style: use std::min/std::max/std::clamp and remove using

This commit is contained in:
Eric Wasylishen 2023-08-07 15:42:29 -06:00
parent a2ea5d8217
commit 7608a78b44
21 changed files with 71 additions and 73 deletions

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@ -153,7 +153,7 @@ static int Node_Height(const mbsp_t *bsp, const bsp2_dnode_t *node, std::map<con
} }
} }
const int height = max(child_heights[0], child_heights[1]) + 1; const int height = std::max(child_heights[0], child_heights[1]) + 1;
if (cache) if (cache)
(*cache)[node] = height; (*cache)[node] = height;
return height; return height;

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@ -2543,7 +2543,7 @@ void LoadBSPFile(fs::path &filename, bspdata_t *bspdata)
// detect BSPX // detect BSPX
/*bspx header is positioned exactly+4align at the end of the last lump position (regardless of order)*/ /*bspx header is positioned exactly+4align at the end of the last lump position (regardless of order)*/
for (i = 0, bspxofs = 0; i < lumps.size(); i++) { for (i = 0, bspxofs = 0; i < lumps.size(); i++) {
bspxofs = max(bspxofs, static_cast<size_t>(lumps[i].fileofs + lumps[i].filelen)); bspxofs = std::max(bspxofs, static_cast<size_t>(lumps[i].fileofs + lumps[i].filelen));
} }
bspxofs = (bspxofs + 3) & ~3; bspxofs = (bspxofs + 3) & ~3;

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@ -340,7 +340,7 @@ full_atlas_t build_lightmap_atlas(const mbsp_t &bsp, const bspxentries_t &bspx,
continue; continue;
} }
atl.tallest = max(atl.tallest, (size_t)rect.extents.height()); atl.tallest = std::max(atl.tallest, (size_t)rect.extents.height());
rect.x = atl.current_x; rect.x = atl.current_x;
rect.y = atl.current_y; rect.y = atl.current_y;
rect.atlas = current_atlas; rect.atlas = current_atlas;
@ -363,8 +363,8 @@ full_atlas_t build_lightmap_atlas(const mbsp_t &bsp, const bspxentries_t &bspx,
if (rect.atlas == i) { if (rect.atlas == i) {
rect.x += atlas_x; rect.x += atlas_x;
rect.y += atlas_y; rect.y += atlas_y;
trimmed_width = max(trimmed_width, rect.x + rect.extents.width()); trimmed_width = std::max(trimmed_width, rect.x + rect.extents.width());
trimmed_height = max(trimmed_height, rect.y + rect.extents.height()); trimmed_height = std::max(trimmed_height, rect.y + rect.extents.height());
} }
#if 0 #if 0
for (size_t x = 0; x < rect.texture->width; x++) { for (size_t x = 0; x < rect.texture->width; x++) {

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@ -80,7 +80,7 @@ qmat3x3f RotateFromUpToSurfaceNormal(const qvec3f &surfaceNormal)
// get angle away from Z axis // get angle away from Z axis
float cosangleFromUp = qv::dot(up, surfaceNormal); float cosangleFromUp = qv::dot(up, surfaceNormal);
cosangleFromUp = min(max(-1.0f, cosangleFromUp), 1.0f); cosangleFromUp = std::min(std::max(-1.0f, cosangleFromUp), 1.0f);
float radiansFromUp = acosf(cosangleFromUp); float radiansFromUp = acosf(cosangleFromUp);
const qmat3x3d rotations = RotateAboutZ(theta) * RotateAboutY(radiansFromUp); const qmat3x3d rotations = RotateAboutZ(theta) * RotateAboutY(radiansFromUp);
@ -496,7 +496,7 @@ qvec3f ClosestPointOnLineSegment(const qvec3f &v, const qvec3f &w, const qvec3f
/// Returns degrees of clockwise rotation from start to end, assuming `normal` is pointing towards the viewer /// Returns degrees of clockwise rotation from start to end, assuming `normal` is pointing towards the viewer
float SignedDegreesBetweenUnitVectors(const qvec3f &start, const qvec3f &end, const qvec3f &normal) float SignedDegreesBetweenUnitVectors(const qvec3f &start, const qvec3f &end, const qvec3f &normal)
{ {
const float cosangle = max(-1.0f, min(1.0f, qv::dot(start, end))); const float cosangle = std::max(-1.0f, std::min(1.0f, qv::dot(start, end)));
const float unsigned_degrees = acos(cosangle) * (360.0 / (2.0 * Q_PI)); const float unsigned_degrees = acos(cosangle) * (360.0 / (2.0 * Q_PI));
// get a normal for the rotation plane using the right-hand rule // get a normal for the rotation plane using the right-hand rule

