make a few errors warnings
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7e5c4fe311
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@ -104,12 +104,15 @@ static void CheckFace(side_t *face, const mapface_t &sourceface)
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if (face->w.size() < 3) {
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if (face->w.size() == 2) {
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FError("line {}: too few points (2): ({}) ({})\n", sourceface.linenum, face->w[0], face->w[1]);
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logging::print("WARNING: line {}: too few points (2): ({}) ({})\n", sourceface.linenum, face->w[0], face->w[1]);
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} else if (face->w.size() == 1) {
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FError("line {}: too few points (1): ({})\n", sourceface.linenum, face->w[0]);
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logging::print("WARNING: line {}: too few points (1): ({})\n", sourceface.linenum, face->w[0]);
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} else {
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FError("line {}: too few points ({})", sourceface.linenum, face->w.size());
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logging::print("WARNING: line {}: too few points ({})", sourceface.linenum, face->w.size());
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}
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face->w.clear();
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return;
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}
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qvec3d facenormal = plane.normal;
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@ -120,9 +123,12 @@ static void CheckFace(side_t *face, const mapface_t &sourceface)
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const qvec3d &p1 = face->w[i];
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const qvec3d &p2 = face->w[(i + 1) % face->w.size()];
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for (auto &v : p1)
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if (fabs(v) > qbsp_options.worldextent.value())
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for (auto &v : p1) {
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if (fabs(v) > qbsp_options.worldextent.value()) {
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// this is fatal because a point should never lay outside the world
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FError("line {}: coordinate out of range ({})", sourceface.linenum, v);
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}
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}
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/* check the point is on the face plane */
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// fixme check: plane's normal is not inverted by planeside check above,
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@ -154,9 +160,12 @@ static void CheckFace(side_t *face, const mapface_t &sourceface)
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if (j == i)
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continue;
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dist = qv::dot(face->w[j], edgenormal);
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if (dist > edgedist)
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FError("line {}: Found a non-convex face (error size {}, point: {})\n", sourceface.linenum,
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if (dist > edgedist) {
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logging::print("WARNING: line {}: Found a non-convex face (error size {}, point: {})\n", sourceface.linenum,
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dist - edgedist, face->w[j]);
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face->w.clear();
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return;
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}
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}
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}
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}
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