diff --git a/doc/bspinfo.html b/doc/bspinfo.html index 2724054e..b310bd7b 100644 --- a/doc/bspinfo.html +++ b/doc/bspinfo.html @@ -1,5 +1,5 @@ - + diff --git a/doc/bsputil.html b/doc/bsputil.html index 34309830..4e28f913 100644 --- a/doc/bsputil.html +++ b/doc/bsputil.html @@ -1,5 +1,5 @@ - + diff --git a/doc/light.html b/doc/light.html index cbf2579a..5fe26ecd 100644 --- a/doc/light.html +++ b/doc/light.html @@ -1,5 +1,5 @@ - + @@ -192,7 +192,7 @@ turning the dirt settings.

−dirtmode n | −dirtdepth n | −dirtscale n | -−dirtgain n

+−dirtgain n | −dirtangle n

Fine-tune the dirtmapping, overriding the corresponding worldspawn keys. See the @@ -243,6 +243,21 @@ file storing average incoming light directions for surfaces. Usable by FTEQW with "r_deluxemapping 1"

+

−surflight_subdivide +[n]

+ +

Configure spacing of all +surface lights. Default 128 units. Minimum setting: 64 / max +2048. In the future I’d like to make this configurable +per-surface-light.

+ +

−onlyents

+ +

Updates the entities lump in +the bsp. You should run this after running qbsp with +-onlyents, if your map uses any switchable lights. All this +does is assign style numbers to each switchable light.

+

MODEL ENTITY KEYS

@@ -401,6 +416,14 @@ dirt fainter, 2.0 would create much darker shadows.

calculation, default 1. Lower values (e.g. 0.5) make the shadows darker and stretch further away from corners.

+

"_dirtangle" +"n"

+ +

Cone angle in degrees for +occlusion testing, default 88. Allowed range 1-90. Lower +values can avoid unwanted dirt on arches, pipe interiors, +etc.

+

"_gamma" "n"

diff --git a/doc/qbsp.html b/doc/qbsp.html index ec7694c6..505d111c 100644 --- a/doc/qbsp.html +++ b/doc/qbsp.html @@ -1,5 +1,5 @@ - + @@ -115,10 +115,12 @@ opaque water

Computes portal information for transparent sky

-

−oldaxis

+

−nooldaxis

-

Uses original qbsp texture -alignment algorithm

+

Use alternate texture alignment +algorithm. The default is to use the original QBSP texture +alignment algorithm, which required the -oldaxis switch in +tyrutils-ericw v0.15.1 and earlier.

−forcegoodtree (experimental)

@@ -199,6 +201,16 @@ files (default is cwd)

rotate_ brushes where the mapper aligns textures for the object at (0 0 0).

+

−maxNodeSize +[n]

+ +

Switch to the cheap spatial +subdivion bsp heuristic when splitting nodes of this size +(in any dimension). This gives much faster qbsp processing +times on large maps and should generate better bsp trees as +well. From txqbsp-xt, thanks rebb. (default 1024, 0 to +disable)

+

SPECIAL TEXTURE NAMES

diff --git a/doc/vis.html b/doc/vis.html index 5ffdf873..1abf6bc3 100644 --- a/doc/vis.html +++ b/doc/vis.html @@ -1,5 +1,5 @@ - +