Update changelog, readme, manuals

This commit is contained in:
Eric Wasylishen 2015-12-10 15:41:17 -07:00
parent 7a5c7bbf6b
commit 5996064686
3 changed files with 43 additions and 8 deletions

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@ -1,7 +1,5 @@
Updated 2015-07-13
-------------------------- --------------------------
tyrutils-ericw (v0.15.1) tyrutils-ericw (v0.15.4)
-------------------------- --------------------------
Website: http://ericwa.github.io/tyrutils-ericw Website: http://ericwa.github.io/tyrutils-ericw
Maintainer: Eric Wasylishen (AKA ericw) Maintainer: Eric Wasylishen (AKA ericw)
@ -37,7 +35,7 @@ Included utilities:
See the doc/ directory for more detailed descriptions of the various See the doc/ directory for more detailed descriptions of the various
tools capabilities. See changelog.txt for a brief overview of recent tools capabilities. See changelog.txt for a brief overview of recent
changes or git://disenchant.net/tyrutils for the full changelog and changes or https://github.com/ericwa/tyrutils-ericw for the full changelog and
source code. source code.
--------- ---------

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2015-12-10 TyrUtils-ericw 0.15.4 release
New features:
* light: new "-parse_escape_sequences" command-line flag.
The "\b" escape sequence toggles red text on/off, you can use this
in any strings in the map file.
e.g. "message" "Here is \bsome red text\b..."
* light: new "-surflight_dump" command-line flag. Saves the lights generated
by surfacelights to a "mapname-surflights.map" file.
* light: new "_sunlight3" and "_sunlight3_color" keys. Same as "_sunlight2",
except creates suns on the bottom hemispere ("_sunlight2" creates
suns on the top hemisphere.)
* build: support compiling with Visual Studio
Bugfixes:
* light: fix antilights (broken in last release)
* light: fix _mincolor to accept 0-1 float colors
* light: fix surface lights on rotating bmodels from incorrectly spawning
lights near the origin
* qbsp: log coordinates for "CheckFace: too few points" error
* qbsp: round texture coordinates that are close to integers, for Darkplaces
compatibility
* qbsp: remove 128 char limit on entity key/value values
2015-10-26 TyrUtils-ericw 0.15.3 release 2015-10-26 TyrUtils-ericw 0.15.3 release
* hexen2 support, patch from Spike * hexen2 support, patch from Spike

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@ -86,6 +86,10 @@ if your map uses any switchable lights. All this does is assign style numbers to
switchable light. switchable light.
.IP "\fB\-sunsamples [n]\fP" .IP "\fB\-sunsamples [n]\fP"
Set the number of samples to use for "_sunlight_penumbra" and "_sunlight2" (sunlight2 may use more or less because of how the suns are set up in a sphere). Default 100. Set the number of samples to use for "_sunlight_penumbra" and "_sunlight2" (sunlight2 may use more or less because of how the suns are set up in a sphere). Default 100.
.IP "\fB\-parse_escape_sequences\fP"
The "\\b" escape sequence toggles red text on/off, you can use this in any strings in the map file. e.g. "message" "Here is \\bsome red text\\b..."
.IP "\fB\-surflight_dump\fP"
Saves the lights generated by surfacelights to a "mapname-surflights.map" file.
.SH "MODEL ENTITY KEYS" .SH "MODEL ENTITY KEYS"
@ -139,14 +143,21 @@ accepted). Default is white light
("255 255 255"). ("255 255 255").
.IP "\fB""_sunlight2"" ""n""\fP" .IP "\fB""_sunlight2"" ""n""\fP"
Set the brightness of a large dome of lights positioned around the map (16K unit Set the brightness of a dome of lights arranged around the upper hemisphere.
radius). Useful for simulating higly diffused light (e.g. cloudy skies) (i.e. ambient light, coming from above the horizon). Default 0.
in outdoor areas. Default 0.
.IP "\fB""_sunlight_color2"" ""r g b""\fP | \fB""_sunlight2_color"" ""r g b""\fP" .IP "\fB""_sunlight_color2"" ""r g b""\fP | \fB""_sunlight2_color"" ""r g b""\fP"
Specifies the colour of _sunlight2, same format as "_sunlight_color". Default is Specifies the colour of _sunlight2, same format as "_sunlight_color". Default is
white light ("255 255 255"). white light ("255 255 255").
.IP "\fB""_sunlight3"" ""n""\fP"
Same as "_sunlight2", but for the bottom hemisphere (i.e. ambient light, coming
from below the horizon). Combine "_sunlight2" and "_sunlight3" to have light coming equally
from all directions, e.g. for levels floating in the clouds. Default 0.
.IP "\fB""_sunlight_color3"" ""r g b""\fP | \fB""_sunlight3_color"" ""r g b""\fP"
Specifies the colour of "_sunlight3". Default is white light ("255 255 255").
.IP "\fB""_dirt"" ""n""\fP" .IP "\fB""_dirt"" ""n""\fP"
1 enables dirtmapping (ambient occlusion) on all lights, borrowed from q3map2. This adds shadows 1 enables dirtmapping (ambient occlusion) on all lights, borrowed from q3map2. This adds shadows
to corners and crevices. You can override the global setting for specific lights with the to corners and crevices. You can override the global setting for specific lights with the
@ -157,7 +168,7 @@ Default is no dirtmapping (-1).
1 enables dirtmapping (ambient occlusion) on sunlight, -1 to disable (making it illuminate the dirtmapping shadows). Default is to use the value of "_dirt". 1 enables dirtmapping (ambient occlusion) on sunlight, -1 to disable (making it illuminate the dirtmapping shadows). Default is to use the value of "_dirt".
.IP "\fB""_sunlight2_dirt"" ""n""\fP" .IP "\fB""_sunlight2_dirt"" ""n""\fP"
1 enables dirtmapping (ambient occlusion) on sunlight2, -1 to disable. Default is to use the value of "_dirt". 1 enables dirtmapping (ambient occlusion) on sunlight2/3, -1 to disable. Default is to use the value of "_dirt".
.IP "\fB""_minlight_dirt"" ""n""\fP" .IP "\fB""_minlight_dirt"" ""n""\fP"
1 enables dirtmapping (ambient occlusion) on minlight, -1 to disable. Default is to use the value of "_dirt". 1 enables dirtmapping (ambient occlusion) on minlight, -1 to disable. Default is to use the value of "_dirt".