cleanup: use spaceship operator where possible
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bbe39c7c82
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4c1d4af2ed
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@ -177,30 +177,9 @@ std::string contentflags_t::to_string() const
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// surfflags_t
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// surfflags_t
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static auto as_tuple(const surfflags_t &flags)
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{
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return std::tie(flags.native, flags.is_nodraw, flags.is_hintskip, flags.is_hint, flags.no_dirt, flags.no_shadow,
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flags.no_bounce, flags.no_minlight, flags.no_expand, flags.no_phong, flags.light_ignore,
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flags.surflight_rescale, flags.surflight_style, flags.surflight_color, flags.surflight_minlight_scale,
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flags.surflight_atten, flags.surflight_targetname, flags.phong_angle, flags.phong_angle_concave,
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flags.phong_group, flags.minlight, flags.minlight_color, flags.light_alpha, flags.light_twosided,
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flags.maxlight, flags.lightcolorscale, flags.surflight_group, flags.world_units_per_luxel,
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flags.object_channel_mask);
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}
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bool surfflags_t::needs_write() const
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bool surfflags_t::needs_write() const
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{
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{
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return as_tuple(*this) != as_tuple(surfflags_t());
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return *this != surfflags_t();
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}
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bool surfflags_t::operator<(const surfflags_t &other) const
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{
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return as_tuple(*this) < as_tuple(other);
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}
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bool surfflags_t::operator>(const surfflags_t &other) const
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{
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return as_tuple(*this) > as_tuple(other);
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}
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}
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bool surfflags_t::is_valid(const gamedef_t *game) const
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bool surfflags_t::is_valid(const gamedef_t *game) const
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@ -320,8 +320,7 @@ struct surfflags_t
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public:
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public:
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// sort support
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// sort support
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bool operator<(const surfflags_t &other) const;
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auto operator<=>(const surfflags_t &other) const = default;
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bool operator>(const surfflags_t &other) const;
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bool is_valid(const gamedef_t *game) const;
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bool is_valid(const gamedef_t *game) const;
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};
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};
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@ -137,12 +137,7 @@ public:
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[[nodiscard]] constexpr size_t size() const { return N; }
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[[nodiscard]] constexpr size_t size() const { return N; }
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// Sort support
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// Sort support
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[[nodiscard]] constexpr bool operator<(const qvec &other) const { return v < other.v; }
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[[nodiscard]] constexpr auto operator<=>(const qvec &) const = default;
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[[nodiscard]] constexpr bool operator<=(const qvec &other) const { return v <= other.v; }
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[[nodiscard]] constexpr bool operator>(const qvec &other) const { return v > other.v; }
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[[nodiscard]] constexpr bool operator>=(const qvec &other) const { return v >= other.v; }
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[[nodiscard]] constexpr bool operator==(const qvec &other) const { return v == other.v; }
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[[nodiscard]] constexpr bool operator!=(const qvec &other) const { return v != other.v; }
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[[nodiscard]] constexpr const T &at(const size_t idx) const
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[[nodiscard]] constexpr const T &at(const size_t idx) const
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{
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{
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@ -780,17 +775,9 @@ public:
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{
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{
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}
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}
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private:
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auto as_tuple() const { return std::tie(normal, dist); }
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public:
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public:
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// Sort support
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// Sort support
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[[nodiscard]] constexpr bool operator<(const qplane3 &other) const { return as_tuple() < other.as_tuple(); }
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[[nodiscard]] constexpr auto operator<=>(const qplane3 &other) const = default;
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[[nodiscard]] constexpr bool operator<=(const qplane3 &other) const { return as_tuple() <= other.as_tuple(); }
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[[nodiscard]] constexpr bool operator>(const qplane3 &other) const { return as_tuple() > other.as_tuple(); }
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[[nodiscard]] constexpr bool operator>=(const qplane3 &other) const { return as_tuple() >= other.as_tuple(); }
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[[nodiscard]] constexpr bool operator==(const qplane3 &other) const { return as_tuple() == other.as_tuple(); }
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[[nodiscard]] constexpr bool operator!=(const qplane3 &other) const { return as_tuple() != other.as_tuple(); }
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[[nodiscard]] constexpr const qvec<T, 4> vec4() const { return qvec<T, 4>(normal[0], normal[1], normal[2], dist); }
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[[nodiscard]] constexpr const qvec<T, 4> vec4() const { return qvec<T, 4>(normal[0], normal[1], normal[2], dist); }
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@ -905,12 +892,7 @@ public:
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}
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}
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// Sort support
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// Sort support
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[[nodiscard]] constexpr bool operator<(const qmat &other) const { return m_values < other.m_values; }
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[[nodiscard]] constexpr auto operator<=>(const qmat &other) const = default;
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[[nodiscard]] constexpr bool operator<=(const qmat &other) const { return m_values <= other.m_values; }
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[[nodiscard]] constexpr bool operator>(const qmat &other) const { return m_values > other.m_values; }
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[[nodiscard]] constexpr bool operator>=(const qmat &other) const { return m_values >= other.m_values; }
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[[nodiscard]] constexpr bool operator==(const qmat &other) const { return m_values == other.m_values; }
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[[nodiscard]] constexpr bool operator!=(const qmat &other) const { return m_values != other.m_values; }
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// access to elements
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// access to elements
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@ -152,9 +152,7 @@ private:
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float opacity = 1.f;
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float opacity = 1.f;
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bool alpha_test = false;
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bool alpha_test = false;
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auto as_tuple() const { return std::make_tuple(program, texname, opacity, alpha_test); }
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auto operator<=>(const material_key &other) const = default;
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bool operator<(const material_key &other) const { return as_tuple() < other.as_tuple(); }
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};
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};
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std::shared_ptr<QOpenGLTexture> placeholder_texture;
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std::shared_ptr<QOpenGLTexture> placeholder_texture;
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