Update changelog, readme, manuals

This commit is contained in:
Eric Wasylishen 2015-12-10 15:41:17 -07:00
parent 7a5c7bbf6b
commit 5996064686
3 changed files with 43 additions and 8 deletions

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@ -1,7 +1,5 @@
Updated 2015-07-13
--------------------------
tyrutils-ericw (v0.15.1)
tyrutils-ericw (v0.15.4)
--------------------------
Website: http://ericwa.github.io/tyrutils-ericw
Maintainer: Eric Wasylishen (AKA ericw)
@ -37,7 +35,7 @@ Included utilities:
See the doc/ directory for more detailed descriptions of the various
tools capabilities. See changelog.txt for a brief overview of recent
changes or git://disenchant.net/tyrutils for the full changelog and
changes or https://github.com/ericwa/tyrutils-ericw for the full changelog and
source code.
---------

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2015-12-10 TyrUtils-ericw 0.15.4 release
New features:
* light: new "-parse_escape_sequences" command-line flag.
The "\b" escape sequence toggles red text on/off, you can use this
in any strings in the map file.
e.g. "message" "Here is \bsome red text\b..."
* light: new "-surflight_dump" command-line flag. Saves the lights generated
by surfacelights to a "mapname-surflights.map" file.
* light: new "_sunlight3" and "_sunlight3_color" keys. Same as "_sunlight2",
except creates suns on the bottom hemispere ("_sunlight2" creates
suns on the top hemisphere.)
* build: support compiling with Visual Studio
Bugfixes:
* light: fix antilights (broken in last release)
* light: fix _mincolor to accept 0-1 float colors
* light: fix surface lights on rotating bmodels from incorrectly spawning
lights near the origin
* qbsp: log coordinates for "CheckFace: too few points" error
* qbsp: round texture coordinates that are close to integers, for Darkplaces
compatibility
* qbsp: remove 128 char limit on entity key/value values
2015-10-26 TyrUtils-ericw 0.15.3 release
* hexen2 support, patch from Spike

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@ -86,6 +86,10 @@ if your map uses any switchable lights. All this does is assign style numbers to
switchable light.
.IP "\fB\-sunsamples [n]\fP"
Set the number of samples to use for "_sunlight_penumbra" and "_sunlight2" (sunlight2 may use more or less because of how the suns are set up in a sphere). Default 100.
.IP "\fB\-parse_escape_sequences\fP"
The "\\b" escape sequence toggles red text on/off, you can use this in any strings in the map file. e.g. "message" "Here is \\bsome red text\\b..."
.IP "\fB\-surflight_dump\fP"
Saves the lights generated by surfacelights to a "mapname-surflights.map" file.
.SH "MODEL ENTITY KEYS"
@ -139,14 +143,21 @@ accepted). Default is white light
("255 255 255").
.IP "\fB""_sunlight2"" ""n""\fP"
Set the brightness of a large dome of lights positioned around the map (16K unit
radius). Useful for simulating higly diffused light (e.g. cloudy skies)
in outdoor areas. Default 0.
Set the brightness of a dome of lights arranged around the upper hemisphere.
(i.e. ambient light, coming from above the horizon). Default 0.
.IP "\fB""_sunlight_color2"" ""r g b""\fP | \fB""_sunlight2_color"" ""r g b""\fP"
Specifies the colour of _sunlight2, same format as "_sunlight_color". Default is
white light ("255 255 255").
.IP "\fB""_sunlight3"" ""n""\fP"
Same as "_sunlight2", but for the bottom hemisphere (i.e. ambient light, coming
from below the horizon). Combine "_sunlight2" and "_sunlight3" to have light coming equally
from all directions, e.g. for levels floating in the clouds. Default 0.
.IP "\fB""_sunlight_color3"" ""r g b""\fP | \fB""_sunlight3_color"" ""r g b""\fP"
Specifies the colour of "_sunlight3". Default is white light ("255 255 255").
.IP "\fB""_dirt"" ""n""\fP"
1 enables dirtmapping (ambient occlusion) on all lights, borrowed from q3map2. This adds shadows
to corners and crevices. You can override the global setting for specific lights with the
@ -157,7 +168,7 @@ Default is no dirtmapping (-1).
1 enables dirtmapping (ambient occlusion) on sunlight, -1 to disable (making it illuminate the dirtmapping shadows). Default is to use the value of "_dirt".
.IP "\fB""_sunlight2_dirt"" ""n""\fP"
1 enables dirtmapping (ambient occlusion) on sunlight2, -1 to disable. Default is to use the value of "_dirt".
1 enables dirtmapping (ambient occlusion) on sunlight2/3, -1 to disable. Default is to use the value of "_dirt".
.IP "\fB""_minlight_dirt"" ""n""\fP"
1 enables dirtmapping (ambient occlusion) on minlight, -1 to disable. Default is to use the value of "_dirt".