fix blown out maps with extra/extra4 from bounce lighting

This commit is contained in:
Jonathan 2022-07-05 19:53:46 -04:00
parent 0419f5e38e
commit 6295219a25
1 changed files with 1 additions and 1 deletions

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@ -169,7 +169,7 @@ static void MakeBounceLightsThread(const settings::worldspawn_keys &cfg, const m
return;
}
const vec_t sample_scalar = 1.f / sqrt(area);
const vec_t sample_scalar = 1.f / sqrt(area) / (options.extra.value() * options.extra.value());
qplane3d faceplane = winding.plane();