qbsp: take floor/ceil of node/leaf bounds even for bsp2

for consistency with refactor branch
This commit is contained in:
Eric Wasylishen 2021-09-06 14:53:05 -06:00
parent d85ca375e5
commit 5fef157f53
1 changed files with 4 additions and 4 deletions

View File

@ -414,8 +414,8 @@ ExportLeaf_BSP2(mapentity_t *entity, node_t *node)
* (VectorCopy doesn't work double->float) * (VectorCopy doesn't work double->float)
*/ */
for (int i = 0; i < 3; ++i) { for (int i = 0; i < 3; ++i) {
dleaf->mins[i] = node->mins[i]; dleaf->mins[i] = floor(node->mins[i]);
dleaf->maxs[i] = node->maxs[i]; dleaf->maxs[i] = ceil(node->maxs[i]);
} }
dleaf->visofs = -1; // no vis info yet dleaf->visofs = -1; // no vis info yet
@ -558,8 +558,8 @@ ExportDrawNodes_BSP2(mapentity_t *entity, node_t *node)
// VectorCopy doesn't work double->float // VectorCopy doesn't work double->float
for (int i = 0; i < 3; ++i) { for (int i = 0; i < 3; ++i) {
dnode->mins[i] = node->mins[i]; dnode->mins[i] = floor(node->mins[i]);
dnode->maxs[i] = node->maxs[i]; dnode->maxs[i] = ceil(node->maxs[i]);
} }
dnode->planenum = ExportMapPlane(node->planenum); dnode->planenum = ExportMapPlane(node->planenum);