light: document -surflight_subdivide key
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@ -357,7 +357,7 @@ main(int argc, const char **argv)
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logprint( "Fence texture tracing enabled on command line\n" );
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} else if ( !strcmp( argv[ i ], "-surflight_subdivide" ) ) {
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surflight_subdivide = atof( argv[ ++i ] );
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surflight_subdivide = qmin(qmax(surflight_subdivide, 128.0f), 2048.0f);
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surflight_subdivide = qmin(qmax(surflight_subdivide, 64.0f), 2048.0f);
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logprint( "Using surface light subdivision size of %f\n", surflight_subdivide);
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} else if (argv[i][0] == '-')
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Error("Unknown option \"%s\"", argv[i]);
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@ -370,7 +370,7 @@ main(int argc, const char **argv)
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" [-light num] [-addmin] [-anglescale|-anglesense]\n"
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" [-dist n] [-range n] [-gate n] [-lit] [-lux]\n"
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" [-dirt] [-dirtdebug] [-dirtmode n] [-dirtdepth n] [-dirtscale n] [-dirtgain n]\n"
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" [-soft [n]] [-fence] [-gamma n] bspfile\n");
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" [-soft [n]] [-fence] [-gamma n] [-surflight_subdivide n] bspfile\n");
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exit(1);
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}
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@ -77,6 +77,9 @@ transparent pixels to block light.
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Adjust brightness of final lightmap. Default 1, >1 is brighter, <1 is darker. See "_gamma" worldspawn key.
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.IP "\fB\-lux\fP"
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Generate a .lux file storing average incoming light directions for surfaces. Usable by FTEQW with "r_deluxemapping 1"
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.IP "\fB\-surflight_subdivide [n]\fP"
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Configure spacing of all surface lights. Default 128 units. Minimum setting: 64 / max 2048.
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In the future I'd like to make this configurable per-surface-light.
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.SH "MODEL ENTITY KEYS"
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