Update changelog, readme, manuals
This commit is contained in:
parent
7a5c7bbf6b
commit
5996064686
|
|
@ -1,7 +1,5 @@
|
||||||
Updated 2015-07-13
|
|
||||||
|
|
||||||
--------------------------
|
--------------------------
|
||||||
tyrutils-ericw (v0.15.1)
|
tyrutils-ericw (v0.15.4)
|
||||||
--------------------------
|
--------------------------
|
||||||
Website: http://ericwa.github.io/tyrutils-ericw
|
Website: http://ericwa.github.io/tyrutils-ericw
|
||||||
Maintainer: Eric Wasylishen (AKA ericw)
|
Maintainer: Eric Wasylishen (AKA ericw)
|
||||||
|
|
@ -37,7 +35,7 @@ Included utilities:
|
||||||
|
|
||||||
See the doc/ directory for more detailed descriptions of the various
|
See the doc/ directory for more detailed descriptions of the various
|
||||||
tools capabilities. See changelog.txt for a brief overview of recent
|
tools capabilities. See changelog.txt for a brief overview of recent
|
||||||
changes or git://disenchant.net/tyrutils for the full changelog and
|
changes or https://github.com/ericwa/tyrutils-ericw for the full changelog and
|
||||||
source code.
|
source code.
|
||||||
|
|
||||||
---------
|
---------
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,29 @@
|
||||||
|
2015-12-10 TyrUtils-ericw 0.15.4 release
|
||||||
|
|
||||||
|
New features:
|
||||||
|
|
||||||
|
* light: new "-parse_escape_sequences" command-line flag.
|
||||||
|
The "\b" escape sequence toggles red text on/off, you can use this
|
||||||
|
in any strings in the map file.
|
||||||
|
e.g. "message" "Here is \bsome red text\b..."
|
||||||
|
* light: new "-surflight_dump" command-line flag. Saves the lights generated
|
||||||
|
by surfacelights to a "mapname-surflights.map" file.
|
||||||
|
* light: new "_sunlight3" and "_sunlight3_color" keys. Same as "_sunlight2",
|
||||||
|
except creates suns on the bottom hemispere ("_sunlight2" creates
|
||||||
|
suns on the top hemisphere.)
|
||||||
|
* build: support compiling with Visual Studio
|
||||||
|
|
||||||
|
Bugfixes:
|
||||||
|
|
||||||
|
* light: fix antilights (broken in last release)
|
||||||
|
* light: fix _mincolor to accept 0-1 float colors
|
||||||
|
* light: fix surface lights on rotating bmodels from incorrectly spawning
|
||||||
|
lights near the origin
|
||||||
|
* qbsp: log coordinates for "CheckFace: too few points" error
|
||||||
|
* qbsp: round texture coordinates that are close to integers, for Darkplaces
|
||||||
|
compatibility
|
||||||
|
* qbsp: remove 128 char limit on entity key/value values
|
||||||
|
|
||||||
2015-10-26 TyrUtils-ericw 0.15.3 release
|
2015-10-26 TyrUtils-ericw 0.15.3 release
|
||||||
|
|
||||||
* hexen2 support, patch from Spike
|
* hexen2 support, patch from Spike
|
||||||
|
|
|
||||||
19
man/light.1
19
man/light.1
|
|
@ -86,6 +86,10 @@ if your map uses any switchable lights. All this does is assign style numbers to
|
||||||
switchable light.
|
switchable light.
|
||||||
.IP "\fB\-sunsamples [n]\fP"
|
.IP "\fB\-sunsamples [n]\fP"
|
||||||
Set the number of samples to use for "_sunlight_penumbra" and "_sunlight2" (sunlight2 may use more or less because of how the suns are set up in a sphere). Default 100.
|
Set the number of samples to use for "_sunlight_penumbra" and "_sunlight2" (sunlight2 may use more or less because of how the suns are set up in a sphere). Default 100.
|
||||||
|
.IP "\fB\-parse_escape_sequences\fP"
|
||||||
|
The "\\b" escape sequence toggles red text on/off, you can use this in any strings in the map file. e.g. "message" "Here is \\bsome red text\\b..."
