tests: standardize map naming convention

This commit is contained in:
Eric Wasylishen 2023-02-25 12:46:22 -07:00
parent ac3937300b
commit 505efbf885
25 changed files with 29 additions and 29 deletions

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@ -1031,7 +1031,7 @@ TEST_CASE("simple" * doctest::test_suite("testmaps_q1"))
*/
TEST_CASE("q1_cube")
{
const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_q1_cube.map");
const auto [bsp, bspx, prt] = LoadTestmapQ1("q1_cube.map");
REQUIRE_FALSE(prt.has_value());
@ -1080,7 +1080,7 @@ TEST_CASE("q1_cube")
*/
TEST_CASE("q1_cubes" * doctest::test_suite("testmaps_q1"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_q1_cubes.map");
const auto [bsp, bspx, prt] = LoadTestmapQ1("q1_cubes.map");
// index 0 is reserved, and the first cube has 12 edges, the second can share one edge so only needs 11
CHECK(bsp.dedges.size() == 24);
@ -1091,7 +1091,7 @@ TEST_CASE("q1_cubes" * doctest::test_suite("testmaps_q1"))
*/
TEST_CASE("q1_clip_func_wall" * doctest::test_suite("testmaps_q1"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_q1_clip_func_wall.map");
const auto [bsp, bspx, prt] = LoadTestmapQ1("q1_clip_func_wall.map");
REQUIRE(prt.has_value());
@ -1211,9 +1211,9 @@ TEST_CASE("qbsp_sealing_point_entity_on_outside" * doctest::test_suite("testmaps
REQUIRE(prt.has_value());
}
TEST_CASE("qbsp_q1_0125unit_faces" * doctest::test_suite("testmaps_q1") * doctest::may_fail())
TEST_CASE("q1_0125unit_faces" * doctest::test_suite("testmaps_q1") * doctest::may_fail())
{
const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_q1_0125unit_faces.map");
const auto [bsp, bspx, prt] = LoadTestmapQ1("q1_0125unit_faces.map");
CHECK(bsp.loadversion == &bspver_q1);
CHECK(2 == bsp.dfaces.size());
@ -1252,7 +1252,7 @@ TEST_CASE("chop" * doctest::test_suite("testmaps_q1") * doctest::skip())
TEST_CASE("mountain" * doctest::test_suite("testmaps_q1") * doctest::skip() * doctest::may_fail())
{
const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_q1_mountain.map");
const auto [bsp, bspx, prt] = LoadTestmapQ1("q1_mountain.map");
CHECK(GAME_QUAKE == bsp.loadversion->game->id);
CHECK(prt);
@ -1265,9 +1265,9 @@ TEST_CASE("mountain" * doctest::test_suite("testmaps_q1") * doctest::skip() * do
* - hull1+ can't, because it would cause areas containing no entities but connected by a thin gap to the
* rest of the world to get sealed off as solid.
**/
TEST_CASE("qbsp_q1_sealing" * doctest::test_suite("testmaps_q1"))
TEST_CASE("q1_sealing" * doctest::test_suite("testmaps_q1"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_q1_sealing.map");
const auto [bsp, bspx, prt] = LoadTestmapQ1("q1_sealing.map");
CHECK(GAME_QUAKE == bsp.loadversion->game->id);
@ -1304,7 +1304,7 @@ TEST_CASE("qbsp_q1_sealing" * doctest::test_suite("testmaps_q1"))
TEST_CASE("q1_csg" * doctest::test_suite("testmaps_q1"))
{
auto &entity = LoadMapPath("qbsp_q1_csg.map");
auto &entity = LoadMapPath("q1_csg.map");
REQUIRE(entity.mapbrushes.size() == 2);

