light: lift light entity field checks into separate function
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
This commit is contained in:
parent
854c7b4bb9
commit
54a5890217
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@ -134,6 +134,35 @@ vec_from_mangle(vec3_t v, const vec3_t m)
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v[2] = sin(tmp[1]);
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}
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static void
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CheckEntityFields(entity_t *entity)
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{
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if (!entity->light)
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entity->light = DEFAULTLIGHTLEVEL;
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if (entity->atten <= 0.0)
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entity->atten = 1.0;
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if (entity->formula < LF_LINEAR || entity->formula >= LF_COUNT) {
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static qboolean warned_once = true;
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if (!warned_once) {
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warned_once = true;
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logprint("WARNING: unknown formula number (%d) in delay field\n"
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" %s at (%d %d %d)\n"
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" (further formula warnings will be supressed)\n",
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entity->formula, entity->classname,
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(int)entity->origin[0], (int)entity->origin[1],
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(int)entity->origin[2]);
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}
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entity->formula = LF_LINEAR;
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}
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if (!entity->lightcolor[0] && !entity->lightcolor[1]
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&& !entity->lightcolor[2]) {
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entity->lightcolor[0] = 255;
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entity->lightcolor[1] = 255;
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entity->lightcolor[2] = 255;
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}
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}
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/*
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* ==================
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* LoadEntities
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@ -241,36 +270,12 @@ LoadEntities(void)
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}
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/*
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* All fields have been parsed. Check default settings and check for
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* light value in worldspawn...
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* Check light entity fields and any global settings in worldspawn.
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*/
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if (!strncmp(entity->classname, "light", 5)) {
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if (!entity->light)
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entity->light = DEFAULTLIGHTLEVEL;
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if (entity->atten <= 0.0)
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entity->atten = 1.0;
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if (entity->formula < LF_LINEAR || entity->formula >= LF_COUNT) {
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static qboolean warned_once = true;
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if (!warned_once) {
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warned_once = true;
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logprint("WARNING: unknown formula number (%d) in delay "
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"field\n %s at (%d %d %d)\n (any further "
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"unknown formula warnings will be supressed)\n",
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entity->formula, entity->classname,
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(int)entity->origin[0], (int)entity->origin[1],
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(int)entity->origin[2]);
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}
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entity->formula = LF_LINEAR;
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}
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if (!entity->lightcolor[0] && !entity->lightcolor[1]
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&& !entity->lightcolor[2]) {
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entity->lightcolor[0] = 255;
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entity->lightcolor[1] = 255;
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entity->lightcolor[2] = 255;
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}
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CheckEntityFields(entity);
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num_lights++;
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}
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if (!strcmp(entity->classname, "light")) {
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if (entity->targetname[0] && !entity->style) {
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char style[16];
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@ -279,7 +284,6 @@ LoadEntities(void)
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SetKeyValue(entity, "style", style);
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}
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}
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if (!strcmp(entity->classname, "worldspawn")) {
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if (entity->light > 0 && !worldminlight) {
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worldminlight = entity->light;
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