testmaps: seal qbsp_brush_clipping_order.map

This commit is contained in:
Eric Wasylishen 2022-04-26 22:38:00 -06:00
parent d5320d5aaa
commit 7a49cdbc94
1 changed files with 55 additions and 5 deletions

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@ -1,14 +1,10 @@
// Game: Quake
// Format: Standard
// The sbutt2 brush should "win" in clipping against the floor,
// in both a worldspawn test case, as well as a func_wall.
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"wad" "deprecated/free_wad.wad"
"wad" "deprecated/free_wad.wad;deprecated/hintskip.wad"
// brush 0
{
( -128 -64 -16 ) ( -128 -63 -16 ) ( -128 -64 -15 ) brown_brick 0 0 0 1 1
@ -27,6 +23,60 @@
( 24 16 16 ) ( 25 16 16 ) ( 24 16 17 ) sbutt2 0 0 0 1 1
( 16 40 16 ) ( 16 40 17 ) ( 16 41 16 ) sbutt2 0 0 0 1 1
}
// brush 2
{
( 376 152 168 ) ( 376 -136 168 ) ( 376 152 -224 ) skip 0 0 0 1 1
( 384 -136 -224 ) ( 376 -136 -224 ) ( 384 -136 168 ) skip 0 0 0 1 1
( 384 152 -224 ) ( 376 152 -224 ) ( 384 -136 -224 ) skip 0 0 0 1 1
( 384 -136 168 ) ( 376 -136 168 ) ( 384 152 168 ) skip 0 0 0 1 1
( 384 152 168 ) ( 376 152 168 ) ( 384 152 -224 ) skip 0 0 0 1 1
( 384 -136 168 ) ( 384 152 168 ) ( 384 -136 -224 ) skip 0 0 0 1 1
}
// brush 3
{
( -256 -136 -224 ) ( -256 152 -224 ) ( -256 -136 168 ) skip 0 0 0 1 1
( -256 -136 168 ) ( -248 -136 168 ) ( -256 -136 -224 ) skip 0 0 0 1 1
( -256 -136 -224 ) ( -248 -136 -224 ) ( -256 152 -224 ) skip 0 0 0 1 1
( -256 152 168 ) ( -248 152 168 ) ( -256 -136 168 ) skip 0 0 0 1 1
( -256 152 -224 ) ( -248 152 -224 ) ( -256 152 168 ) skip 0 0 0 1 1
( -248 -136 -224 ) ( -248 -136 168 ) ( -248 152 -224 ) skip 0 0 0 1 1
}
// brush 4
{
( -248 152 168 ) ( -248 144 168 ) ( -248 152 -224 ) skip 0 0 0 1 1
( 376 144 168 ) ( 376 144 -224 ) ( -248 144 168 ) skip 0 0 0 1 1
( -248 152 -224 ) ( -248 144 -224 ) ( 376 152 -224 ) skip 0 0 0 1 1
( 376 152 168 ) ( 376 144 168 ) ( -248 152 168 ) skip 0 0 0 1 1
( 376 152 168 ) ( -248 152 168 ) ( 376 152 -224 ) skip 0 0 0 1 1
( 376 152 -224 ) ( 376 144 -224 ) ( 376 152 168 ) skip 0 0 0 1 1
}
// brush 5
{
( -248 -136 -224 ) ( -248 -128 -224 ) ( -248 -136 168 ) skip 0 0 0 1 1
( 376 -136 -224 ) ( -248 -136 -224 ) ( 376 -136 168 ) skip 0 0 0 1 1
( 376 -136 -224 ) ( 376 -128 -224 ) ( -248 -136 -224 ) skip 0 0 0 1 1
( -248 -136 168 ) ( -248 -128 168 ) ( 376 -136 168 ) skip 0 0 0 1 1
( -248 -128 -224 ) ( 376 -128 -224 ) ( -248 -128 168 ) skip 0 0 0 1 1
( 376 -136 168 ) ( 376 -128 168 ) ( 376 -136 -224 ) skip 0 0 0 1 1
}
// brush 6
{
( -248 -128 168 ) ( -248 -128 160 ) ( -248 144 168 ) skip 0 0 0 1 1
( 376 -128 168 ) ( 376 -128 160 ) ( -248 -128 168 ) skip 0 0 0 1 1
( 376 144 160 ) ( -248 144 160 ) ( 376 -128 160 ) skip 0 0 0 1 1
( 376 144 168 ) ( 376 -128 168 ) ( -248 144 168 ) skip 0 0 0 1 1
( -248 144 168 ) ( -248 144 160 ) ( 376 144 168 ) skip 0 0 0 1 1
( 376 144 168 ) ( 376 144 160 ) ( 376 -128 168 ) skip 0 0 0 1 1
}
// brush 7
{
( -248 144 -224 ) ( -248 144 -216 ) ( -248 -128 -224 ) skip 0 0 0 1 1
( -248 -128 -224 ) ( -248 -128 -216 ) ( 376 -128 -224 ) skip 0 0 0 1 1
( -248 144 -224 ) ( -248 -128 -224 ) ( 376 144 -224 ) skip 0 0 0 1 1
( -248 -128 -216 ) ( -248 144 -216 ) ( 376 -128 -216 ) skip 0 0 0 1 1
( 376 144 -224 ) ( 376 144 -216 ) ( -248 144 -224 ) skip 0 0 0 1 1
( 376 -128 -224 ) ( 376 -128 -216 ) ( 376 144 -224 ) skip 0 0 0 1 1
}
}
// entity 1
{