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@ -544,7 +544,7 @@ void setting_container::print_help()
} }
for (auto setting : grouped.second) { for (auto setting : grouped.second) {
size_t numPadding = max(static_cast<size_t>(0), 28 - (setting->primary_name().size() + 4)); size_t numPadding = std::max(static_cast<size_t>(0), 28 - (setting->primary_name().size() + 4));
fmt::print( fmt::print(
" -{} {:{}} {}\n", setting->primary_name(), setting->format(), numPadding, setting->description()); " -{} {:{}} {}\n", setting->primary_name(), setting->format(), numPadding, setting->description());

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@ -159,8 +159,8 @@ public:
{ {
auto corners = m_corners; auto corners = m_corners;
for (size_t i = 0; i < N; i++) { for (size_t i = 0; i < N; i++) {
corners[0][i] = min(corners[0][i], pt[i]); corners[0][i] = std::min(corners[0][i], pt[i]);
corners[1][i] = max(corners[1][i], pt[i]); corners[1][i] = std::max(corners[1][i], pt[i]);
} }
return {corners[0], corners[1]}; return {corners[0], corners[1]};
} }
@ -176,8 +176,8 @@ public:
constexpr aabb &expand_in_place(const value_type &pt) constexpr aabb &expand_in_place(const value_type &pt)
{ {
for (size_t i = 0; i < N; i++) { for (size_t i = 0; i < N; i++) {
m_corners[0][i] = min(m_corners[0][i], pt[i]); m_corners[0][i] = std::min(m_corners[0][i], pt[i]);
m_corners[1][i] = max(m_corners[1][i], pt[i]); m_corners[1][i] = std::max(m_corners[1][i], pt[i]);
} }
return *this; return *this;
@ -190,8 +190,8 @@ public:
constexpr aabb &unionWith_in_place(const aabb &other) constexpr aabb &unionWith_in_place(const aabb &other)
{ {
for (size_t i = 0; i < N; i++) { for (size_t i = 0; i < N; i++) {
m_corners[0][i] = min({m_corners[0][i], other.mins()[i], other.maxs()[i]}); m_corners[0][i] = std::min({m_corners[0][i], other.mins()[i], other.maxs()[i]});
m_corners[1][i] = max({m_corners[1][i], other.mins()[i], other.maxs()[i]}); m_corners[1][i] = std::max({m_corners[1][i], other.mins()[i], other.maxs()[i]});
} }
return *this; return *this;
@ -201,8 +201,8 @@ public:
{ {
auto corners = m_corners; auto corners = m_corners;
for (size_t i = 0; i < N; i++) { for (size_t i = 0; i < N; i++) {
corners[0][i] = max(corners[0][i], other.mins()[i]); corners[0][i] = std::max(corners[0][i], other.mins()[i]);
corners[1][i] = min(corners[1][i], other.maxs()[i]); corners[1][i] = std::min(corners[1][i], other.maxs()[i]);
if (corners[0][i] > corners[1][i]) { if (corners[0][i] > corners[1][i]) {
// empty intersection // empty intersection
return {}; return {};

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@ -24,8 +24,6 @@
#include <vector> #include <vector>
#include <algorithm> #include <algorithm>
using std::max, std::min, std::clamp;
// Calculate average of inputs // Calculate average of inputs
template<typename... T> template<typename... T>
constexpr auto avg(T &&...args) constexpr auto avg(T &&...args)

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@ -400,7 +400,7 @@ public:
: winding_storage_hybrid_t(end - begin) : winding_storage_hybrid_t(end - begin)
{ {
// copy the array range // copy the array range
std::copy_n(begin, min(count, N), array.begin()); std::copy_n(begin, std::min(count, N), array.begin());
// copy the vector range, if required // copy the vector range, if required
if (count > N) { if (count > N) {
@ -414,7 +414,7 @@ public:
: winding_storage_hybrid_t(copy.size()) : winding_storage_hybrid_t(copy.size())
{ {
// copy array range // copy array range
memcpy(&array.front(), &copy.array.front(), min(count, N) * sizeof(qvec3d)); memcpy(&array.front(), &copy.array.front(), std::min(count, N) * sizeof(qvec3d));
// copy vector range, if required // copy vector range, if required
if (count > N) { if (count > N) {
@ -429,7 +429,7 @@ public:
count = move.count; count = move.count;
// blit over array data // blit over array data
memcpy(&array.front(), &move.array.front(), min(count, N) * sizeof(qvec3d)); memcpy(&array.front(), &move.array.front(), std::min(count, N) * sizeof(qvec3d));
// move vector data, if available // move vector data, if available
if (count > N) { if (count > N) {
@ -445,7 +445,7 @@ public:
count = copy.count; count = copy.count;
// copy array range // copy array range
memcpy(&array.front(), &copy.array.front(), min(count, N) * sizeof(qvec3d)); memcpy(&array.front(), &copy.array.front(), std::min(count, N) * sizeof(qvec3d));
// copy vector range, if required // copy vector range, if required
if (count > N) { if (count > N) {
@ -463,7 +463,7 @@ public:
count = move.count; count = move.count;
// blit over array data // blit over array data
memcpy(&array.front(), &move.array.front(), min(count, N) * sizeof(qvec3d)); memcpy(&array.front(), &move.array.front(), std::min(count, N) * sizeof(qvec3d));
// move vector data, if available // move vector data, if available
if (count > N) { if (count > N) {

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@ -64,7 +64,7 @@ public:
// multiple arguments; copy up to min(N, `count`), // multiple arguments; copy up to min(N, `count`),
// leave `count` -> N as zeroes // leave `count` -> N as zeroes
else { else {
constexpr size_t copy_size = min(N, count); constexpr size_t copy_size = std::min(N, count);
size_t i = 0; size_t i = 0;
((i++ < copy_size ? (v[i - 1] = a, true) : false), ...); ((i++ < copy_size ? (v[i - 1] = a, true) : false), ...);
} }
@ -106,7 +106,7 @@ public:
template<size_t N2> template<size_t N2>
constexpr qvec(const qvec<T, N2> &other) constexpr qvec(const qvec<T, N2> &other)
{ {
constexpr size_t minSize = min(N, N2); constexpr size_t minSize = std::min(N, N2);
// truncates if `other` is longer than `this` // truncates if `other` is longer than `this`
for (size_t i = 0; i < minSize; i++) for (size_t i = 0; i < minSize; i++)
@ -359,7 +359,7 @@ template<size_t N, class T>
{ {
T res = std::numeric_limits<T>::largest(); T res = std::numeric_limits<T>::largest();
for (auto &c : v) { for (auto &c : v) {
res = ::min(c, res); res = std::min(c, res);
} }
return res; return res;
} }
@ -369,7 +369,7 @@ template<size_t N, class T>
{ {
T res = std::numeric_limits<T>::lowest(); T res = std::numeric_limits<T>::lowest();
for (auto &c : v) { for (auto &c : v) {
res = ::max(c, res); res = std::max(c, res);
} }
return res; return res;
} }
@ -389,7 +389,7 @@ template<size_t N, class T>
{ {
qvec<T, N> res; qvec<T, N> res;
for (size_t i = 0; i < N; i++) { for (size_t i = 0; i < N; i++) {
res[i] = ::min(v1[i], v2[i]); res[i] = std::min(v1[i], v2[i]);
} }
return res; return res;
} }
@ -399,7 +399,7 @@ template<size_t N, class T>
{ {
qvec<T, N> res; qvec<T, N> res;
for (size_t i = 0; i < N; i++) { for (size_t i = 0; i < N; i++) {
res[i] = ::max(v1[i], v2[i]); res[i] = std::max(v1[i], v2[i]);
} }
return res; return res;
} }
@ -708,7 +708,7 @@ inline qvec<T, 3> mangle_from_vec(const qvec<T, 3> &v)
// get angle away from Z axis // get angle away from Z axis
T cosangleFromUp = qv::dot(up, v); T cosangleFromUp = qv::dot(up, v);
cosangleFromUp = ::min(::max(static_cast<T>(-1.0), cosangleFromUp), static_cast<T>(1.0)); cosangleFromUp = std::min(std::max(static_cast<T>(-1.0), cosangleFromUp), static_cast<T>(1.0));
T radiansFromUp = acosf(cosangleFromUp); T radiansFromUp = acosf(cosangleFromUp);
return qvec<T, 3>{theta, -(radiansFromUp - Q_PI / 2.0), 0} * static_cast<T>(180.0 / Q_PI); return qvec<T, 3>{theta, -(radiansFromUp - Q_PI / 2.0), 0} * static_cast<T>(180.0 / Q_PI);

