VectorInverse, VectorSet, VectorClear gone
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@ -868,33 +868,6 @@ namespace qv
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// "vec3" type. legacy; eventually will be replaced entirely
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#define DEPRECATE_SNIFF [[deprecated]]
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#undef DEPRECATE_SNIFF
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#define DEPRECATE_SNIFF
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template<typename T>
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DEPRECATE_SNIFF constexpr void VectorInverse(T &v)
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{
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v[0] = -v[0];
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v[1] = -v[1];
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v[2] = -v[2];
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}
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template<typename T>
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DEPRECATE_SNIFF constexpr void VectorSet(T &out, vec_t x, vec_t y, vec_t z)
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{
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out[0] = x;
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out[1] = y;
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out[2] = z;
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}
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template<typename T>
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DEPRECATE_SNIFF constexpr void VectorClear(T &out)
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{
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out[0] = 0;
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out[1] = 0;
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out[2] = 0;
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}
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template<typename Ta, typename Tb, typename Tc>
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DEPRECATE_SNIFF constexpr void VectorMA(const Ta &va, vec_t scale, const Tb &vb, Tc &vc)
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{
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@ -903,6 +876,9 @@ DEPRECATE_SNIFF constexpr void VectorMA(const Ta &va, vec_t scale, const Tb &vb,
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vc[2] = va[2] + scale * vb[2];
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}
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#undef DEPRECATE_SNIFF
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#define DEPRECATE_SNIFF
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template<typename Tx, typename Ty, typename Tout>
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DEPRECATE_SNIFF constexpr void VectorSubtract(const Tx &x, const Ty &y, Tout &out)
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{
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@ -477,9 +477,8 @@ static void SetupSuns(const globalconfig_t &cfg)
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} else if (VectorLengthSq(entity.mangle.vec3Value()) > 0) {
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VectorCopy(entity.mangle.vec3Value(), sunvec);
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} else { // Use { 0, 0, 0 } as sun target...
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LogPrint("WARNING: sun missing target, { 0 0 0 } used.\n");
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VectorCopy(entity.origin.vec3Value(), sunvec);
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VectorInverse(sunvec);
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LogPrint("WARNING: sun missing target, entity origin used.\n");
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sunvec = -entity.origin.vec3Value();
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}
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// Add the sun
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@ -582,16 +581,12 @@ static void SetupSkyDome(const globalconfig_t &cfg, vec_t upperLight, const qvec
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}
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/* create vertical sun */
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VectorSet(direction, 0.0f, 0.0f, -1.0f);
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if (sunlight2value > 0) {
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AddSun(cfg, direction, sunlight2value, upperColor, upperDirt, upperAnglescale, upperStyle, upperSuntexture);
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AddSun(cfg, { 0.0, 0.0, -1.0 }, sunlight2value, upperColor, upperDirt, upperAnglescale, upperStyle, upperSuntexture);
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}
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VectorSet(direction, 0.0f, 0.0f, 1.0f);
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if (sunlight3value > 0) {
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AddSun(cfg, direction, sunlight3value, lowerColor, lowerDirt, lowerAnglescale, lowerStyle, lowerSuntexture);
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AddSun(cfg, { 0.0, 0.0, 1.0 }, sunlight3value, lowerColor, lowerDirt, lowerAnglescale, lowerStyle, lowerSuntexture);
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}
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}
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@ -1706,7 +1706,7 @@ static void LightFace_DirtDebug(const lightsurf_t *lightsurf, lightmapdict_t *li
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for (int i = 0; i < lightsurf->numpoints; i++) {
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lightsample_t *sample = &lightmap->samples[i];
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const float light = 255 * Dirt_GetScaleFactor(cfg, lightsurf->occlusion[i], NULL, 0.0, lightsurf);
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VectorSet(sample->color, light, light, light);
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sample->color = { light };
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}
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Lightmap_Save(lightmaps, lightsurf, lightmap, 0);
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@ -2354,14 +2354,14 @@ static void GetUpRtVecs(const qvec3d &normal, qvec3d &myUp, qvec3d &myRt)
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/* check if the normal is aligned to the world-up */
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if (normal[0] == 0.0f && normal[1] == 0.0f) {
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if (normal[2] == 1.0f) {
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VectorSet(myRt, 1.0f, 0.0f, 0.0f);
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VectorSet(myUp, 0.0f, 1.0f, 0.0f);
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myRt = { 1.0, 0.0, 0.0 };
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myUp = { 0.0, 1.0, 0.0 };
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} else if (normal[2] == -1.0f) {
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VectorSet(myRt, -1.0f, 0.0f, 0.0f);
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VectorSet(myUp, 0.0f, 1.0f, 0.0f);
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myRt = { -1.0, 0.0, 0.0 };