|
||||||
|
.IP "\fB\-surflight_dump\fP"
|
||||||
|
Saves the lights generated by surfacelights to a "mapname-surflights.map" file.
|
||||||
|
|
||||||
.SH "MODEL ENTITY KEYS"
|
.SH "MODEL ENTITY KEYS"
|
||||||
|
|
||||||
|
|
@ -139,14 +143,21 @@ accepted). Default is white light
|
||||||
("255 255 255").
|
("255 255 255").
|
||||||
|
|
||||||
.IP "\fB""_sunlight2"" ""n""\fP"
|
.IP "\fB""_sunlight2"" ""n""\fP"
|
||||||
Set the brightness of a large dome of lights positioned around the map (16K unit
|
Set the brightness of a dome of lights arranged around the upper hemisphere.
|
||||||
radius). Useful for simulating higly diffused light (e.g. cloudy skies)
|
(i.e. ambient light, coming from above the horizon). Default 0.
|
||||||
in outdoor areas. Default 0.
|
|
||||||
|
|
||||||
.IP "\fB""_sunlight_color2"" ""r g b""\fP | \fB""_sunlight2_color"" ""r g b""\fP"
|
.IP "\fB""_sunlight_color2"" ""r g b""\fP | \fB""_sunlight2_color"" ""r g b""\fP"
|
||||||
Specifies the colour of _sunlight2, same format as "_sunlight_color". Default is
|
Specifies the colour of _sunlight2, same format as "_sunlight_color". Default is
|
||||||
white light ("255 255 255").
|
white light ("255 255 255").
|
||||||
|
|
||||||
|
.IP "\fB""_sunlight3"" ""n""\fP"
|
||||||
|
Same as "_sunlight2", but for the bottom hemisphere (i.e. ambient light, coming
|
||||||
|
from below the horizon). Combine "_sunlight2" and "_sunlight3" to have light coming equally
|
||||||
|
from all directions, e.g. for levels floating in the clouds. Default 0.
|
||||||
|
|
||||||
|
.IP "\fB""_sunlight_color3"" ""r g b""\fP | \fB""_sunlight3_color"" ""r g b""\fP"
|
||||||
|
Specifies the colour of "_sunlight3". Default is white light ("255 255 255").
|
||||||
|
|
||||||
.IP "\fB""_dirt"" ""n""\fP"
|
.IP "\fB""_dirt"" ""n""\fP"
|
||||||
1 enables dirtmapping (ambient occlusion) on all lights, borrowed from q3map2. This adds shadows
|
1 enables dirtmapping (ambient occlusion) on all lights, borrowed from q3map2. This adds shadows
|
||||||
to corners and crevices. You can override the global setting for specific lights with the
|
to corners and crevices. You can override the global setting for specific lights with the
|
||||||
|
|
@ -157,7 +168,7 @@ Default is no dirtmapping (-1).
|
||||||
1 enables dirtmapping (ambient occlusion) on sunlight, -1 to disable (making it illuminate the dirtmapping shadows). Default is to use the value of "_dirt".
|
1 enables dirtmapping (ambient occlusion) on sunlight, -1 to disable (making it illuminate the dirtmapping shadows). Default is to use the value of "_dirt".
|
||||||
|
|
||||||
.IP "\fB""_sunlight2_dirt"" ""n""\fP"
|
.IP "\fB""_sunlight2_dirt"" ""n""\fP"
|
||||||
1 enables dirtmapping (ambient occlusion) on sunlight2, -1 to disable. Default is to use the value of "_dirt".
|
1 enables dirtmapping (ambient occlusion) on sunlight2/3, -1 to disable. Default is to use the value of "_dirt".
|
||||||
|
|
||||||
.IP "\fB""_minlight_dirt"" ""n""\fP"
|
.IP "\fB""_minlight_dirt"" ""n""\fP"
|
||||||
1 enables dirtmapping (ambient occlusion) on minlight, -1 to disable. Default is to use the value of "_dirt".
|
1 enables dirtmapping (ambient occlusion) on minlight, -1 to disable. Default is to use the value of "_dirt".
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue