testmaps: add e3m4.map test case from LibreQuake
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@ -9,27 +9,20 @@ CMakeFiles/
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.vs
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.idea
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!.vscode/settings.json
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testmaps/*.bsp
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testmaps/**/*.bsp
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!testmaps/compiled/*.bsp
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**/*-decompile*.map
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testmaps/*.bsp.qbsplog
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testmaps/*.log
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testmaps/*.prt
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testmaps/*.lit
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testmaps/*.obj
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testmaps/*.pts
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testmaps/*.vis
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testmaps/*.texinfo
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testmaps/*.texinfo.json
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testmaps/*.bsp.json
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testmaps/*.chop.map
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testmaps/quake_map_source/*.bsp
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testmaps/quake_map_source/*.log
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testmaps/quake_map_source/*.prt
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testmaps/quake_map_source/*.pts
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testmaps/quake_map_source/*.vis
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testmaps/quake_map_source/*.texinfo
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testmaps/quake_map_source/*.json
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testmaps/quake_map_source/*.obj
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testmaps/**/*.bsp.qbsplog
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testmaps/**/*.log
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testmaps/**/*.prt
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testmaps/**/*.lit
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testmaps/**/*.obj
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testmaps/**/*.pts
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testmaps/**/*.vis
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testmaps/**/*.texinfo
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testmaps/**/*.texinfo.json
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testmaps/**/*.bsp.json
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testmaps/**/*.chop.map
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**/autosave
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CMakeSettings.json
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sphinx-venv
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@ -0,0 +1,75 @@
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# LibreQuake
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|
||||
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The *LibreQuake* project aims to create a complete, free content first-person shooter game, but *LibreQuake* by itself is just the raw material for a game. It must be paired with a compatible engine to be played.
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|
||||
There is a massive [back catalogue](https://www.quaddicted.com), spanning over two decades, containing thousands of *Quake* levels and other modifications (“mods”) made by fans of the game. *LibreQuake* aims to be compatible with these and allows most to be played without the need to use non-free software.
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|
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The engine uses a directory called `id1/`, within that directory there are two archives called `pak0.pak` and `pak1.pak`, these archives contain all the game data except the soundtrack. While the *Quake* engine source code is free, you would usually still need one of the proprietary data files from [id Software](http://www.idsoftware.com) to play *Quake*. *LibreQuake* aims to create a free alternative: combined with the GPL-licensed *Quake* source code, this results in a completely free game.
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### LibreQuakes Website [librequake.queer.sh](https://librequake.queer.sh).
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||||

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# How to Play
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Since *LibreQuake* is only the game data, you will still need to download an engine. These are also often termed “source ports” by the community. There are an overwhelming number of choices available, a lengthy list of which is available on the [Quake Wiki](https://quakewiki.org/wiki/Engines).
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One particularly recommended by the *LibreQuake* project is [QuakeSpasmSpiked](https://triptohell.info/moodles/qss). This engine offers good support for single-player and the majority of mods created for both *Quake* and *LibreQuake*. As of April 2020, there are no PAK packaged files, but the work in progress can be played by placing the `lq1` directory in the main directory of your engine, the same place as the original `id1` folder. Then start your engine with the command line option `+game lq1` just like any other mod. You can then start a new game or use the `map` command from the console to explore in progress maps.
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|
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# What “Free” Means
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When we speak of free content or software, we refer to the movement in which your freedom to use, copy, modify, and study a work is not infringed. For example, you may freely use *LibreQuake* for any purpose you see fit, you may redistribute it to anyone without needing to ask for permission, you may modify it (provided you keep the license intact, see `COPYING`), and you may study it. You may read more about free software at the [GNU](http://www.gnu.org/) and [Free Software Foundation](http://www.fsf.org) websites.
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|
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# Contributing to LibreQuake
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||||
Contributions to *LibreQuake* are always welcome, however, there are a few guidelines that should be followed:
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## Intellectual property
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We know people hate legalese, but this is important. This applies to **everything** which is submitted.
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You must be careful when basing on existing graphics or sounds. Most *Quake* projects are lax on reusing intellectual property. There are many mods which contain modified *Quake* models, for example. However, due to the nature of this project, we do not have the same liberty to rip as we please.
