From 5e60bdf7c72480d0f29ecc8d4168564930461a82 Mon Sep 17 00:00:00 2001 From: Eric Wasylishen Date: Sat, 11 Jun 2016 00:05:56 -0600 Subject: [PATCH] docs: update light manual --- man/light.1 | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/man/light.1 b/man/light.1 index 9bf4f3a5..a9ae44a0 100644 --- a/man/light.1 +++ b/man/light.1 @@ -92,6 +92,18 @@ Writes rgb data into the bsp itself. Writes both rgb and directions data into the bsp itself. .IP "\fB\-novanilla\fP Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies "-bspxlit". "-lit" will no longer be implied by the presence of coloured lights. +.IP "\fB\-bounce n\fP" +Enables 1 bounce, 0=disable even if set in worldspawn. Available as a worldspawn key. +.IP "\fB\-bouncescale n\fP" +Scales brightness of bounce lighting, default 1. Available as a worldspawn key. +.IP "\fB\-bouncecolorscale n\fP" +Weight for bounce lighting to use texture colors from the map: 0=ignore map textures (default), 1=multiply bounce light color by texture color. Available as a worldspawn key. +.IP "\fB\-phongdebug\fP" +Write normals to lit file for debugging phong shading. +.IP "\fB\-bouncedebug\fP" +Write bounced lighting only to the lightmap for debugging / previewing -bounce. +.IP "\fB\-novis\fP" +Disable vis acceleration for debugging. .SH "MODEL ENTITY KEYS"