Merge remote-tracking branch 'origin/master' into hlbsp
# Conflicts: # include/qbsp/qbsp.hh
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commit
6653760982
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@ -352,6 +352,7 @@ typedef struct {
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#define TEX_PHONG_ANGLE_CONCAVE_SHIFT 45
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#define TEX_PHONG_ANGLE_CONCAVE_SHIFT 45
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#define TEX_PHONG_ANGLE_CONCAVE_MASK (255ULL << TEX_PHONG_ANGLE_CONCAVE_SHIFT) /* 8 bit value. if non zero, overrides _phong_angle for concave joints. */
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#define TEX_PHONG_ANGLE_CONCAVE_MASK (255ULL << TEX_PHONG_ANGLE_CONCAVE_SHIFT) /* 8 bit value. if non zero, overrides _phong_angle for concave joints. */
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#define TEX_NOBOUNCE (1ULL << 53) /* light doesn't bounce off this face */
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#define TEX_NOBOUNCE (1ULL << 53) /* light doesn't bounce off this face */
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#define TEX_NOMINLIGHT (1ULL << 54) /* opt out of minlight on this face */
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// Q2 Texture flags.
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// Q2 Texture flags.
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#define Q2_SURF_LIGHT 0x1 // value will hold the light strength
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#define Q2_SURF_LIGHT 0x1 // value will hold the light strength
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@ -45,6 +45,9 @@
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#define ANGLE_EPSILON 0.001f
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#define ANGLE_EPSILON 0.001f
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#define EQUAL_EPSILON 0.001f
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#define EQUAL_EPSILON 0.001f
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// FIXME: use maximum dimension of level
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#define MAX_SKY_DIST 1000000.0f
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typedef struct {
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typedef struct {
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vec3_t color;
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vec3_t color;
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vec3_t direction;
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vec3_t direction;
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@ -204,7 +207,6 @@ public:
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public:
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public:
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lockable_vec_t minlight, shadow, shadowself, shadowworldonly, switchableshadow, switchshadstyle, dirt, phong, phong_angle, alpha;
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lockable_vec_t minlight, shadow, shadowself, shadowworldonly, switchableshadow, switchshadstyle, dirt, phong, phong_angle, alpha;
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lockable_string_t minlight_exclude;
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lockable_vec3_t minlight_color;
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lockable_vec3_t minlight_color;
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lockable_bool_t lightignore;
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lockable_bool_t lightignore;
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@ -238,7 +240,6 @@ public:
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phong { "phong", 0 },
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phong { "phong", 0 },
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phong_angle { "phong_angle", 0 },
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phong_angle { "phong_angle", 0 },
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alpha { "alpha", 1.0f },
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alpha { "alpha", 1.0f },
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minlight_exclude { "minlight_exclude", "" },
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minlight_color { strings{"minlight_color", "mincolor"}, 255, 255, 255, vec3_transformer_t::NORMALIZE_COLOR_TO_255 },
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minlight_color { strings{"minlight_color", "mincolor"}, 255, 255, 255, vec3_transformer_t::NORMALIZE_COLOR_TO_255 },
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lightignore { "lightignore", false }
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lightignore { "lightignore", false }
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{
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{
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@ -248,7 +249,7 @@ public:
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settingsdict_t settings() {
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settingsdict_t settings() {
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return {{
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return {{
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&minlight, &shadow, &shadowself, &shadowworldonly, &switchableshadow, &switchshadstyle, &dirt, &phong, &phong_angle, &alpha,
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&minlight, &shadow, &shadowself, &shadowworldonly, &switchableshadow, &switchshadstyle, &dirt, &phong, &phong_angle, &alpha,
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&minlight_exclude, &minlight_color, &lightignore
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&minlight_color, &lightignore
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}};
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}};
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}
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}
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};
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};
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@ -147,7 +147,8 @@ private:
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public:
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public:
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bool boolValue() const {
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bool boolValue() const {
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return static_cast<bool>(_value);
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// we use -1 to mean false
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return intValue() == 1;
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}
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}
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int intValue() const {
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int intValue() const {
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@ -141,7 +141,8 @@
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#define TEX_PHONG_ANGLE_CONCAVE_SHIFT 45
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#define TEX_PHONG_ANGLE_CONCAVE_SHIFT 45
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#define TEX_PHONG_ANGLE_CONCAVE_MASK (255ULL << TEX_PHONG_ANGLE_CONCAVE_SHIFT) /* 8 bit value. if non zero, overrides _phong_angle for concave joints. */
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#define TEX_PHONG_ANGLE_CONCAVE_MASK (255ULL << TEX_PHONG_ANGLE_CONCAVE_SHIFT) /* 8 bit value. if non zero, overrides _phong_angle for concave joints. */
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#define TEX_NOBOUNCE (1ULL << 53) /* light doesn't bounce off this face */
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#define TEX_NOBOUNCE (1ULL << 53) /* light doesn't bounce off this face */
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#define TEX_NOEXPAND (1ULL << 54) /* don't expand this face for larger clip hulls */
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#define TEX_NOMINLIGHT (1ULL << 54) /* opt out of minlight on this face */
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#define TEX_NOEXPAND (1ULL << 55) /* don't expand this face for larger clip hulls */
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/*
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/*
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* The quality of the bsp output is highly sensitive to these epsilon values.
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* The quality of the bsp output is highly sensitive to these epsilon values.