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@ -522,7 +522,7 @@ static void SetupSkyDome(const settings::worldspawn_keys &cfg, vec_t upperLight,
/* pick a value for 'iterations' so that 'numSuns' will be close to 'sunsamples' */ /* pick a value for 'iterations' so that 'numSuns' will be close to 'sunsamples' */
iterations = rint(sqrt((light_options.sunsamples.value() - 1) / 4)) + 1; iterations = rint(sqrt((light_options.sunsamples.value() - 1) / 4)) + 1;
iterations = max(iterations, 2); iterations = std::max(iterations, 2);
/* dummy check */ /* dummy check */
if (upperLight <= 0.0f && lowerLight <= 0.0f) { if (upperLight <= 0.0f && lowerLight <= 0.0f) {
@ -971,7 +971,7 @@ void LoadEntities(const settings::worldspawn_keys &cfg, const mbsp_t *bsp)
const auto anglescale = entdict.find("_anglescale"); const auto anglescale = entdict.find("_anglescale");
if (anglescale != entdict.end()) { if (anglescale != entdict.end()) {
// Convert from 0..2 to 0..1 range... // Convert from 0..2 to 0..1 range...
const vec_t val = min(1.0, max(0.0, entdict.get_float("_anglescale") * 0.5)); const vec_t val = std::min(1.0, std::max(0.0, entdict.get_float("_anglescale") * 0.5));
entdict.set("_anglescale", std::to_string(val)); entdict.set("_anglescale", std::to_string(val));
} }
} }

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@ -372,7 +372,7 @@ static aabb3f MakeCube(const aabb3f &input)
{ {
qvec3f centroid = input.centroid(); qvec3f centroid = input.centroid();
const float new_size = max(max(input.size()[0], input.size()[1]), input.size()[2]); const float new_size = std::max(std::max(input.size()[0], input.size()[1]), input.size()[2]);
return aabb3f(centroid - qvec3f(new_size / 2), centroid + qvec3f(new_size / 2)); return aabb3f(centroid - qvec3f(new_size / 2), centroid + qvec3f(new_size / 2));
} }
@ -452,7 +452,7 @@ void LightGrid(bspdata_t *bspdata)
data.num_styles = [&]() { data.num_styles = [&]() {
int result = 0; int result = 0;
for (auto &samples : data.grid_result) { for (auto &samples : data.grid_result) {
result = max(result, samples.used_styles()); result = std::max(result, samples.used_styles());
} }
return result; return result;
}(); }();