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The general rules go as follows:
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1. You must have permission for everything you submit. If you make your own resources, do not base them on resources from *Quake* or any other restricted work. If you take work from other places, please make sure that the work is freely-licensed or that you obtain permission to include it in the *LibreQuake* project. They may not place additional restrictions compared to the normal *LibreQuake* license.
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2. Do not try to emulate *Quake* resources exactly. Where possible, put effort to make new versions look visibly different from *Quake*. This is a tough call because our compatibility with *Quake* mods limits how far we can deviate, but it is feasible.
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|
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3. Be especially careful of “free textures” (or “free sounds” or “free graphics”) sites. Although these would appear at first to be okay to use, many are free for “non-commercial use only.” One of the things we want to be able to do is put this in GNU/Linux distributions (which can be sold or developed commercially).
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## Levels
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Not all levels for *LibreQuake* must be vanilla-compatible Winquake/vanilla-compatible levels will have their own episode
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||||
It is sensible to also heed the following guidelines:
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1. Make sure that skill levels are implemented, and that all multiplayer start points, both cooperative and deathmatch, are present.
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2. Try to make levels appropriately difficult for their position within the progression of the game. Also bear in mind that not all players may be as skilled a player as you.
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||||
3. While unrestricted by limits, do not make excessively complicated scenes. It is desirable that *LibreQuake* levels should be playable on low-powered hardware, such as phones and old computers.
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## Submitting your work
|
||||
|
||||
The most common, and a fairly simple method, to submit your work is by posting it on the [LQ Discord](https://discord.gg/Sb43BccfN9) ~~[LQ Matrix](https://github.com/MissLavender-LQ/LibreQuake/).~~
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This allows a quick cycle of development and feedback.
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An alternative to using the forum is to post your submission on the [issue tracker](https://github.com/MissLav/LibreQuake/issues), which may also be peer-reviewed and provide a feedback cycle.
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Unfortunately, the LibreQuake project cannot provide hosting space in the form of a webpage nor FTP, however, there are many free file hosts to use when you need a location to upload files. Sites and services such as [Dropbox](https://www.dropbox.com/) and [Mega](https://mega.co.nz/), as well as others, are common and should be simple to use.
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### Crediting information
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||||
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||||
*LibreQuake* is made up of submissions from many people all over the globe. All of them, including **you**, deserve credit! Please do not forget to provide your name and email when submitting resources.
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### Using Git
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You can also commit on a clone of the *LibreQuake* repository, although this is a technical task and it is okay to let other *LibreQuake* maintainers to do it instead: that is our normal mode of operation. However, pull requests are much appreciated and you may submit them in any manner you wish, with GitHub’s direct pull requests being the simplest, but by far not the only means.
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*LibreQuake* uses the commit message style commonly seen in distributed version control systems, adopted by projects such as Linux and Git. For an explanation of this style, see [How to Write a Git Commit Message](https://chris.beams.io/posts/git-commit/).
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|
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@ -0,0 +1,33 @@
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Copyright © 2019-2023
|
||||
Contributors to the LibreQuake project. All rights reserved.
|
||||
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||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the LibreQuake project nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS
|
||||
IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
For a list of contributors to the LibreQuake project, see the file
|
||||
CREDITS.
