qbsp: restore detail to non-sealing
This commit is contained in:
parent
3c408f5d30
commit
6e064ae3c7
|
|
@ -598,7 +598,7 @@ public:
|
|||
return contents_are_solid(contents) || contents_are_sky(contents);
|
||||
}
|
||||
|
||||
contentflags_t contents_remap_for_export(const contentflags_t &contents) const override
|
||||
contentflags_t contents_remap_for_export(const contentflags_t &contents, remap_type_t type) const override
|
||||
{
|
||||
/*
|
||||
* This is for func_detail_wall.. we want to write a solid leaf that has faces,
|
||||
|
|
@ -1267,21 +1267,31 @@ struct gamedef_q2_t : public gamedef_t
|
|||
return contents_are_solid(contents) || contents_are_sky(contents);
|
||||
}
|
||||
|
||||
contentflags_t contents_remap_for_export(const contentflags_t &contents) const override
|
||||
contentflags_t contents_remap_for_export(const contentflags_t &contents, remap_type_t type) const override
|
||||
{
|
||||
// HACK: borrowing Q2_CONTENTS_MONSTER for func_detail_wall
|
||||
if (contents.native & Q2_CONTENTS_MONSTER) {
|
||||
return {Q2_CONTENTS_SOLID};
|
||||
}
|
||||
// Solid wipes out any other contents
|
||||
// Previously, this was done in LeafNode but we've changed to detail-solid being
|
||||
// non-sealing.
|
||||
if (type == remap_type_t::leaf) {
|
||||
if (contents.native & Q2_CONTENTS_SOLID) {
|
||||
return {Q2_CONTENTS_SOLID};
|
||||
}
|
||||
}
|
||||
|
||||
return contents;
|
||||
}
|
||||
|
||||
contentflags_t combine_contents(const contentflags_t &a, const contentflags_t &b) const override
|
||||
{
|
||||
#if 0
|
||||
if ((a.native & Q2_CONTENTS_SOLID) || (b.native & Q2_CONTENTS_SOLID)) {
|
||||
return {Q2_CONTENTS_SOLID};
|
||||
}
|
||||
#endif
|
||||
|
||||
contentflags_t result;
|
||||
result.native = a.native | b.native;
|
||||
|
|
|
|||
|
|
@ -315,7 +315,12 @@ struct gamedef_t
|
|||
virtual bool portal_can_see_through(
|
||||
const contentflags_t &contents0, const contentflags_t &contents1, bool transwater, bool transsky) const = 0;
|
||||
virtual bool contents_seals_map(const contentflags_t &contents) const = 0;
|
||||
virtual contentflags_t contents_remap_for_export(const contentflags_t &contents) const = 0;
|
||||
enum class remap_type_t
|
||||
{
|
||||
brush,
|
||||
leaf
|
||||
};
|
||||
virtual contentflags_t contents_remap_for_export(const contentflags_t &contents, remap_type_t type) const = 0;
|
||||
virtual contentflags_t combine_contents(const contentflags_t &a, const contentflags_t &b) const = 0;
|
||||
// for a portal with contents from `a` to `b`, returns what type of face should be rendered facing `a` and `b`
|
||||
virtual contentflags_t portal_visible_contents(const contentflags_t &a, const contentflags_t &b) const = 0;
|
||||
|
|
|
|||
|
|
@ -949,16 +949,20 @@ static side_t *SelectSplitPlane(
|
|||
side_t *bestside = nullptr;
|
||||
int bestvalue = -99999;
|
||||
|
||||
// the search order goes: visible-structural, visible-detail,
|
||||
// nonvisible-structural, nonvisible-detail.
|
||||
// the search order goes: (changed from q2 tools - see q2_detail_leak_test.map for the issue
|
||||
// with the vanilla q2 tools method):
|
||||
//
|
||||
// 0. visible-structural
|
||||
// 1. nonvisible-structural,
|
||||
// 2. visible-detail
|
||||
// 3. nonvisible-detail.
|
||||
//
|
||||
// If any valid plane is available in a pass, no further
|
||||
// passes will be tried.
