From 4a4e33519ebc77d91ad9a253341bf2b807fa90e6 Mon Sep 17 00:00:00 2001 From: Eric Wasylishen Date: Sun, 4 Feb 2024 21:40:11 -0700 Subject: [PATCH] docs: update changelog --- docs/changelog.rst | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/docs/changelog.rst b/docs/changelog.rst index 7cf16b50..f5646cf6 100644 --- a/docs/changelog.rst +++ b/docs/changelog.rst @@ -10,15 +10,15 @@ This is the sixth alpha release of our 2.0.0 "dev builds". The old stable v0.18.2-rc1 release still has more optimized output for Q1 and faster/less memory use for qbsp/light, but we're working on regressions and welcome feedback as we work towards a stable 2.0.0 build. -Behaviour changes since alpha5: +Changes since alpha5: - light: fix "-emissivequality high" having incorrect brightness due to a bad gate setting. This will cause different output from 2.0.0-alpha1 through alpha5 when emissives / bounce are in use. - - qbsp: change so liquids don't cause splits in perpendicular walls, by default. You can opt back into the old behaviour with "-nomergeacrossliquids" (or setting "_nomergeacrossliquids" "1" as a worldspawn key/value). This will be necessary for maps targetting water caustics (e.g. ezQuake), otherwise the water caustics effect will extend out of the water. +- packaging: get rid of the "bin" subfolder in the releases Fixes since alpha5: @@ -33,6 +33,7 @@ Fixes since alpha5: The new idea is, translucent things (e.g. translucent water, func_detail_fence, etc.) weld to other translucent things, and opaque things (func_detail, worldpsawn, etc.) weld to each other. func_detail_wall is special and only welds to itself. +- qbsp: fix .tga/.jpg/.png files with the same names as .wad textures causing corrupt .bsp textures Enhancements since alpha5: