"-anglesense n same as -anglescale n\n"
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"-dist n scale fade distance of all lights, default 1\n"
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"-range n scale brightness of all lights, default 0.5\n"
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"-phong n 0=disable phong shading\n"
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"\n"
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"Dirtmapping (ambient occlusion) options:\n"
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"-dirt [n] enable global AO, 0=disable even if set in worldspawn\n"
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"-dirtmode n 0=ordered (default), 1=random AO\n"
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"-dirtdepth n distance for occlusion test, default 128\n"
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"-dirtscale n scale factor for AO, default 1, higher values are darker\n"
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"-dirtgain n exponent for AO, default 1, lower values are darker\n"
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"-dirtangle n maximum angle for AO rays, default 88\n"
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"\n"
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"Bounce options:\n"
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"-bounce [n] enables 1 bounce, 0=disable even if set in worldspawn\n"
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"-bouncescale n scales brightness of bounce lighting, default 1\n"
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"-bouncecolorscale n amount to use texture color in bounce lighting, 0=none (default), 1=fully\n"
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"\n"
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"Postprocessing options:\n"
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"-gamma n gamma correct final lightmap, default 1.0\n"
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"-soft [n] blurs the lightmap, not recommended\n"
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"\n"
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"Debug modes:\n"
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"-dirtdebug only save the AO values to the lightmap\n"
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"-phongdebug only save the normals to the lightmap\n"
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"-bouncedebug only save bounced lighting to the lightmap\n"
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"-surflight_dump dump surface lights to a .map file\n"
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"\n"
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"Experimental options:\n"
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"-lit2 write .lit2 file\n"
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"-lmscale n change lightmap scale, vanilla engines only allow 16\n"
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"-lux write .lux file\n"
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"-bspxlit writes rgb data into the bsp itself\n"
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"-bspx writes both rgb and directions data into the bsp itself\n"
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"-novanilla implies -bspxlit. don't write vanilla lighting\n"
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);
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PrintUsage();
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exit(1);
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}
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