|
||||
constexpr int numpasses = 4;
|
||||
for (int pass = 0; pass < numpasses; pass++) {
|
||||
for (auto &brush : brushes) {
|
||||
if ((pass & 1) && !brush->contents.is_any_detail(qbsp_options.target_game))
|
||||
continue;
|
||||
if (!(pass & 1) && brush->contents.is_any_detail(qbsp_options.target_game))
|
||||
if ((pass >= 2) != brush->contents.is_any_detail(qbsp_options.target_game))
|
||||
continue;
|
||||
for (auto &side : brush->sides) {
|
||||
if (side.bevel)
|
||||
|
|
@ -971,8 +975,8 @@ static side_t *SelectSplitPlane(
|
|||
continue; // we allready have metrics for this plane
|
||||
if (side.get_texinfo().flags.is_hintskip)
|
||||
continue; // skip surfaces are never chosen
|
||||
if (side.is_visible() ^ (pass < 2))
|
||||
continue; // only check visible faces on first pass
|
||||
if (side.is_visible() != (pass == 0 || pass == 2))
|
||||
continue; // only check visible faces on pass 0/2
|
||||
|
||||
size_t positive_planenum = side.planenum & ~1;
|
||||
const qbsp_plane_t &plane = side.get_positive_plane(); // always use positive facing plane
|
||||
|
|
@ -1046,7 +1050,7 @@ static side_t *SelectSplitPlane(
|
|||
// if we found a good plane, don't bother trying any
|
||||
// other passes
|
||||
if (bestside) {
|
||||
if (pass > 0)
|
||||
if (pass >= 2)
|
||||
node->detail_separator = true; // not needed for vis
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -173,7 +173,7 @@ static void NumberLeafs_r(node_t *node, portal_state_t &state, int cluster)
|
|||
return;
|
||||
}
|
||||
|
||||
if (node->contents.is_solid(qbsp_options.target_game)) {
|
||||
if (node->contents.is_any_solid(qbsp_options.target_game)) {
|
||||
/* solid block, viewpoint never inside */
|
||||
node->visleafnum = -1;
|
||||
node->viscluster = -1;
|
||||
|
|
|
|||
|
|
@ -819,7 +819,9 @@ static void ExportBrushList_r(const mapentity_t &entity, node_t *node, brush_lis
|
|||
dbrush_t &brush = map.bsp.dbrushes.emplace_back(
|
||||
dbrush_t{.firstside = static_cast<int32_t>(map.bsp.dbrushsides.size()),
|
||||
.numsides = 0,
|
||||
.contents = qbsp_options.target_game->contents_remap_for_export(b->contents).native});
|
||||
.contents = qbsp_options.target_game
|
||||
->contents_remap_for_export(b->contents, gamedef_t::remap_type_t::brush)
|
||||
.native});
|
||||
|
||||
for (auto &side : b->mapbrush->faces) {
|
||||
map.bsp.dbrushsides.push_back(
|
||||
|
|
|
|||
|
|
@ -150,7 +150,8 @@ static void ExportLeaf(node_t *node)
|
|||
{
|
||||
mleaf_t &dleaf = map.bsp.dleafs.emplace_back();
|
||||
|
||||
const contentflags_t remapped = qbsp_options.target_game->contents_remap_for_export(node->contents);
|
||||
const contentflags_t remapped =
|
||||
qbsp_options.target_game->contents_remap_for_export(node->contents, gamedef_t::remap_type_t::leaf);
|
||||
|
||||
if (!remapped.is_valid(qbsp_options.target_game, false)) {
|
||||
FError("Internal error: On leaf {}, tried to save invalid contents type {}", map.bsp.dleafs.size() - 1,
|
||||
|
|
|
|||
|
|
@ -166,7 +166,8 @@ TEST_SUITE("common")
|
|||
for (const auto &c : test_contents) {
|
||||
// solid is treated specially in Q2 and wipes out any other content
|
||||
// flags when combined
|
||||
auto combined = game_q2->combine_contents(solid, c);
|
||||
auto combined = game_q2->contents_remap_for_export(
|
||||
game_q2->combine_contents(solid, c), gamedef_t::remap_type_t::leaf);
|
||||
|
||||
CHECK(combined.native == Q2_CONTENTS_SOLID);
|
||||
CHECK(!combined.game_data.has_value());
|
||||
|
|
|
|||
|
|
@ -500,12 +500,9 @@ TEST_CASE("q2_seal_empty_rooms" * doctest::test_suite("testmaps_q2"))
|
|||
CHECK(prt->portalleafs == 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Detail seals in Q2
|
||||
**/
|
||||
TEST_CASE("q2_detail_seals" * doctest::test_suite("testmaps_q2"))
|
||||
TEST_CASE("q2_detail_non_sealing" * doctest::test_suite("testmaps_q2"))
|
||||
{
|
||||
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_detail_seals.map");
|
||||
const auto [bsp, bspx, prt] = LoadTestmapQ2("q2_detail_non_sealing.map");
|
||||
|
||||
CHECK(GAME_QUAKE_II == bsp.loadversion->game->id);
|
||||
|
||||
|
|
@ -514,7 +511,7 @@ TEST_CASE("q2_detail_seals" * doctest::test_suite("testmaps_q2"))
|
|||
|
||||
// check leaf contents
|
||||
CHECK(Q2_CONTENTS_EMPTY == BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], in_start_room)->contents);
|
||||
CHECK(Q2_CONTENTS_SOLID == BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], in_void)->contents);
|
||||
CHECK(Q2_CONTENTS_EMPTY == BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], in_void)->contents);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
Loading…
Reference in New Issue