automated_tests.sh: wip new testing system
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#!/bin/bash
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# usage:
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# - qbsp, vis, light need to be in PATH before running
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# - returns exit status 1 if any tests failed, otherwise 0
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# print statements as they are executed
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set -x
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# checking for lack of crashes
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qbsp -noverbose invalid_texture_axes.map || exit 1
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light invalid_texture_axes.map || exit 1
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# hash checks
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# Compiles Quake E1M1 under all supported output formats,
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# then compare the hashes with what's been committed to the repo.
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# Then vis all of the bsp's, and check the hashes again.
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# Then light them, and check the hashes again.
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#
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# This check will naturally fail if any changes are made to the
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# tools that alter the .bsp output - the idea is you would just
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# regenerate the expected hashes, but check that the .bsp's still
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# work in game at the same time.
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HASH_CHECK_BSPS="e1m1-bsp29.bsp \
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e1m1-bsp2.bsp \
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e1m1-2psb.bsp \
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e1m1-hexen2.bsp \
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e1m1-hexen2-bsp2.bsp \
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e1m1-hexen2-2psb.bsp"
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qbsp -noverbose quake_map_source/E1M1.map e1m1-bsp29.bsp || exit 1
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qbsp -noverbose -bsp2 quake_map_source/E1M1.map e1m1-bsp2.bsp || exit 1
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qbsp -noverbose -2psb quake_map_source/E1M1.map e1m1-2psb.bsp || exit 1
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qbsp -noverbose -hexen2 quake_map_source/E1M1.map e1m1-hexen2.bsp || exit 1
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qbsp -noverbose -hexen2 -bsp2 quake_map_source/E1M1.map e1m1-hexen2-bsp2.bsp || exit 1
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qbsp -noverbose -hexen2 -2psb quake_map_source/E1M1.map e1m1-hexen2-2psb.bsp || exit 1
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sha256sum ${HASH_CHECK_BSPS}
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# now run vis
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for bsp in ${HASH_CHECK_BSPS}; do
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vis -nostate ${bsp} || exit 1
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done
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# now run light
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for bsp in ${HASH_CHECK_BSPS}; do
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light ${bsp} || exit 1
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done
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