|
||||
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||||
For a list of resources used in the LibreQuake project, see the directory
|
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docs
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@ -0,0 +1,193 @@
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# Credits
|
||||
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||||
# credit template
|
||||
N: RealName
|
||||
S: ScreenName
|
||||
P: Pronouns
|
||||
D: Discord
|
||||
G: Github
|
||||
E: Email
|
||||
W: Website
|
||||
C: Contributions
|
||||
L: License [bsd3(same as lq) or cc0]
|
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|
||||
S: Rhoq
|
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D: rhoq
|
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E: smgorden@gmail.com
|
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C: textures
|
||||
|
||||
N: Arthur Biver
|
||||
S: aDaya
|
||||
D: .adaya5924
|
||||
G: https://github.com/adaya
|
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E: biver.arthur@gmail.com
|
||||
W: https://biverarthur.wixsite.com/portfolio
|
||||
C: Models, Textures, Sounds
|
||||
|
||||
S: fw
|
||||
D: frwthr
|
||||
C: Maps
|
||||
|
||||
N: James Greenwood
|
||||
S: Greenwood
|
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D: greenwoodquake
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E: padregreenwood@gmail.com
|
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W: https://alkalinequake.wordpress.com/
|
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C: Textures, Maps
|
||||
|
||||
N: Emberlynn Bland
|
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S: Ember
|
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P: she/they
|
||||
D: itsember
|
||||
G: https://github.com/deertears
|
||||
C: Teleport Sounds
|
||||
|
||||
N: Calvin Martinez
|
||||
S: ZungryWare
|
||||
D: zungryware
|
||||
G: https://github.com/Zungrysoft
|
||||
E: ZungrySoftEntertainment@gmail.com
|
||||
W: https://zungrysoft.github.io
|
||||
C: Programming, Models, Animation, Maps, Textures, Management
|
||||
|
||||
N: Silja Midsummer
|
||||
S: MissLavender
|
||||
P: she/they
|
||||
D: misslavender_lq
|
||||
G: https://github.com/MissLavender-LQ/LibreQuake
|
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E: MissLav@protonmail.com
|
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W: https://misslavender.neocities.org/
|
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C: textures, models, sounds, configs, management
|
||||
|
||||
N: Azure Midsummer
|
||||
S: Millenia3D
|
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P: she/they
|
||||
D: millenia3d
|
||||
G: https://github.com/azure-midsummer
|
||||
W: https://millenia3d.net
|
||||
C: Models, Textures
|
||||
|
||||
S: Futuretime23
|
||||
D: futuretime23
|
||||
G: https://github.com/Futuretime23
|
||||
W: https://www.youtube.com/@Futuretime23
|
||||
C: Music
|
||||
|
||||
N: James Lewis
|
||||
S: therektafire
|
||||
D: therektafire#6910
|
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G: https://github.com/TheRektafire
|
||||
E: therektafire@gmail.com
|
||||
C: Maps, maphacks, sounds
|
||||
|
||||
S: Beak
|
||||
D: beakmeister
|
||||
C: textures (brick0)
|
||||
|
||||
S: giwake
|
||||
P: they/them
|
||||
D: giwake
|
||||
G: https://github.com/giwake
|
||||
E: gabriel.isaac.wake@gmail.com
|
||||
C: sound, models
|
||||
|
||||
S: Nolcoz
|
||||
D: nolcoz
|
||||
G: https://github.com/Nolcoz
|
||||
E: nolcozctm@gmail.com
|
||||
C: Models, Animation, Maps, Textures
|
||||
|
||||
S: Squid V.
|
||||
D: squidvicious.
|
||||
C: Level textures
|
||||
|
||||
N: Jack Folkner
|
||||
S: Diplodokus
|
||||
D: diplodokus
|
||||
G: https://github.com/diplodocus03
|
||||
C: sound
|
||||
|
||||
S: Markie Music
|
||||
D: markiemusic
|
||||
G: https://github.com/MarkieMusic
|
||||
E: mikedm92@gmail.com
|
||||
W: https://www.markiemusic.com/
|
||||
C: sound, music
|
||||
|
||||
N: Jack Perkins
|
||||
S: dantescanline
|
||||
D: dantscan
|
||||
C: readme, animation
|
||||
|
||||
S: FK/Rat
|
||||
D: vanillatherabbit
|
||||
C: Art
|
||||
L: Public Domain
|
||||
|
||||
S: Ashat Maself
|
||||
D: ashatmaself
|
||||
C: Sound effects
|
||||
|
||||
N: Marcel Schubert
|
||||
S: Mr. M
|
||||
D: mister_m._
|
||||
C: models, concept art (ammo)
|
||||
L: Public Domain
|
||||
|
||||
S: ValhaHazred
|
||||
D: valhahazred
|
||||
W: https://www.deviantart.com/valhahazred
|
||||
C: Concept art
|
||||
|
||||
N: Cass Python
|
||||
S: Owly
|
||||
P: she/they
|
||||
D: jan cass#2262
|
||||
G: https://github.com/DynTylluan
|
||||
W: https://owly.fans
|
||||
C: README file
|
||||
|
||||
N: Rob
|
||||
S: EGO DEATH
|
||||
P: he/him
|
||||
D: toiletmeat
|
||||
W: https://twitter.com/Eg0_Death
|
||||
C: Concept art
|
||||
|
||||
S: riktoi
|
||||
D: riktoi
|
||||
W: rikut441@gmail.com
|
||||
C: Textures
|
||||
L: Public Domain
|
||||
|
||||
N: John S. Weekley
|
||||
S: PRIMEVAL
|
||||
D: jsw_primeval
|
||||
E: primeval667@gmail.com
|
||||
W: https://johnsweekley.bandcamp.com/
|
||||
C: Music
|
||||
|
||||
S: Akai
|
||||
P: she/they/it
|
||||
D: ff0064
|
||||
G: https://github.com/akai-x86
|
||||
E: Email
|
||||
W: https://en.pronouns.page/@0xAkai
|
||||
C: slope.map
|
||||
|
||||
N: Mikko Uusitalo
|
||||
S: NewHouse
|
||||
D: _newhouse
|
||||
E: mikkou9@gmail.com
|
||||
W: https://twitter.com/New_House9
|
||||
C: Concept art
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
This project contains files under multiple different licenses. Please read the below files for the relevant licensing info.
