From 466d9adaa6295b7e9f21b9b123e00adc2b3338ee Mon Sep 17 00:00:00 2001 From: Eric Wasylishen Date: Tue, 15 Feb 2022 00:54:02 -0700 Subject: [PATCH] light: fix backwards interpretation of _bouncecolorscale --- light/bounce.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/light/bounce.cc b/light/bounce.cc index 8fbe1398..2ee45d65 100644 --- a/light/bounce.cc +++ b/light/bounce.cc @@ -237,9 +237,9 @@ static void *MakeBounceLightsThread(void *arg) styleColor.second /= 255.0f; } - // lerp between gray and the texture color according to `bouncecolorscale` + // lerp between gray and the texture color according to `bouncecolorscale` (0 = use gray, 1 = use texture color) qvec3f texturecolor = qvec3f(Face_LookupTextureColor(bsp, face)) / 255.0f; - qvec3f blendedcolor = mix(texturecolor, { 127.f / 255.f }, cfg.bouncecolorscale.floatValue()); + qvec3f blendedcolor = mix(qvec3f{127.f / 255.f}, texturecolor, cfg.bouncecolorscale.floatValue()); // final colors to emit map emitcolors;