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@ -1411,7 +1411,7 @@ static void LightFace_Sky(const mbsp_t *bsp, const sun_t *sun, lightsurf_t *ligh
} }
} }
angle = max(0.0, angle); angle = std::max(0.0, angle);
angle = (1.0 - sun->anglescale) + sun->anglescale * angle; angle = (1.0 - sun->anglescale) + sun->anglescale * angle;
vec_t value = angle * sun->sunlight; vec_t value = angle * sun->sunlight;
@ -1503,7 +1503,7 @@ static void LightPoint_Sky(const mbsp_t *bsp, raystream_intersection_t &rs, cons
cube_normal[axis] = sign; cube_normal[axis] = sign;
vec_t angle = qv::dot(incoming, cube_normal); vec_t angle = qv::dot(incoming, cube_normal);
angle = max(0.0, angle); angle = std::max(0.0, angle);
angle = (1.0 - sun->anglescale) + sun->anglescale * angle; angle = (1.0 - sun->anglescale) + sun->anglescale * angle;
float value = angle * sun->sunlight; float value = angle * sun->sunlight;
@ -1904,7 +1904,7 @@ constexpr qvec3f SurfaceLight_ColorAtDist(const settings::worldspawn_keys &cfg,
const float &intensity, const qvec3d &color, const float &dist, const float &hotspot_clamp) const float &intensity, const qvec3d &color, const float &dist, const float &hotspot_clamp)
{ {
// Exponential falloff // Exponential falloff
const float d = max(dist, hotspot_clamp); // Clamp away hotspots, also avoid division by 0... const float d = std::max(dist, hotspot_clamp); // Clamp away hotspots, also avoid division by 0...
const float scaledintensity = intensity * surf_scale; const float scaledintensity = intensity * surf_scale;
const float scale = (1.0f / (d * d)); const float scale = (1.0f / (d * d));
@ -1942,7 +1942,7 @@ inline qvec3f GetSurfaceLighting(const settings::worldspawn_keys &cfg, const sur
dotProductFactor = dp2; dotProductFactor = dp2;
} }
dotProductFactor = max(0.0f, dotProductFactor); dotProductFactor = std::max(0.0f, dotProductFactor);
// Get light contribution // Get light contribution
result = SurfaceLight_ColorAtDist(cfg, vpl_settings.omnidirectional ? sky_scale : standard_scale, result = SurfaceLight_ColorAtDist(cfg, vpl_settings.omnidirectional ? sky_scale : standard_scale,
@ -2384,7 +2384,7 @@ static void LightFace_CalculateDirt(lightsurf_t *lightsurf)
const int i = rs.getPushedRayPointIndex(k); const int i = rs.getPushedRayPointIndex(k);
if (rs.getPushedRayHitType(k) == hittype_t::SOLID) { if (rs.getPushedRayHitType(k) == hittype_t::SOLID) {
vec_t dist = rs.getPushedRayHitDist(k); vec_t dist = rs.getPushedRayHitDist(k);
lightsurf->samples[i].occlusion += min(cfg.dirtdepth.value(), dist); lightsurf->samples[i].occlusion += std::min(cfg.dirtdepth.value(), dist);
} else { } else {
lightsurf->samples[i].occlusion += cfg.dirtdepth.value(); lightsurf->samples[i].occlusion += cfg.dirtdepth.value();
} }
@ -2789,8 +2789,8 @@ static std::vector<qvec4f> BoxBlurImage(const std::vector<qvec4f> &input, int w,
for (int y0 = -radius; y0 <= radius; y0++) { for (int y0 = -radius; y0 <= radius; y0++) {
for (int x0 = -radius; x0 <= radius; x0++) { for (int x0 = -radius; x0 <= radius; x0++) {
const int x1 = clamp(x + x0, 0, w - 1); const int x1 = std::clamp(x + x0, 0, w - 1);
const int y1 = clamp(y + y0, 0, h - 1); const int y1 = std::clamp(y + y0, 0, h - 1);
// check if the kernel goes outside of the source image // check if the kernel goes outside of the source image
@ -2932,7 +2932,7 @@ static void WriteSingleLightmap(const mbsp_t *bsp, const mface_t *face, const li
This must be max(), see LightNormalize in MarkV 1036. This must be max(), see LightNormalize in MarkV 1036.
*/ */
float light = max({color[0], color[1], color[2]}); float light = std::max({color[0], color[1], color[2]});
if (light < 0) if (light < 0)
light = 0; light = 0;
if (light > 255) if (light > 255)
@ -2979,8 +2979,8 @@ static void WriteSingleLightmap_FromDecoupled(const mbsp_t *bsp, const mface_t *
// samples the "decoupled" lightmap at an integer coordinate, with clamping // samples the "decoupled" lightmap at an integer coordinate, with clamping
auto tex = [&lightsurf, &fullres](int x, int y) -> qvec4f { auto tex = [&lightsurf, &fullres](int x, int y) -> qvec4f {
const int x_clamped = clamp(x, 0, lightsurf->width - 1); const int x_clamped = std::clamp(x, 0, lightsurf->width - 1);
const int y_clamped = clamp(y, 0, lightsurf->height - 1); const int y_clamped = std::clamp(y, 0, lightsurf->height - 1);
const int sampleindex = (y_clamped * lightsurf->width) + x_clamped; const int sampleindex = (y_clamped * lightsurf->width) + x_clamped;
assert(sampleindex >= 0); assert(sampleindex >= 0);
@ -3087,7 +3087,7 @@ void SaveLightmapSurface(const mbsp_t *bsp, mface_t *face, facesup_t *facesup,
return; return;
} }
size_t maxfstyles = min((size_t)light_options.facestyles.value(), facesup ? MAXLIGHTMAPSSUP : MAXLIGHTMAPS); size_t maxfstyles = std::min((size_t)light_options.facestyles.value(), facesup ? MAXLIGHTMAPSSUP : MAXLIGHTMAPS);
int maxstyle = facesup ? INVALID_LIGHTSTYLE : INVALID_LIGHTSTYLE_OLD; int maxstyle = facesup ? INVALID_LIGHTSTYLE : INVALID_LIGHTSTYLE_OLD;
// intermediate collection for sorting lightmaps // intermediate collection for sorting lightmaps
@ -3535,8 +3535,8 @@ void lightgrid_samples_t::add(const qvec3d &color, int style)
qvec3b lightgrid_sample_t::round_to_int() const qvec3b lightgrid_sample_t::round_to_int() const
{ {
return qvec3b{ return qvec3b{std::clamp((int)round(color[0]), 0, 255), std::clamp((int)round(color[1]), 0, 255),
clamp((int)round(color[0]), 0, 255), clamp((int)round(color[1]), 0, 255), clamp((int)round(color[2]), 0, 255)}; std::clamp((int)round(color[2]), 0, 255)};
} }
float lightgrid_sample_t::brightness() const float lightgrid_sample_t::brightness() const

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@ -434,7 +434,7 @@ void CalculateVertexNormals(const mbsp_t *bsp)
// support on func_detail/func_group // support on func_detail/func_group
for (size_t i = 0; i < bsp->dmodels.size(); i++) { for (size_t i = 0; i < bsp->dmodels.size(); i++) {
const modelinfo_t *info = ModelInfoForModel(bsp, i); const modelinfo_t *info = ModelInfoForModel(bsp, i);
const uint8_t phongangle_byte = (uint8_t)clamp((int)rint(info->getResolvedPhongAngle()), 0, 255); const uint8_t phongangle_byte = (uint8_t)std::clamp((int)rint(info->getResolvedPhongAngle()), 0, 255);
if (!phongangle_byte) if (!phongangle_byte)
continue; continue;
@ -529,7 +529,7 @@ void CalculateVertexNormals(const mbsp_t *bsp)
const bool concave = f_plane.dist_above(f2_centroid) > 0.1; const bool concave = f_plane.dist_above(f2_centroid) > 0.1;
const vec_t f_threshold = concave ? f_phong_angle_concave : f_phong_angle; const vec_t f_threshold = concave ? f_phong_angle_concave : f_phong_angle;
const vec_t f2_threshold = concave ? f2_phong_angle_concave : f2_phong_angle; const vec_t f2_threshold = concave ? f2_phong_angle_concave : f2_phong_angle;
const vec_t min_threshold = min(f_threshold, f2_threshold); const vec_t min_threshold = std::min(f_threshold, f2_threshold);
const vec_t cosmaxangle = cos(DEG2RAD(min_threshold)); const vec_t cosmaxangle = cos(DEG2RAD(min_threshold));
if (f_phongValue != f2_phongValue) { if (f_phongValue != f2_phongValue) {

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@ -694,7 +694,7 @@ static void AddGlassToRay(RTCIntersectContext *context, unsigned rayIndex, float
} }
// clamp opacity // clamp opacity
opacity = clamp(opacity, 0.0f, 1.0f); opacity = std::clamp(opacity, 0.0f, 1.0f);
Q_assert(rayIndex < rs->_numrays); Q_assert(rayIndex < rs->_numrays);

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@ -935,7 +935,7 @@ void GLView::renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries
int32_t highest_depth = 0; int32_t highest_depth = 0;
for (auto &style : lightmap.style_to_lightmap_atlas) { for (auto &style : lightmap.style_to_lightmap_atlas) {
highest_depth = max(highest_depth, style.first); highest_depth = std::max(highest_depth, style.first);
} }
// upload lightmap atlases // upload lightmap atlases
@ -1506,7 +1506,7 @@ void GLView::wheelEvent(QWheelEvent *event)
double delta = event->angleDelta().y(); double delta = event->angleDelta().y();
m_moveSpeed += delta; m_moveSpeed += delta;
m_moveSpeed = clamp(m_moveSpeed, 10.0f, 5000.0f); m_moveSpeed = std::clamp(m_moveSpeed, 10.0f, 5000.0f);
} }
void GLView::mousePressEvent(QMouseEvent *event) void GLView::mousePressEvent(QMouseEvent *event)

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@ -661,12 +661,12 @@ std::optional<bspbrush_t> LoadBrush(const mapentity_t &src, mapbrush_t &mapbrush
vec_t max = -std::numeric_limits<vec_t>::infinity(), min = std::numeric_limits<vec_t>::infinity(); vec_t max = -std::numeric_limits<vec_t>::infinity(), min = std::numeric_limits<vec_t>::infinity();
for (auto &v : brush.bounds.mins()) { for (auto &v : brush.bounds.mins()) {
min = ::min(min, v); min = std::min(min, v);
max = ::max(max, v); max = std::max(max, v);
} }
for (auto &v : brush.bounds.maxs()) { for (auto &v : brush.bounds.maxs()) {
min = ::min(min, v); min = std::min(min, v);
max = ::max(max, v); max = std::max(max, v);
} }
vec_t delta = std::max(fabs(max), fabs(min)); vec_t delta = std::max(fabs(max), fabs(min));