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@ -328,8 +328,7 @@ MakeBounceLights (const globalconfig_t &cfg, const mbsp_t *bsp)
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{
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{
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logprint("--- MakeBounceLights ---\n");
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logprint("--- MakeBounceLights ---\n");
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const dmodel_t *model = &bsp->dmodels[0];
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make_bounce_lights_args_t args { bsp, &cfg }; //mxd. https://clang.llvm.org/extra/clang-tidy/checks/cppcoreguidelines-pro-type-member-init.html
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make_bounce_lights_args_t args { bsp, &cfg }; //mxd. https://clang.llvm.org/extra/clang-tidy/checks/cppcoreguidelines-pro-type-member-init.html
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RunThreadsOn(model->firstface, model->firstface + model->numfaces, MakeBounceLightsThread, (void *)&args);
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RunThreadsOn(0, bsp->numfaces, MakeBounceLightsThread, (void *)&args);
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}
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}
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@ -1530,7 +1530,6 @@ static void
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LightFace_Sky(const sun_t *sun, const lightsurf_t *lightsurf, lightmapdict_t *lightmaps)
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LightFace_Sky(const sun_t *sun, const lightsurf_t *lightsurf, lightmapdict_t *lightmaps)
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{
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{
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const globalconfig_t &cfg = *lightsurf->cfg;
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const globalconfig_t &cfg = *lightsurf->cfg;
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const float MAX_SKY_DIST = 65536.0f;
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const modelinfo_t *modelinfo = lightsurf->modelinfo;
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const modelinfo_t *modelinfo = lightsurf->modelinfo;
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const plane_t *plane = &lightsurf->plane;
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const plane_t *plane = &lightsurf->plane;
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@ -1635,11 +1634,11 @@ LightFace_Min(const mbsp_t *bsp, const bsp2_dface_t *face,
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const globalconfig_t &cfg = *lightsurf->cfg;
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const globalconfig_t &cfg = *lightsurf->cfg;
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const modelinfo_t *modelinfo = lightsurf->modelinfo;
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const modelinfo_t *modelinfo = lightsurf->modelinfo;
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const char *texname = Face_TextureName(bsp, face);
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const uint64_t extended_flags = extended_texinfo_flags[face->texinfo];
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if (texname[0] != '\0' && modelinfo->minlight_exclude.stringValue() == std::string{ texname }) {
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if ((extended_flags & TEX_NOMINLIGHT) != 0) {
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return; /* this texture is excluded from minlight */
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return; /* this face is excluded from minlight */
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}
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}
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/* Find a style 0 lightmap */
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/* Find a style 0 lightmap */
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lightmap_t *lightmap = Lightmap_ForStyle(lightmaps, 0, lightsurf);
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lightmap_t *lightmap = Lightmap_ForStyle(lightmaps, 0, lightsurf);
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@ -37,8 +37,6 @@
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using namespace std;
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using namespace std;
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using namespace polylib;
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using namespace polylib;
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static const float MAX_SKY_RAY_DEPTH = 8192.0f;
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class sceneinfo {
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class sceneinfo {
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public:
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public:
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unsigned geomID;
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unsigned geomID;
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@ -754,7 +752,7 @@ qboolean Embree_TestSky(const vec3_t start, const vec3_t dirn, const modelinfo_t
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VectorCopy(dirn, dir_normalized);
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VectorCopy(dirn, dir_normalized);
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VectorNormalize(dir_normalized);
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VectorNormalize(dir_normalized);
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RTCRay ray = SetupRay(0, start, dir_normalized, MAX_SKY_RAY_DEPTH, self);
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RTCRay ray = SetupRay(0, start, dir_normalized, MAX_SKY_DIST, self);
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rtcIntersect(scene, ray);
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rtcIntersect(scene, ray);
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qboolean hit_sky = (ray.geomID == skygeom.geomID);
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qboolean hit_sky = (ray.geomID == skygeom.geomID);
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@ -469,7 +469,7 @@ CreateBrushFaces(hullbrush_t *hullbrush, const vec3_t rotate_offset,
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// Rotatable objects must have a bounding box big enough to
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// Rotatable objects must have a bounding box big enough to
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// account for all its rotations
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// account for all its rotations
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if (rotate_offset[0] || rotate_offset[1] || rotate_offset[2]) {
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if (0 /*rotate_offset[0] || rotate_offset[1] || rotate_offset[2]*/) {
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vec_t delta;
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vec_t delta;
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delta = fabs(max);
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delta = fabs(max);
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@ -310,6 +310,14 @@ FindTexinfoEnt(mtexinfo_t *texinfo, const mapentity_t *entity)
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flags |= TEX_NODIRT;
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flags |= TEX_NODIRT;
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if (atoi(ValueForKey(entity, "_bounce")) == -1)
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if (atoi(ValueForKey(entity, "_bounce")) == -1)
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flags |= TEX_NOBOUNCE;
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flags |= TEX_NOBOUNCE;
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if (atoi(ValueForKey(entity, "_minlight")) == -1)
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flags |= TEX_NOMINLIGHT;
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const char *excludeTex = ValueForKey(entity, "_minlight_exclude");
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if (strlen(excludeTex) > 0 && !Q_strcasecmp(texname, excludeTex)) {
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flags |= TEX_NOMINLIGHT;
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}
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if (shadow == -1)
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if (shadow == -1)
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flags |= TEX_NOSHADOW;
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flags |= TEX_NOSHADOW;
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if (!Q_strcasecmp("func_detail_illusionary", ValueForKey(entity, "classname"))) {
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if (!Q_strcasecmp("func_detail_illusionary", ValueForKey(entity, "classname"))) {
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