fix blown out maps with extra/extra4 from bounce lighting
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@ -169,7 +169,7 @@ static void MakeBounceLightsThread(const settings::worldspawn_keys &cfg, const m
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return;
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}
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const vec_t sample_scalar = 1.f / sqrt(area);
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const vec_t sample_scalar = 1.f / sqrt(area) / (options.extra.value() * options.extra.value());
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qplane3d faceplane = winding.plane();
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