diff --git a/lightpreview/glview.cpp b/lightpreview/glview.cpp index 654c96b4..e36dc75c 100644 --- a/lightpreview/glview.cpp +++ b/lightpreview/glview.cpp @@ -563,7 +563,7 @@ void GLView::paintGL() glDisable(GL_CULL_FACE); glEnable(GL_PRIMITIVE_RESTART); - glPrimitiveRestartIndex((GLuint) -1); + glPrimitiveRestartIndex((GLuint)-1); m_program_wireframe->setUniformValue(m_program_simple_color_location, 1.0f, 0.4f, 0.4f, 0.2f); glDrawElements(GL_TRIANGLE_FAN, num_portal_indices, GL_UNSIGNED_INT, 0); @@ -1101,7 +1101,8 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries // normals glEnableVertexAttribArray(3 /* attrib */); - glVertexAttribPointer(3 /* attrib */, 3, GL_FLOAT, GL_FALSE, sizeof(vertex_t), (void *)offsetof(vertex_t, normal)); + glVertexAttribPointer( + 3 /* attrib */, 3, GL_FLOAT, GL_FALSE, sizeof(vertex_t), (void *)offsetof(vertex_t, normal)); // flat shading color glEnableVertexAttribArray(4 /* attrib */); @@ -1110,7 +1111,8 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries // styles glEnableVertexAttribArray(5 /* attrib */); - glVertexAttribIPointer(5 /* attrib */, 1, GL_UNSIGNED_INT, sizeof(vertex_t), (void *)offsetof(vertex_t, styles)); + glVertexAttribIPointer( + 5 /* attrib */, 1, GL_UNSIGNED_INT, sizeof(vertex_t), (void *)offsetof(vertex_t, styles)); } // initialize style values @@ -1154,7 +1156,7 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries double y = split[1].toDouble(); double z = split[2].toDouble(); - points.emplace_back(qvec3f{(float) x, (float) y, (float) z}); + points.emplace_back(qvec3f{(float)x, (float)y, (float)z}); num_leak_points++; } @@ -1166,7 +1168,8 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries // positions glEnableVertexAttribArray(0 /* attrib */); - glVertexAttribPointer(0 /* attrib */, 3, GL_FLOAT, GL_FALSE, sizeof(simple_vertex_t), (void *)offsetof(simple_vertex_t, pos)); + glVertexAttribPointer( + 0 /* attrib */, 3, GL_FLOAT, GL_FALSE, sizeof(simple_vertex_t), (void *)offsetof(simple_vertex_t, pos)); } // load portal file @@ -1192,7 +1195,7 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries points.emplace_back(pt); } - indices.push_back((GLuint) -1); + indices.push_back((GLuint)-1); } // upload index buffer @@ -1209,7 +1212,8 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries // positions glEnableVertexAttribArray(0 /* attrib */); - glVertexAttribPointer(0 /* attrib */, 3, GL_FLOAT, GL_FALSE, sizeof(simple_vertex_t), (void *)offsetof(simple_vertex_t, pos)); + glVertexAttribPointer( + 0 /* attrib */, 3, GL_FLOAT, GL_FALSE, sizeof(simple_vertex_t), (void *)offsetof(simple_vertex_t, pos)); } doneCurrent();