changelog: update
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2015-04-27 TyrUtils-ericw snapshot
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new features:
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* light: fence texture tracing, for bmodels with "_shadow" "1"
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* light: surface light support via "_surface" "texturename" light key
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convenience:
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* light: respect "_dirt" "-1" bmodel key in -dirtdebug mode
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* light: allow setting "-dist" and "-range" command-line flags in worldspawn
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("_dist", "_range")
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* light: accept "_sunlight_mangle" as an alternative for "_sun_mangle"
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other:
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* all: increase stack size to 8MB. Fixes qbsp crash with bbin1.map on Windows,
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light crashes.
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* qbsp: switch to hardcoded MAX_MAP_PLANES (262K), speeds up map file loading
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phase.
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* qbsp: MakeFaceEdges: accelerate with a hash table to avoid slow O(n^2) search
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for edges
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* qbsp: ChooseMidPlaneFromList: fix off-by-one error in axial plane test. On
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the first SolidBSP pass, gives fewer split nodes on bbin1.map (128k vs 199k)
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* light: MatchTargets: disable copying "style" key/value from a light to the
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entity that targets it. Don't see any point, and causes problems if "style"
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is meaningful for the targetting entity (e.g. a monster).
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2015-03-05 TyrUtils-ericw shapshot
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* light: support "_dirt" "-1" on bmodels to disable dirtmapping
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2015-02-24 TyrUtils-ericw snapshot
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* light: _sunlight2 (sky light/light dome) support from q3map2
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* light: _sunlight_penumbra (deviance) from q3map2
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2015-01-31 TyrUtils-ericw snapshot
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* light: per-light dirtmapping control
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2015-01-21 TyrUtils-ericw snapshot
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* light: revert trace change in TyrUtils 0.7 that was causing artifacts.
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fix bug in determining trace hitpoint
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2015-01-19 TyrUtils-ericw snapshot
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* light: handle colours in the range 0-1
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* light: ambient occlusion / dirtmapping from q3map2 support
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* qbsp: account for miptex struct in wad3 lump disksize
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* light: Increase precision of lightmap extents calculations
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* qbsp: fix coordinates in degenerate edge error in tjunc.c
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* build: bump the fallback version number in Makefile
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* bsputil: fix wad export from bsp with missing textures
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2014-02-16 TyrUtils v0.15
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* qbsp: Cope with textures names containing '{' or '}' (e.g. for alpha mask)
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