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@ -816,8 +816,8 @@ inline void DivideBounds(const aabb3d &in_bounds, const qbsp_plane_t &split, aab
mid *= (dist1 / (dist1 - dist2)); mid *= (dist1 / (dist1 - dist2));
mid += in_bounds[0][a]; mid += in_bounds[0][a];
split_mins = max(min(mid, split_mins), in_bounds.mins()[a]); split_mins = std::max(std::min(mid, split_mins), in_bounds.mins()[a]);
split_maxs = min(max(mid, split_maxs), in_bounds.maxs()[a]); split_maxs = std::min(std::max(mid, split_maxs), in_bounds.maxs()[a]);
} }
} }
if (split.get_normal()[a] > 0) { if (split.get_normal()[a] > 0) {

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@ -73,7 +73,7 @@ void UpdateFaceSphere(face_t *in)
in->origin = in->w.center(); in->origin = in->w.center();
in->radius = 0; in->radius = 0;
for (size_t i = 0; i < in->w.size(); i++) { for (size_t i = 0; i < in->w.size(); i++) {
in->radius = max(in->radius, qv::distance2(in->w[i], in->origin)); in->radius = std::max(in->radius, qv::distance2(in->w[i], in->origin));
} }
in->radius = sqrt(in->radius); in->radius = sqrt(in->radius);
} }

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@ -366,7 +366,7 @@ static std::list<std::unique_ptr<face_t>> SubdivideFace(std::unique_ptr<face_t>
// legacy engines support 18*18 max blocks (at 1:16 scale). // legacy engines support 18*18 max blocks (at 1:16 scale).
// the 18*18 limit can be relaxed in certain engines, and doing so will generally give a performance boost. // the 18*18 limit can be relaxed in certain engines, and doing so will generally give a performance boost.
subdiv = min(qbsp_options.subdivide.value(), 255 << lmshift); subdiv = std::min(qbsp_options.subdivide.value(), 255 << lmshift);
// subdiv += 8; // subdiv += 8;

