diff --git a/qbsp/qbsp.c b/qbsp/qbsp.c index 979b743f..98ea1166 100644 --- a/qbsp/qbsp.c +++ b/qbsp/qbsp.c @@ -35,13 +35,13 @@ ProcessEntity =============== */ static void -ProcessEntity(void) +ProcessEntity(mapentity_t *ent) { surface_t *surfs; node_t *nodes; // No brushes means non-bmodel entity - if (pCurEnt->iBrushStart == pCurEnt->iBrushEnd) + if (ent->iBrushStart == ent->iBrushEnd) return; if (map.iEntities > 0) { @@ -59,45 +59,45 @@ ProcessEntity(void) } // take the brush_ts and clip off all overlapping and contained faces, // leaving a perfect skin of the model with no hidden faces - Brush_LoadEntity(pCurEnt); + Brush_LoadEntity(ent); - if (!pCurEnt->pBrushes) { + if (!ent->pBrushes) { PrintEntity(map.iEntities); Error(errNoValidBrushes); } - surfs = CSGFaces(pCurEnt); + surfs = CSGFaces(ent); - FreeBrushsetBrushes(pCurEnt->pBrushes); + FreeBrushsetBrushes(ent->pBrushes); if (hullnum != 0) { - nodes = SolidBSP(pCurEnt, surfs, true); + nodes = SolidBSP(ent, surfs, true); if (map.iEntities == 0 && !options.fNofill) { // assume non-world bmodels are simple - PortalizeWorld(pCurEnt, nodes); + PortalizeWorld(ent, nodes); if (FillOutside(nodes)) { // Free portals before regenerating new nodes FreeAllPortals(nodes); surfs = GatherNodeFaces(nodes); // make a really good tree - nodes = SolidBSP(pCurEnt, surfs, false); + nodes = SolidBSP(ent, surfs, false); } } ExportNodePlanes(nodes); - ExportClipNodes(pCurEnt, nodes); + ExportClipNodes(ent, nodes); } else { // SolidBSP generates a node tree // // if not the world, make a good tree first // the world is just going to make a bad tree // because the outside filling will force a regeneration later - nodes = SolidBSP(pCurEnt, surfs, map.iEntities == 0); + nodes = SolidBSP(ent, surfs, map.iEntities == 0); // build all the portals in the bsp tree // some portals are solid polygons, and some are paths to other leafs if (map.iEntities == 0 && !options.fNofill) { // assume non-world bmodels are simple - PortalizeWorld(pCurEnt, nodes); + PortalizeWorld(ent, nodes); if (FillOutside(nodes)) { FreeAllPortals(nodes); @@ -109,19 +109,19 @@ ProcessEntity(void) MergeAll(surfs); // make a really good tree - nodes = SolidBSP(pCurEnt, surfs, false); + nodes = SolidBSP(ent, surfs, false); // make the real portals for vis tracing - PortalizeWorld(pCurEnt, nodes); + PortalizeWorld(ent, nodes); - TJunc(pCurEnt, nodes); + TJunc(ent, nodes); } FreeAllPortals(nodes); } ExportNodePlanes(nodes); - MakeFaceEdges(pCurEnt, nodes); - ExportDrawNodes(pCurEnt, nodes); + MakeFaceEdges(ent, nodes); + ExportDrawNodes(ent, nodes); } map.cTotal[BSPMODEL]++; @@ -183,7 +183,7 @@ CreateSingleHull(void) // for each entity in the map file that has geometry for (map.iEntities = 0, pCurEnt = &map.rgEntities[0]; map.iEntities < map.cEntities; map.iEntities++, pCurEnt++) { - ProcessEntity(); + ProcessEntity(pCurEnt); if (!options.fAllverbose) options.fVerbose = false; // don't print rest of entities }