bsputil: don't test < 0 on unsigned vertex and marksurf numbers
Now that our type constraints dictate they can never appear < 0. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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@ -189,9 +189,6 @@ CheckBSPFile(const bsp2_t *bsp)
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for (j = 0; j < 2; j++) {
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const uint32_t vertex = edge->v[j];
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if (vertex < 0)
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printf("warning: edge %d has vertex %d < 0 (%d)\n",
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i, j, vertex);
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if (vertex > bsp->numvertexes)
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printf("warning: edge %d has vertex %d out range "
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"(%d >= %d)\n", i, j, vertex, bsp->numvertexes);
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@ -221,9 +218,6 @@ CheckBSPFile(const bsp2_t *bsp)
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const bsp2_dleaf_t *leaf = &bsp->dleafs[i];
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const uint32_t endmarksurface =
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leaf->firstmarksurface + leaf->nummarksurfaces;
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if (leaf->firstmarksurface < 0)
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printf("warning: leaf %d had negative firstmarksurface (%d)\n",
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i, leaf->firstmarksurface);
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if (endmarksurface > bsp->nummarksurfaces)
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printf("warning: leaf %d has marksurfaces out of range "
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"(%d..%d >= %d)\n", i, leaf->firstmarksurface,
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