|
||||
|
||||
Please make sure you understand the licences before using in your projects!
|
||||
|
||||
[bsd3]
|
||||
https://www.tldrlegal.com/license/bsd-3-clause-license-revised
|
||||
|
||||
[gpl2]
|
||||
https://www.tldrlegal.com/license/gnu-general-public-license-v2
|
||||
|
||||
bsd3 is permissive and is what all the models textures and sounds are under
|
||||
|
||||
gpl2 is more restrictive and just applies to the quakec, progs.dat and pop.lmp
|
||||
|
||||
docs/COPYING [BSD3 Licence]
|
||||
docs/freedoom-docs/COPYING.adoc [BSD3 Licence]
|
||||
docs/misc-docs/LibreProgsDeluxe.md [GPL2 Licence]
|
||||
docs/misc-docs/pop.lmp.md [GPL2 Licence]
|
||||
docs/misc-docs/COPYING [GPL2 Licence]
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
Copyright © 2001-2023
|
||||
Contributors to the Freedoom project. All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Freedoom project nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS
|
||||
IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
For a list of contributors to the Freedoom project, see the file
|
||||
CREDITS.
|
||||
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,249 @@
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|||
= Freedoom
|
||||
|
||||
The Freedoom project aims to create a complete, free content first
|
||||
person shooter game, but _Freedoom_ by itself is just the raw material
|
||||
for a game. It must be paired with a compatible _Doom_ engine to be
|
||||
played.
|
||||
|
||||
There is a massive https://doomwiki.org/wiki/Idgames_archive[back
|
||||
catalog], spanning over two decades, containing thousands of _Doom_
|
||||
levels and other modifications (“mods”) made by fans of the game.
|
||||
_Freedoom_ aims to be compatible with these and allows most to be
|
||||
played without the need to use non-free software.
|
||||
|
||||
_Freedoom_ is actually three games in one, consisting of two
|
||||
single-player oriented campaigns and one set of levels designed
|
||||
exclusively for multiplayer deathmatch:
|
||||
|
||||
[horizontal]
|
||||
*Freedoom: Phase 1*:: Four episodes, nine levels each, totalling 36
|
||||
levels. This game aims for compatibility with _The Ultimate Doom_
|
||||
mods, also known as plain _Doom_ or _Doom 1_.
|
||||
*Freedoom: Phase 2*:: 32 levels in one long episode, featuring extra
|
||||
monsters and a double-barrelled shotgun. This project aims for
|
||||
compatibility with _Doom II_ mods.
|
||||
*FreeDM*:: A 32-level game designed for competitive deathmatch play.
|
||||
|
||||
The engine uses a single file, such as +freedoom2.wad+, that contains
|
||||
all the game data such as graphics, sound effects, music, and so on.
|
||||
This file is often called an “IWAD” by those in the _Doom_ and
|
||||
_Freedoom_ communities. While the _Doom_ engine source code is free,
|
||||
you would normally still need one of the proprietary data files from
|
||||
https://www.idsoftware.com/[id Software] to play _Doom_. _Freedoom_
|
||||
aims to create a free alternative: combined with the GPL-licensed
|
||||
_Doom_ source code, this results in a completely free game.
|
||||
|
||||
For more information, see https://freedoom.github.io/.
