light: CalcualateVertexNormals: skip degenerate faces
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@ -509,6 +509,11 @@ CalcualateVertexNormals(const bsp2_t *bsp)
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for (int i = 0; i < bsp->numfaces; i++)
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{
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const bsp2_dface_t *f = &bsp->dfaces[i];
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if (f->numedges < 3) {
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logprint("CalcualateVertexNormals: face %d is degenerate with %d edges\n", i, f->numedges);
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continue;
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}
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const auto &neighboursToSmooth = smoothFaces[f];
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vec3_t f_norm;
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