diff --git a/testmaps/qbsp_q2_skip.map b/testmaps/qbsp_q2_skip.map new file mode 100644 index 00000000..78974129 --- /dev/null +++ b/testmaps/qbsp_q2_skip.map @@ -0,0 +1,76 @@ +// Game: Quake 2 +// Format: Quake2 +// entity 0 +{ +"classname" "worldspawn" +"_tb_textures" "textures/e1u1" +"message" "Water brush has SKIP flag on the top face, makign it extend up to the ceiling" +// brush 0 +{ +( 48 160 160 ) ( 48 -64 160 ) ( 48 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 64 -64 -16 ) ( 48 -64 -16 ) ( 64 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 64 160 -16 ) ( 48 160 -16 ) ( 64 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 64 -64 160 ) ( 48 -64 160 ) ( 64 160 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 64 160 160 ) ( 48 160 160 ) ( 64 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 64 -64 160 ) ( 64 160 160 ) ( 64 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +} +// brush 1 +{ +( -192 -64 -16 ) ( -192 160 -16 ) ( -192 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( -192 -64 160 ) ( -176 -64 160 ) ( -192 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( -192 -64 -16 ) ( -176 -64 -16 ) ( -192 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( -192 160 160 ) ( -176 160 160 ) ( -192 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( -192 160 -16 ) ( -176 160 -16 ) ( -192 160 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( -176 -64 -16 ) ( -176 -64 160 ) ( -176 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +} +// brush 2 +{ +( -176 160 160 ) ( -176 144 160 ) ( -176 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 144 160 ) ( 48 144 -16 ) ( -176 144 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( -176 160 -16 ) ( -176 144 -16 ) ( 48 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 160 160 ) ( 48 144 160 ) ( -176 160 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 160 160 ) ( -176 160 160 ) ( 48 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 160 -16 ) ( 48 144 -16 ) ( 48 160 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +} +// brush 3 +{ +( -176 -64 -16 ) ( -176 -48 -16 ) ( -176 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 -64 -16 ) ( -176 -64 -16 ) ( 48 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 -64 -16 ) ( 48 -48 -16 ) ( -176 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( -176 -64 160 ) ( -176 -48 160 ) ( 48 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( -176 -48 -16 ) ( 48 -48 -16 ) ( -176 -48 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 -64 160 ) ( 48 -48 160 ) ( 48 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +} +// brush 4 +{ +( -176 -48 160 ) ( -176 -48 144 ) ( -176 144 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 -48 160 ) ( 48 -48 144 ) ( -176 -48 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 144 144 ) ( -176 144 144 ) ( 48 -48 144 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 144 160 ) ( 48 -48 160 ) ( -176 144 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( -176 144 160 ) ( -176 144 144 ) ( 48 144 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 144 160 ) ( 48 144 144 ) ( 48 -48 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +} +// brush 5 +{ +( -176 144 -16 ) ( -176 144 0 ) ( -176 -48 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( -176 -48 -16 ) ( -176 -48 0 ) ( 48 -48 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( -176 144 -16 ) ( -176 -48 -16 ) ( 48 144 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( -176 -48 0 ) ( -176 144 0 ) ( 48 -48 0 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 144 -16 ) ( 48 144 0 ) ( -176 144 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +( 48 -48 -16 ) ( 48 -48 0 ) ( 48 144 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0 +} +// brush 6 +{ +( 0 48 0 ) ( 0 49 0 ) ( 0 48 1 ) e1u1/water4 0 0 0 1 1 32 24 0 +( 0 48 0 ) ( 0 48 1 ) ( 1 48 0 ) e1u1/water4 0 0 0 1 1 32 24 0 +( 0 48 0 ) ( 1 48 0 ) ( 0 49 0 ) e1u1/water4 0 0 0 1 1 32 24 0 +( 48 96 16 ) ( 48 97 16 ) ( 49 96 16 ) e1u1/water4 0 0 0 1 1 32 512 0 +( 48 96 16 ) ( 49 96 16 ) ( 48 96 17 ) e1u1/water4 0 0 0 1 1 32 24 0 +( 48 96 16 ) ( 48 96 17 ) ( 48 97 16 ) e1u1/water4 0 0 0 1 1 32 24 0 +} +} +// entity 1 +{ +"classname" "info_player_start" +"origin" "-128 -16 24" +}