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@ -13,7 +13,7 @@
TEST_CASE("detail" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_detail.map");
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_detail.map");
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -118,7 +118,7 @@ TEST_CASE("detail" * doctest::test_suite("testmaps_q2"))
TEST_CASE("q2 detail with -nodetail" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_detail.map", {"-nodetail"});
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_detail.map", {"-nodetail"});
const qvec3d inside_button{246, 436, 98};
auto *inside_button_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], inside_button);
@ -130,7 +130,7 @@ TEST_CASE("q2 detail with -nodetail" * doctest::test_suite("testmaps_q2"))
TEST_CASE("q2 detail with -omitdetail" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_detail.map", {"-omitdetail"});
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_detail.map", {"-omitdetail"});
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -151,7 +151,7 @@ TEST_CASE("-omitdetail removing all brushes in a func" * doctest::test_suite("te
TEST_CASE("playerclip" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_playerclip.map");
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_playerclip.map");
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -179,7 +179,7 @@ TEST_CASE("playerclip" * doctest::test_suite("testmaps_q2"))
TEST_CASE("areaportal" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_areaportal.map");
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_areaportal.map");
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -240,7 +240,7 @@ TEST_CASE("areaportal" * doctest::test_suite("testmaps_q2"))
*/
TEST_CASE("areaportal_with_detail" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_areaportal_with_detail.map");
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_areaportal_with_detail.map");
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -255,7 +255,7 @@ TEST_CASE("areaportal_with_detail" * doctest::test_suite("testmaps_q2"))
TEST_CASE("nodraw_light" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_nodraw_light.map", {"-includeskip"});
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_nodraw_light.map", {"-includeskip"});
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -270,7 +270,7 @@ TEST_CASE("nodraw_light" * doctest::test_suite("testmaps_q2"))
TEST_CASE("nodraw_detail_light" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_nodraw_detail_light.map", {"-includeskip"});
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_nodraw_detail_light.map", {"-includeskip"});
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -358,7 +358,7 @@ TEST_CASE("base1leak" * doctest::test_suite("testmaps_q2"))
**/
TEST_CASE("lavaclip" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_lavaclip.map");
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_lavaclip.map");
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -397,7 +397,7 @@ TEST_CASE("lavaclip" * doctest::test_suite("testmaps_q2"))
**/
TEST_CASE("mist_clip" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_mist_clip.map");
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_mist_clip.map");
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -410,7 +410,7 @@ TEST_CASE("mist_clip" * doctest::test_suite("testmaps_q2"))
**/
TEST_CASE("lavawater" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_lavawater.map");
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_lavawater.map");
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -424,9 +424,9 @@ TEST_CASE("lavawater" * doctest::test_suite("testmaps_q2"))
* Weird mystery issue with a func_wall with broken collision
* (ended up being a PLANE_X/Y/Z plane with negative facing normal, which is illegal - engine assumes they are positive)
*/
TEST_CASE("qbsp_q2_bmodel_collision" * doctest::test_suite("testmaps_q2"))
TEST_CASE("q2_bmodel_collision" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_bmodel_collision.map");
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_bmodel_collision.map");
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -483,9 +483,9 @@ TEST_CASE("q2_liquids" * doctest::test_suite("testmaps_q2"))
/**
* Empty rooms are sealed to solid in Q2
**/
TEST_CASE("qbsp_q2_seal_empty_rooms" * doctest::test_suite("testmaps_q2"))
TEST_CASE("q2_seal_empty_rooms" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_seal_empty_rooms.map");
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_seal_empty_rooms.map");
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -503,9 +503,9 @@ TEST_CASE("qbsp_q2_seal_empty_rooms" * doctest::test_suite("testmaps_q2"))
/**
* Detail seals in Q2
**/
TEST_CASE("qbsp_q2_detail_seals" * doctest::test_suite("testmaps_q2"))
TEST_CASE("q2_detail_seals" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_detail_seals.map");
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_detail_seals.map");
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
@ -567,7 +567,7 @@ TEST_CASE("q2_door" * doctest::test_suite("testmaps_q2"))
TEST_CASE("q2_mirrorinside" * doctest::test_suite("testmaps_q2"))
{
const auto [bsp, bspx, prt] = LoadTestmapQ2("qbsp_q2_mirrorinside.map");
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_mirrorinside.map");
{
INFO("window is not two sided by default");

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@ -6,9 +6,9 @@
#include "test_qbsp.hh"
#include "testutils.hh"
TEST_CASE("qbsp_q2_detail_leak_test.map" * doctest::may_fail())
TEST_CASE("q2_detail_leak_test.map" * doctest::may_fail())
{
auto [bsp, bspx] = QbspVisLight_Q2("qbsp_q2_detail_leak_test.map", {}, runvis_t::yes);
auto [bsp, bspx] = QbspVisLight_Q2("q2_detail_leak_test.map", {}, runvis_t::yes);
const auto vis = DecompressAllVis(&bsp);
auto leaf_sees = [&](const mleaf_t *a, const mleaf_t *b) -> bool {