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myUp = { 0.0, 1.0, 0.0 };
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}
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} else {
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constexpr qvec3d worldUp = { 0, 0, 1 };
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constexpr qvec3d worldUp { 0, 0, 1 };
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myRt = qv::normalize(qv::cross(normal, worldUp));
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myUp = qv::normalize(qv::cross(myRt, normal));
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}
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@ -3112,14 +3112,15 @@ static void WriteSingleLightmap(const mbsp_t *bsp, const mface_t *face, const li
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*out++ = light;
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if (lux) {
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qvec3d temp;
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const qvec4f &direction = output_dir->at(sampleindex);
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temp[0] = qv::dot(qvec3f(direction), qvec3f(lightsurf->snormal));
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temp[1] = qv::dot(qvec3f(direction), qvec3f(lightsurf->tnormal));
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temp[2] = qv::dot(qvec3f(direction), qvec3f(lightsurf->plane.normal));
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qvec3d direction = output_dir->at(sampleindex).xyz();
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qvec3d temp = {
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qv::dot(direction, lightsurf->snormal),
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qv::dot(direction, lightsurf->tnormal),
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qv::dot(direction, lightsurf->plane.normal)
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};
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if (!temp[0] && !temp[1] && !temp[2])
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VectorSet(temp, 0, 0, 1);
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if (qv::emptyExact(temp))
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temp = { 0, 0, 1 };
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else
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VectorNormalize(temp);
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@ -84,7 +84,7 @@ static void CheckFace(face_t *face, const mapface_t &sourceface)
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qvec3d facenormal = plane.normal;
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if (face->planeside)
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VectorInverse(facenormal);
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facenormal = -facenormal;
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for (size_t i = 0; i < face->w.size(); i++) {
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const qvec3d &p1 = face->w[i];
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@ -98,9 +98,9 @@ static face_t *TryMerge(face_t *f1, face_t *f2)
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// check slope of connected lines
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// if the slopes are colinear, the point can be removed
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plane = &map.planes[f1->planenum];
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VectorCopy(plane->normal, planenormal);
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planenormal = plane->normal;
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if (f1->planeside)
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VectorInverse(planenormal);
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planenormal = -planenormal;
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back = f1->w[(i + f1->w.size() - 1) % f1->w.size()];
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VectorSubtract(p1, back, delta);
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@ -92,33 +92,22 @@ static unsigned HashVec(const qvec3d &vec)
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static void CanonicalVector(const qvec3d &p1, const qvec3d &p2, qvec3d &vec)
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{
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VectorSubtract(p2, p1, vec);
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vec_t length = VectorNormalize(vec);
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if (vec[0] > EQUAL_EPSILON)
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return;
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else if (vec[0] < -EQUAL_EPSILON) {
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VectorInverse(vec);
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return;
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} else
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vec[0] = 0;
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vec = p2 - p1;
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vec_t length = qv::normalizeInPlace(vec);
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if (vec[1] > EQUAL_EPSILON)
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for (size_t i = 0; i < 3; i++) {
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if (vec[i] > EQUAL_EPSILON)
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return;
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else if (vec[1] < -EQUAL_EPSILON) {
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VectorInverse(vec);
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else if (vec[i] < -EQUAL_EPSILON) {
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vec = -vec;
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return;
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} else
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vec[1] = 0;
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} else {
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vec[i] = 0;
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}
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}
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if (vec[2] > EQUAL_EPSILON)
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return;
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else if (vec[2] < -EQUAL_EPSILON) {
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VectorInverse(vec);
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return;
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} else
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vec[2] = 0;
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LogPrint("WARNING: Line {}: Healing degenerate edge ({}) at ({:.3f} {:.3} {:.3})\n", length, p1[0], p1[1], p1[2]);
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// FIXME: Line {}: was here but no line number can be grabbed here?
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LogPrint("WARNING: Healing degenerate edge ({}) at ({:.3})\n", length, p1);
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}
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static wedge_t *FindEdge(const qvec3d &p1, const qvec3d &p2, vec_t &t1, vec_t &t2)
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