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@ -751,11 +751,11 @@ static surfflags_t SurfFlagsForEntity(
} }
if (phongangle) { if (phongangle) {
flags.phong_angle = clamp(phongangle, 0.0, 360.0); flags.phong_angle = std::clamp(phongangle, 0.0, 360.0);
} }
const vec_t phong_angle_concave = entity.epairs.get_float("_phong_angle_concave"); const vec_t phong_angle_concave = entity.epairs.get_float("_phong_angle_concave");
flags.phong_angle_concave = clamp(phong_angle_concave, 0.0, 360.0); flags.phong_angle_concave = std::clamp(phong_angle_concave, 0.0, 360.0);
flags.phong_group = entity.epairs.get_int("_phong_group"); flags.phong_group = entity.epairs.get_int("_phong_group");
@ -763,7 +763,7 @@ static surfflags_t SurfFlagsForEntity(
if (entity.epairs.has("_minlight")) { if (entity.epairs.has("_minlight")) {
const vec_t minlight = entity.epairs.get_float("_minlight"); const vec_t minlight = entity.epairs.get_float("_minlight");
// handle -1 as an alias for 0 (same with other negative values). // handle -1 as an alias for 0 (same with other negative values).
flags.minlight = max(0., minlight); flags.minlight = std::max(0., minlight);
} }
// handle "_maxlight" // handle "_maxlight"
@ -771,14 +771,14 @@ static surfflags_t SurfFlagsForEntity(
if (maxlight > 0) { if (maxlight > 0) {
// CHECK: allow > 510 now that we're float? or is it not worth it since it will // CHECK: allow > 510 now that we're float? or is it not worth it since it will
// be beyond max? // be beyond max?
flags.maxlight = clamp(maxlight, 0.0, 510.0); flags.maxlight = std::clamp(maxlight, 0.0, 510.0);
} }
// handle "_lightcolorscale" // handle "_lightcolorscale"
if (entity.epairs.has("_lightcolorscale")) { if (entity.epairs.has("_lightcolorscale")) {
const vec_t lightcolorscale = entity.epairs.get_float("_lightcolorscale"); const vec_t lightcolorscale = entity.epairs.get_float("_lightcolorscale");
if (lightcolorscale != 1.0) { if (lightcolorscale != 1.0) {
flags.lightcolorscale = clamp(lightcolorscale, 0.0, 1.0); flags.lightcolorscale = std::clamp(lightcolorscale, 0.0, 1.0);
} }
} }
@ -810,7 +810,7 @@ static surfflags_t SurfFlagsForEntity(
mincolor = qv::normalize_color_format(mincolor); mincolor = qv::normalize_color_format(mincolor);
if (!qv::epsilonEmpty(mincolor, QBSP_EQUAL_EPSILON)) { if (!qv::epsilonEmpty(mincolor, QBSP_EQUAL_EPSILON)) {
for (int32_t i = 0; i < 3; i++) { for (int32_t i = 0; i < 3; i++) {
flags.minlight_color[i] = clamp(mincolor[i], 0.0, 255.0); flags.minlight_color[i] = std::clamp(mincolor[i], 0.0, 255.0);
} }
} }
} }
@ -818,7 +818,7 @@ static surfflags_t SurfFlagsForEntity(
// handle "_light_alpha" // handle "_light_alpha"
if (entity.epairs.has("_light_alpha")) { if (entity.epairs.has("_light_alpha")) {
const vec_t lightalpha = entity.epairs.get_float("_light_alpha"); const vec_t lightalpha = entity.epairs.get_float("_light_alpha");
flags.light_alpha = clamp(lightalpha, 0.0, 1.0); flags.light_alpha = std::clamp(lightalpha, 0.0, 1.0);
} }
return flags; return flags;
@ -1129,7 +1129,7 @@ float clockwiseDegreesBetween(qvec2f start, qvec2f end)
start = qv::normalize(start); start = qv::normalize(start);
end = qv::normalize(end); end = qv::normalize(end);
const float cosAngle = max(-1.0f, min(1.0f, qv::dot(start, end))); const float cosAngle = std::max(-1.0f, std::min(1.0f, qv::dot(start, end)));
const float unsigned_degrees = acos(cosAngle) * (360.0 / (2.0 * Q_PI)); const float unsigned_degrees = acos(cosAngle) * (360.0 / (2.0 * Q_PI));
if (unsigned_degrees < ANGLEEPSILON) if (unsigned_degrees < ANGLEEPSILON)
@ -3712,7 +3712,7 @@ inline vec_t GetBrushExtents(const mapbrush_t &hullbrush)
if (legal) { if (legal) {
for (auto &p : *vertex) { for (auto &p : *vertex) {
extents = max(extents, fabs(p)); extents = std::max(extents, fabs(p));
} }
} }
} }
@ -3735,7 +3735,7 @@ void CalculateWorldExtent(void)
tbb::parallel_for_each(map.entities, [&](const mapentity_t &entity) { tbb::parallel_for_each(map.entities, [&](const mapentity_t &entity) {
tbb::parallel_for_each(entity.mapbrushes, [&](const mapbrush_t &mapbrush) { tbb::parallel_for_each(entity.mapbrushes, [&](const mapbrush_t &mapbrush) {
const vec_t brushExtents = max(extents.load(), GetBrushExtents(mapbrush)); const vec_t brushExtents = std::max(extents.load(), GetBrushExtents(mapbrush));
vec_t currentExtents = extents; vec_t currentExtents = extents;
while (currentExtents < brushExtents && !extents.compare_exchange_weak(currentExtents, brushExtents)) while (currentExtents < brushExtents && !extents.compare_exchange_weak(currentExtents, brushExtents))
; ;
@ -3746,7 +3746,7 @@ void CalculateWorldExtent(void)
for (auto &hull : qbsp_options.target_game->get_hull_sizes()) { for (auto &hull : qbsp_options.target_game->get_hull_sizes()) {
for (auto &v : hull.size()) { for (auto &v : hull.size()) {
hull_extents = max(hull_extents, fabs(v)); hull_extents = std::max(hull_extents, fabs(v));
} }
} }

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@ -592,9 +592,9 @@ static void LoadPortals(const fs::path &name, mbsp_t *bsp)
/* Allocate for worst case where RLE might grow the data (unlikely) */ /* Allocate for worst case where RLE might grow the data (unlikely) */
if (bsp->loadversion->game->id == GAME_QUAKE_II) { if (bsp->loadversion->game->id == GAME_QUAKE_II) {
compressed.reserve(max(1, (portalleafs * 2) / 8)); compressed.reserve(std::max(1, (portalleafs * 2) / 8));
} else { } else {
compressed.reserve(max(1, (portalleafs_real * 2) / 8)); compressed.reserve(std::max(1, (portalleafs_real * 2) / 8));
} }
numportals = prtfile.portals.size(); numportals = prtfile.portals.size();