diff --git a/docs/light.rst b/docs/light.rst index ac855e57..f72aff5e 100644 --- a/docs/light.rst +++ b/docs/light.rst @@ -845,16 +845,26 @@ with the first five letters "light". E.g. "light", "light_globe", .. light-key:: "_surface_offset" "n" - Controls the offset lights are placed above surfaces for "_surface". + Controls the offset lights are placed above surfaces for :light-key:`_surface`. Default 2. .. light-key:: "_surface_spotlight" "n" - For a surface light template (i.e. a light with "_surface" set), + For a surface light template (i.e. a light with :light-key:`_surface` set), setting this to "1" makes each instance into a spotlight, with the direction of light pointing along the surface normal. In other words, it automatically sets "mangle" on each of the generated lights. +.. light-key:: "_surface_radiosity" "n" + + Whether to use Q1-style surface subdivision (0) or Q2-style + surface radiosity (1) on this light specifically. + + Use in conjunction with :light-key:`_surface`. + + The default can be changed for all surface lights in a map with + worldspawn key :worldspawn-key:`_surflight_radiosity`. + .. light-key:: "_project_texture" "texture" Specifies that a light should project this texture. The texture must