|
||||
|
||||
== How to play
|
||||
|
||||
Since _Freedoom_ is only the game data, you will still need to
|
||||
download an engine separately. These are also often termed “source
|
||||
ports” by the community. There are an overwhelming number of choices
|
||||
available, a lengthy list of which is available on the
|
||||
https://doomwiki.org/wiki/Source_port[Doom Wiki].
|
||||
|
||||
One particularly recommended by the _Freedoom_ project is
|
||||
https://zdoom.org/[GZDoom]. This engine offers good support for
|
||||
single-player, multi-player, and the majority of mods created for both
|
||||
_Doom_ and _Freedoom_.
|
||||
|
||||
On Windows, you should place _Freedoom_’s data files (those ending
|
||||
with +.wad+) alongside the engine (eg, +odamex.exe+). On Unix-like
|
||||
systems, these data files should go in either +/usr/share/games/doom+
|
||||
or your home directory. If _Freedoom_ comes packaged as part of your
|
||||
operating system distribution, it should already be installed into the
|
||||
proper location.
|
||||
|
||||
Hopefully, your engine of choice should already be capable of running
|
||||
_Freedoom_ without extra configuration. This may not be the case,
|
||||
however, if the engine does not recognize any of the filenames for
|
||||
_Freedoom_, and might require manual intervention to make it so. One
|
||||
of the following options should solve it:
|
||||
|
||||
* Use the +-iwad+ command line parameter. For example, to play
|
||||
Phase 2, you can enter +-iwad freedoom2.wad+ either at a command
|
||||
line, or adding it to an application shortcut.
|
||||
* Use the +DOOMWADPATH+ environment variable. Many engines support
|
||||
this variable to add directories and/or files to their search
|
||||
path. The exact syntax matches your operating system’s normal
|
||||
+PATH+ environment variable.
|
||||
* Rename the game files. This may be a bit crude, but you can
|
||||
rename the files to match those of _Doom_’s. This is often the
|
||||
easiest quick-fix, although it is normally desirable to use one of
|
||||
the above methods if possible.
|
||||
|
||||
** +freedoom1.wad+ can be renamed to +doom.wad+
|
||||
** +freedoom2.wad+ can be renamed to +doom2.wad+
|
||||
** +freedm.wad+ can be renamed to +doom2.wad+
|
||||
|
||||
Additionally, for Unix-like operating systems, such as GNU/Linux or a
|
||||
BSD variant, _Freedoom_ may be packaged and installed with programs
|
||||
named +freedoom1+, +freedoom2+, and +freedm+ that automatically run an
|
||||
engine for proper play. Desktop files may also be installed so that
|
||||
you can start the game using a graphical interface and avoid the
|
||||
command line altogether.
|
||||
|
||||
== What “free” means
|
||||
|
||||
When we speak of free content or software, we refer to the movement in
|
||||
which your freedoms to use, copy, modify, and study a work is not
|
||||
infringed. For example, you may freely use _Freedoom_ for any purpose
|
||||
you see fit, you may redistribute it to anyone without needing to ask
|
||||
for permission, you may modify it (provided you keep the license
|
||||
intact, see `COPYING`), and you may study it--for example, to see how
|
||||
an “IWAD” is built. To facilitate this, you can get the full source
|
||||
code for _Freedoom_, in this case, in the form of a DeuTex tree.
|
||||
|
||||
You may read more about free software at the https://www.gnu.org/[GNU]
|
||||
and https://www.fsf.org/[Free Software Foundation] websites.
|
||||
|
||||
== Contributing to Freedoom
|
||||
|
||||
Contributions to _Freedoom_ are always welcome, however there are a
|
||||
few guidelines that should be followed:
|
||||
|
||||
=== Intellectual property
|
||||
|
||||
We know people hate legalese, but this is important. This applies to
|
||||
*everything* which is submitted.
|
||||
|
||||
You must be careful when basing on existing graphics or sounds. Most
|
||||
_Doom_ projects are lax on reusing intellectual property--there are
|
||||
many mods which contain modified _Doom_ sprites, for example.
|
||||
However, due to the nature of this project, we do not have the same
|
||||
liberty to rip as we please.
