Update changelog, readme, manuals
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Updated 2015-07-13
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--------------------------
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tyrutils-ericw (v0.15.1)
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tyrutils-ericw (v0.15.4)
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--------------------------
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Website: http://ericwa.github.io/tyrutils-ericw
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Maintainer: Eric Wasylishen (AKA ericw)
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@ -37,7 +35,7 @@ Included utilities:
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See the doc/ directory for more detailed descriptions of the various
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tools capabilities. See changelog.txt for a brief overview of recent
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changes or git://disenchant.net/tyrutils for the full changelog and
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changes or https://github.com/ericwa/tyrutils-ericw for the full changelog and
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source code.
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---------
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@ -1,3 +1,29 @@
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2015-12-10 TyrUtils-ericw 0.15.4 release
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New features:
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* light: new "-parse_escape_sequences" command-line flag.
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The "\b" escape sequence toggles red text on/off, you can use this
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in any strings in the map file.
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e.g. "message" "Here is \bsome red text\b..."
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* light: new "-surflight_dump" command-line flag. Saves the lights generated
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by surfacelights to a "mapname-surflights.map" file.
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* light: new "_sunlight3" and "_sunlight3_color" keys. Same as "_sunlight2",
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except creates suns on the bottom hemispere ("_sunlight2" creates
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suns on the top hemisphere.)
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* build: support compiling with Visual Studio
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Bugfixes:
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* light: fix antilights (broken in last release)
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* light: fix _mincolor to accept 0-1 float colors
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* light: fix surface lights on rotating bmodels from incorrectly spawning
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lights near the origin
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* qbsp: log coordinates for "CheckFace: too few points" error
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* qbsp: round texture coordinates that are close to integers, for Darkplaces
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compatibility
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* qbsp: remove 128 char limit on entity key/value values
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2015-10-26 TyrUtils-ericw 0.15.3 release
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* hexen2 support, patch from Spike
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19
man/light.1
19
man/light.1
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@ -86,6 +86,10 @@ if your map uses any switchable lights. All this does is assign style numbers to
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switchable light.
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.IP "\fB\-sunsamples [n]\fP"
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Set the number of samples to use for "_sunlight_penumbra" and "_sunlight2" (sunlight2 may use more or less because of how the suns are set up in a sphere). Default 100.
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.IP "\fB\-parse_escape_sequences\fP"
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The "\\b" escape sequence toggles red text on/off, you can use this in any strings in the map file. e.g. "message" "Here is \\bsome red text\\b..."
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.IP "\fB\-surflight_dump\fP"
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Saves the lights generated by surfacelights to a "mapname-surflights.map" file.
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.SH "MODEL ENTITY KEYS"
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@ -139,14 +143,21 @@ accepted). Default is white light
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("255 255 255").
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.IP "\fB""_sunlight2"" ""n""\fP"
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Set the brightness of a large dome of lights positioned around the map (16K unit
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radius). Useful for simulating higly diffused light (e.g. cloudy skies)
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in outdoor areas. Default 0.
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Set the brightness of a dome of lights arranged around the upper hemisphere.
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(i.e. ambient light, coming from above the horizon). Default 0.
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.IP "\fB""_sunlight_color2"" ""r g b""\fP | \fB""_sunlight2_color"" ""r g b""\fP"
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Specifies the colour of _sunlight2, same format as "_sunlight_color". Default is
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white light ("255 255 255").
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.IP "\fB""_sunlight3"" ""n""\fP"
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Same as "_sunlight2", but for the bottom hemisphere (i.e. ambient light, coming
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from below the horizon). Combine "_sunlight2" and "_sunlight3" to have light coming equally
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from all directions, e.g. for levels floating in the clouds. Default 0.
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.IP "\fB""_sunlight_color3"" ""r g b""\fP | \fB""_sunlight3_color"" ""r g b""\fP"
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Specifies the colour of "_sunlight3". Default is white light ("255 255 255").
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.IP "\fB""_dirt"" ""n""\fP"
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1 enables dirtmapping (ambient occlusion) on all lights, borrowed from q3map2. This adds shadows
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to corners and crevices. You can override the global setting for specific lights with the
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@ -157,7 +168,7 @@ Default is no dirtmapping (-1).
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1 enables dirtmapping (ambient occlusion) on sunlight, -1 to disable (making it illuminate the dirtmapping shadows). Default is to use the value of "_dirt".
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.IP "\fB""_sunlight2_dirt"" ""n""\fP"
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1 enables dirtmapping (ambient occlusion) on sunlight2, -1 to disable. Default is to use the value of "_dirt".
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1 enables dirtmapping (ambient occlusion) on sunlight2/3, -1 to disable. Default is to use the value of "_dirt".
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.IP "\fB""_minlight_dirt"" ""n""\fP"
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1 enables dirtmapping (ambient occlusion) on minlight, -1 to disable. Default is to use the value of "_dirt".
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