light: CalcPoints: reduce distance to 0.25
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@ -611,7 +611,7 @@ CheckObstructed(const lightsurf_t *surf, const vec3_t offset, const vec_t us, co
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VectorSubtract(hitpoint, surf->midpoint, tracedir);
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const vec_t hitdist = VectorNormalize(tracedir);
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VectorMA(surf->midpoint, qmax(0.0f, hitdist - 1.0f), tracedir, corrected);
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VectorMA(surf->midpoint, qmax(0.0f, hitdist - 0.25f), tracedir, corrected);
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return true;
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}
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}
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