|
||||
|
||||
The general rules go as follows:
|
||||
|
||||
* You must have permission for everything you submit. If you make
|
||||
your own resources, do not base on resources from _Doom_ or any
|
||||
other restricted work. If you take work from other places, please
|
||||
make sure that the work is freely-licensed or that you obtain
|
||||
permission to include it in the _Freedoom_ project. They may not
|
||||
place additional restrictions compared to the normal _Freedoom_
|
||||
license.
|
||||
* Do not try to emulate _Doom_ resources exactly. Where possible,
|
||||
put effort to make new versions look visibly different from
|
||||
_Doom_. This is a tough call, because our compatibility with
|
||||
_Doom_ mods limits how far we can deviate, but it is feasible.
|
||||
* Be especially careful of “free textures” (or “free sounds” or
|
||||
“free graphics”) sites. Although these would appear at first to
|
||||
be okay to use, many are free for “non-commercial use only.”
|
||||
One of the things we want to be able to do is put this in
|
||||
GNU/Linux distributions (which can be sold or developed
|
||||
commercially).
|
||||
|
||||
=== Levels
|
||||
|
||||
All levels for _Freedoom_ must be vanilla-compatible, requiring an
|
||||
expanded-limits or limit-removing engine is not permissible. This
|
||||
means you may not exceed the limits of the original _Doom_ engine, and
|
||||
do not depend on additional mapping features. Levels should be in
|
||||
_Doom_’s original format, not in “Hexen”-format.
|
||||
|
||||
It is sensible to also heed the following guidelines:
|
||||
|
||||
* Make sure that skill levels are implemented, and that all
|
||||
multiplayer start points, both cooperative and deathmatch, are
|
||||
present.
|
||||
* Try to make levels appropriately difficult for their position
|
||||
within the progression of the game. Also bear in mind that not
|
||||
all players may be as skilled a player as you.
|
||||
* Do not use tricks that exploit _Doom_’s software renderer; some
|
||||
engines, especially those that use hardware accelerated rendering,
|
||||
may not render it properly. Examples of tricks to avoid include
|
||||
those used to simulate 3D bridges and “deep water” effects.
|
||||
* While unrestricted by limits, do not make excessively complicated
|
||||
scenes. It is desirable that _Freedoom_ levels should be playable
|
||||
on low-powered hardware, such as phones and old computers.
|
||||
* Test your levels in https://www.chocolate-doom.org/[Chocolate
|
||||
Doom] to make sure that vanilla compatibility is maintained. This
|
||||
is an engine with strict adherence to vanilla Doom limits and
|
||||
bugs, and working in it assures that levels can be played with any
|
||||
_Doom_ engine.
|
||||
* Use a Doom editor to check for errors. In
|
||||
http://eureka-editor.sourceforge.net/[Eureka] it's possible to
|
||||
check for errors with the Check / All menu, or by pressing `F9`.
|
||||
* If possible run `make test` and fix any errors found. Note that
|
||||
some of the errors can be fixed by `make fix`.
|
||||
|
||||
=== Graphics
|
||||
|
||||
Graphics should generally have the same color and size as the original
|
||||
_Doom_ graphics, as to remain compatible with mods. Otherwise, levels
|
||||
may end up looking like a nightmare in design. They may be
|
||||
thematically different as long as it doesn’t clash.
|
||||
|
||||
_Doom_ uses a fictional corporation abbreviated as “UAC:” this is
|
||||
trademarked by id Software and cannot be used in _Freedoom_. Instead,
|
||||
use the initials “AGM” for _Freedoom_.
|
||||
|
||||
=== Documentation
|
||||
|
||||
_Freedoom_ always needs help with documentation, so please send your
|
||||
patches, but keep in mind:
|
||||
|
||||
* We use http://asciidoc.org/[AsciiDoc] for writing the
|
||||
documentation. AsciiDoc is a simple plaintext-based format which
|
||||
is simple to read and write in its source form, and can generate
|
||||
nice HTML documents out of them.
|
||||
* Headers are formated in a wiki-style format, this makes it easier
|
||||
for Vim (perhaps other editors, too) to automatically re-format
|
||||
text.
|
||||
* Text is kept at 72 characters wide. In Vim, you can set the
|
||||
editor to automatically insert line breaks as you’re typing by
|
||||
performing `set textwidth=72`. Special exceptions to the width
|
||||
rule might be allowed when necessary (for example, inserting long
|
||||
URLs).
