diff --git a/qbsp/map.cc b/qbsp/map.cc index 51da48ed..bad31a6b 100644 --- a/qbsp/map.cc +++ b/qbsp/map.cc @@ -2352,7 +2352,7 @@ static void TestExpandBrushes(const mapentity_t *src) for (int i = 0; i < src->nummapbrushes; i++) { const mapbrush_t *mapbrush = &src->mapbrush(i); std::optional hull1brush = LoadBrush( - src, mapbrush, {CONTENTS_SOLID}, {}, rotation_t::none, options.target_game->id == GAME_QUAKE_II ? -1 : 1); + src, mapbrush, {CONTENTS_SOLID}, {}, rotation_t::none, options.target_game->id == GAME_QUAKE_II ? HULL_COLLISION : 1); if (hull1brush) { hull1brushes.emplace_back( diff --git a/qbsp/wad.cc b/qbsp/wad.cc index 714bfc95..eb667b9e 100644 --- a/qbsp/wad.cc +++ b/qbsp/wad.cc @@ -299,13 +299,13 @@ static void WADList_AddAnimationFrames() void WADList_Process() { - WADList_AddAnimationFrames(); - // Q2 doesn't use texdata if (options.target_game->id == GAME_QUAKE_II) { return; } + WADList_AddAnimationFrames(); + /* Default texture data to store in worldmodel */ map.bsp.dtex.textures.resize(map.miptex.size());