light: don't compute regular lighting if we are doing -bouncedebug
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@ -2036,7 +2036,7 @@ LightFace(bsp2_dface_t *face, facesup_t *facesup, const modelinfo_t *modelinfo,
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* clamp any values that may have gone negative.
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*/
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if (!dirtDebug && !phongDebug) {
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if (!dirtDebug && !phongDebug && !bouncedebug) {
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/* positive lights */
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for (lighte = lights; (entity = *lighte); lighte++)
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{
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