|
||||
|
||||
=== Submitting your work
|
||||
|
||||
The most common, and a fairly simple method, to submit your work is by
|
||||
posting it on the
|
||||
https://www.doomworld.com/forum/17-freedoom/[Freedoom forum] on
|
||||
Doomworld Forums. This allows a great number of people to review the
|
||||
contribution and provide feedback, although the registration process
|
||||
is known to be cumbersome.
|
||||
|
||||
An alternative to using the forum, is to post your submission on the
|
||||
https://github.com/freedoom/freedoom/issues[issue tracker], which may
|
||||
also be peer-reviewed and provide a feedback cycle.
|
||||
|
||||
Unfortunately, the Freedoom project cannot provide hosting space in
|
||||
the form of a web page nor FTP, however there are many free file hosts
|
||||
to use when you need a location to upload files. Sites and services
|
||||
such as https://www.dropbox.com/[Dropbox] and
|
||||
https://mega.co.nz/[Mega], as well as others, are common and should be
|
||||
simple to use.
|
||||
|
||||
==== Crediting information
|
||||
|
||||
_Freedoom_ is made up of submissions from many people all over the
|
||||
globe. All of them, and you, deserve credit! Please do not forget to
|
||||
provide your name and email when submitting resources.
|
||||
|
||||
==== Using Git
|
||||
|
||||
You can also commit on a clone of the _Freedoom_ repository, although
|
||||
this is a technical task and it is okay to let other _Freedoom_
|
||||
maintainers to do it instead: that is our normal mode of operation.
|
||||
However, pull requests are much appreciated and you may submit them in
|
||||
any manner you wish, with GitHub’s direct pull requests being the
|
||||
simplest, but by far not the only means.
|
||||
|
||||
Freedoom uses the commit message style commonly seen in distributed
|
||||
version control systems, adopted by projects such as Linux and Git.
|
||||
For an explanation of this style, see
|
||||
https://chris.beams.io/posts/git-commit/[How to Write a Git Commit
|
||||
Message].
|
||||
|
||||
If you create a git commit for someone else it is helpful to set the
|
||||
author of the commit so that they get credit. Ask them what name/alias
|
||||
and email they would like to use. For example:
|
||||
[source,bash]
|
||||
-----------------
|
||||
git commit --author "Bob Smith <bob@example.com>" ...
|
||||
-----------------
|
||||
If they prefer not to give an email then the email can be omitted, so
|
||||
just "Bob Smith" in the above example.
|
||||
|
|
@ -0,0 +1,340 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
# LibreProgsDeluxe
|
||||
|
||||
This is mostly-vanilla, fully GPL Quake gamecode.
|
||||
|
||||
It's based on [quakec-v1-01-clean](https://gitlab.com/quakec-v1-01-clean/quakec-v1-01-clean), which integrates bugfixes over the 1.01 GPL gamecode release.
|
||||
|
||||
The goal of LibreProgsDeluxe is to provide a fully GPL gamecode with vanilla gameplay, minus some minor bugs present in the original gamecode. The "Deluxe" part of the name refers to relatively minor additions for mapping convenience to replace, e.g., some map hacks otherwise necessary with fully vanilla gamecode.
|
||||
|
||||
|
||||
the gpl2licence applys to the files listed below
|
||||
LibreQuake/qcsrc/
|
||||
LibreQuake/lq1/progs.dat
|
||||
LibreQuake/lq1/progs.lno
|
||||
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
this pop.lmp was generated with https://github.com/MissLavender-LQ/pop.lmp_generator
|
||||
|
||||
pop.lmp falls under the gpl2 licence
|
||||
|
||||
```
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
```
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -2116,3 +2116,9 @@ TEST_CASE("read bspx brushes")
|
|||
CHECK(brush.contents == CONTENTS_SOLID);
|
||||
CHECK(brush.faces.size() == 0);
|
||||
}
|
||||
|
||||
TEST_CASE("lq e3m4.map" * doctest::may_fail())
|
||||
{
|
||||
const auto [bsp, bspx, prt] = LoadTestmap("LibreQuake/lq1/maps/src/e3/e3m4.map");
|
||||
CHECK(prt);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue