changelog, docs: update
This commit is contained in:
parent
7e7d851fdb
commit
49cb977604
|
|
@ -1,16 +1,20 @@
|
|||
2015-08-09 TyrUtils-ericw 0.15.2 release
|
||||
|
||||
* qbsp: add "-maxNodeSize" option, from txqbsp-xt. Defaults to 1024. Makes large
|
||||
maps process much faster and should generate better bsp trees.
|
||||
If it causes a problem disable with "-maxNodeSize 0"
|
||||
* qbsp: make "mixed face contents" and "degenerate edge" non-fatal, from txqbsp-xt
|
||||
* qbsp: make "-oldaxis" the default. new "-nooldaxis" flag to get the previous behaviour.
|
||||
* light: add "-surflight_subdivide" flag to control amount of surface lights created
|
||||
* light, vis: use below normal process priority on Windows
|
||||
* light: allow negative surface light offset
|
||||
* light: ensure light values in the bsp equal the average of the lit file color components.
|
||||
This fixes "dark" colors (where all components are < 1), on some engines
|
||||
(such as MarkV), which require the bsp lightmap brightness to match the .lit brightness
|
||||
as a cheat prevention mechanism.
|
||||
* light: average the lit file color components to generate the bsp lightmap value.
|
||||
TODO: use a perceptually weighted average.
|
||||
* light: fix lighting of hipnotic rotating entities.
|
||||
* light: fix crash in "Bad texture axes on face:"
|
||||
* light: fix surface lights being mistakenly duplicated
|
||||
* light: add "-onlyents"
|
||||
* light: add "-dirtangle" setting to control dirtmapping cone angle, default 88 degrees.
|
||||
|
||||
2015-07-09 TyrUtils-ericw 0.15.1 release
|
||||
|
||||
|
|
@ -40,7 +44,7 @@
|
|||
new features:
|
||||
* light: fence texture tracing, for bmodels with "_shadow" "1"
|
||||
* light: surface light support via "_surface" "texturename" light key
|
||||
|
||||
|
||||
convenience:
|
||||
* light: respect "_dirt" "-1" bmodel key in -dirtdebug mode
|
||||
* light: allow setting "-dist" and "-range" command-line flags in worldspawn
|
||||
|
|
@ -50,34 +54,34 @@ convenience:
|
|||
other:
|
||||
* all: increase stack size to 8MB. Fixes qbsp crash with bbin1.map on Windows,
|
||||
light crashes.
|
||||
* qbsp: switch to hardcoded MAX_MAP_PLANES (262K), speeds up map file loading
|
||||
* qbsp: switch to hardcoded MAX_MAP_PLANES (262K), speeds up map file loading
|
||||
phase.
|
||||
* qbsp: MakeFaceEdges: accelerate with a hash table to avoid slow O(n^2) search
|
||||
for edges
|
||||
* qbsp: ChooseMidPlaneFromList: fix off-by-one error in axial plane test. On
|
||||
* qbsp: ChooseMidPlaneFromList: fix off-by-one error in axial plane test. On
|
||||
the first SolidBSP pass, gives fewer split nodes on bbin1.map (128k vs 199k)
|
||||
* light: MatchTargets: disable copying "style" key/value from a light to the
|
||||
* light: MatchTargets: disable copying "style" key/value from a light to the
|
||||
entity that targets it. Don't see any point, and causes problems if "style"
|
||||
is meaningful for the targetting entity (e.g. a monster).
|
||||
|
||||
2015-03-05 TyrUtils-ericw shapshot
|
||||
|
||||
* light: support "_dirt" "-1" on bmodels to disable dirtmapping
|
||||
|
||||
|
||||
2015-02-24 TyrUtils-ericw snapshot
|
||||
|
||||
* light: _sunlight2 (sky light/light dome) support from q3map2
|
||||
* light: _sunlight2 (sky light/light dome) support from q3map2
|
||||
* light: _sunlight_penumbra (deviance) from q3map2
|
||||
|
||||
2015-01-31 TyrUtils-ericw snapshot
|
||||
|
||||
|
||||
* light: per-light dirtmapping control
|
||||
|
||||
2015-01-21 TyrUtils-ericw snapshot
|
||||
|
||||
|
||||
* light: revert trace change in TyrUtils 0.7 that was causing artifacts.
|
||||
fix bug in determining trace hitpoint
|
||||
|
||||
|
||||
2015-01-19 TyrUtils-ericw snapshot
|
||||
|
||||
* light: handle colours in the range 0-1
|
||||
|
|
|
|||
|
|
@ -67,6 +67,11 @@ Search this directory for wad files (default is cwd)
|
|||
.IP "\fB\-oldrottex\fP"
|
||||
Use old method of texturing rotate_ brushes where the mapper aligns
|
||||
textures for the object at (0 0 0).
|
||||
.IP "\fB\-maxNodeSize [n]\fP"
|
||||
Switch to the cheap spatial subdivion bsp heuristic when splitting nodes
|
||||
of this size (in any dimension). This gives much faster qbsp processing
|
||||
times on large maps and should generate better bsp trees as well.
|
||||
From txqbsp-xt, thanks rebb. (default 1024, 0 to disable)
|
||||
|
||||
.SH "SPECIAL TEXTURE NAMES"
|
||||
.PP
|
||||
|
|
|
|||
Loading…
Reference in New Issue