brush.cc: fix sorting of clip brushes
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@ -1444,7 +1444,7 @@ Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int hullnum)
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} else if (brush->contents.is_detail(CFLAGS_DETAIL_FENCE)) {
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brush->next = dst->detail_fence;
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dst->detail_fence = brush;
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} else if (brush->contents.is_solid(options.target_game)) {
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} else if (brush->contents.is_solid(options.target_game) && !(contents.extended & CFLAGS_CLIP)) {
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brush->next = dst->solid;
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dst->solid = brush;
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} else if (brush->contents.is_sky(options.target_game)) {
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