diff --git a/doc/bspinfo.html b/doc/bspinfo.html index f4e54869..a57bbd1b 100644 --- a/doc/bspinfo.html +++ b/doc/bspinfo.html @@ -1,5 +1,5 @@ - + diff --git a/doc/bsputil.html b/doc/bsputil.html index daedfa3d..0b67538e 100644 --- a/doc/bsputil.html +++ b/doc/bsputil.html @@ -1,5 +1,5 @@ - + diff --git a/doc/light.html b/doc/light.html index ab4be680..1f9db961 100644 --- a/doc/light.html +++ b/doc/light.html @@ -1,5 +1,5 @@ - + @@ -524,9 +524,9 @@ Keys
The following keys can be used on any entity with a brush model. "_minlight", "_mincolor", "_dirt", "_phong", -"_phong_angle", "_shadow" are supported -on func_detail/func_group as well, if qbsp from these tools -is used.
+"_phong_angle", "_phong_angle_concave", +"_shadow" are supported on func_detail/func_group +as well, if qbsp from these tools is used.
"_minlight" "n"

Set the minimum light level for @@ -620,6 +620,24 @@ flag to save the interpolated normals to the lightmap for previewing (use "r_lightmap 1" or "gl_lightmaps 1" in your engine to preview.)

+ +

"_phong_angle_concave" +"n"

+ +

Optional key for setting a +different angle threshold for concave joints. A pair of +faces will either use "_phong_angle" or +"_phong_angle_concave" as the smoothing threshold, +depending on whether the joint between the faces is concave +or not. "_phong_angle(_concave)" is the maximum +angle (in degrees) between the face normals that will still +cause the pair of faces to be smoothed. The minimum setting +for "_phong_angle_concave" is 1, this should make +all concave joints non-smoothed (unless they’re less +than 1 degree apart, almost a flat plane.) If it’s 0 +or unset, the same value as "_phong_angle" is +used.

+

"_lightignore" "n"

diff --git a/doc/qbsp.html b/doc/qbsp.html index f5a26b81..e3f6f13d 100644 --- a/doc/qbsp.html +++ b/doc/qbsp.html @@ -1,5 +1,5 @@ - + diff --git a/doc/vis.html b/doc/vis.html index c10e92aa..96516c8f 100644 --- a/doc/vis.html +++ b/doc/vis.html @@ -1,5 +1,5 @@ - +