light: sunlight refactoring
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7c3aa545bb
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@ -238,11 +238,6 @@ typedef struct {
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vec3_t value;
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bool locked;
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} lockable_vec3_t;
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typedef struct {
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lightsample_t value;
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bool locked;
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} lockable_lightsample_t;
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/* dirt */
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@ -268,10 +263,14 @@ extern lockable_vec_t bouncecolorscale;
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/* sunlight */
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extern lockable_lightsample_t sunlight;
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extern lockable_lightsample_t sun2;
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extern lockable_lightsample_t sunlight2;
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extern lockable_lightsample_t sunlight3;
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extern lockable_vec_t sunlight;
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extern lockable_vec3_t sunlight_color;
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extern lockable_vec_t sun2;
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extern lockable_vec3_t sun2_color;
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extern lockable_vec_t sunlight2;
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extern lockable_vec3_t sunlight2_color;
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extern lockable_vec_t sunlight3;
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extern lockable_vec3_t sunlight3_color;
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extern lockable_vec_t sunlight_dirt;
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extern lockable_vec_t sunlight2_dirt;
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extern lockable_vec3_t sunvec;
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107
light/entities.c
107
light/entities.c
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@ -37,15 +37,19 @@ int num_surfacelight_templates;
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static void MakeSurfaceLights(const bsp2_t *bsp);
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/* temporary storage for sunlight settings before the sun_t objects are created. */
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lockable_lightsample_t sunlight = { .value = { 0, { 255, 255, 255 } }, .locked = false }; /* main sun */
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lockable_lightsample_t sun2 = { .value = { 0, { 255, 255, 255 } }, .locked = false }; /* second sun */
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lockable_lightsample_t sunlight2 = { .value = { 0, { 255, 255, 255 } }, .locked = false }; /* top sky dome */
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lockable_lightsample_t sunlight3 = { .value = { 0, { 255, 255, 255 } }, .locked = false }; /* bottom sky dome */
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lockable_vec_t sunlight_dirt = { .value = 0.0f, .locked = false };
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lockable_vec_t sunlight2_dirt = { .value = 0.0f, .locked = false };
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lockable_vec3_t sunvec = { .value = { 0, 0, -1 }, .locked = false }; /* defaults to straight down */
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lockable_vec3_t sun2vec = { .value = { 0, 0, -1 }, .locked = false }; /* defaults to straight down */
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lockable_vec_t sun_deviance = { .value = 0.0f, .locked = false };
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lockable_vec_t sunlight = { .value = 0, .locked = false }; /* main sun */
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lockable_vec3_t sunlight_color = { .value = { 255, 255, 255 }, .locked = false };
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lockable_vec_t sun2 = { .value = 0, .locked = false }; /* second sun */
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lockable_vec3_t sun2_color = { .value = { 255, 255, 255 }, .locked = false };
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lockable_vec_t sunlight2 = { .value = 0, .locked = false }; /* top sky dome */
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lockable_vec3_t sunlight2_color = { .value = { 255, 255, 255 }, .locked = false };
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lockable_vec_t sunlight3 = { .value = 0, .locked = false }; /* bottom sky dome */
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lockable_vec3_t sunlight3_color = { .value = { 255, 255, 255 }, .locked = false };
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lockable_vec_t sunlight_dirt = { .value = 0.0f, .locked = false };
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lockable_vec_t sunlight2_dirt = { .value = 0.0f, .locked = false };
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lockable_vec3_t sunvec = { .value = { 0, 0, -1 }, .locked = false }; /* defaults to straight down */
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lockable_vec3_t sun2vec = { .value = { 0, 0, -1 }, .locked = false }; /* defaults to straight down */
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lockable_vec_t sun_deviance = { .value = 0.0f, .locked = false };
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/*
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* ============================================================================
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@ -300,14 +304,15 @@ Dirt_ResolveFlag(int dirtInt)
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* =============
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*/
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static void
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AddSun(vec3_t sunvec, lightsample_t sunlight, int dirtInt)
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AddSun(vec3_t sunvec, vec_t light, const vec3_t color, int dirtInt)
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{
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sun_t *sun = malloc(sizeof(sun_t));
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memset(sun, 0, sizeof(*sun));
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VectorCopy(sunvec, sun->sunvec);
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VectorNormalize(sun->sunvec);
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VectorScale(sun->sunvec, -16384, sun->sunvec);
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sun->sunlight = sunlight;
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sun->sunlight.light = light;
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VectorCopy(color, sun->sunlight.color);
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sun->anglescale = global_anglescale;
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sun->dirt = Dirt_ResolveFlag(dirtInt);
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@ -334,7 +339,7 @@ AddSun(vec3_t sunvec, lightsample_t sunlight, int dirtInt)
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* =============
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*/
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static void
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SetupSun(lightsample_t sunlight, const vec3_t sunvec_in)
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SetupSun(vec_t light, const vec3_t color, const vec3_t sunvec_in)
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{
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vec3_t sunvec;
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int i;
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@ -352,7 +357,7 @@ SetupSun(lightsample_t sunlight, const vec3_t sunvec_in)
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//printf( "input sunvec %f %f %f. deviance is %f, %d samples\n",sunvec[0],sunvec[1], sunvec[2], sun_deviance, sun_num_samples);
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/* set photons */
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sunlight.light /= sun_num_samples;
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light /= sun_num_samples;
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for ( i = 0; i < sun_num_samples; i++ )
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{
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@ -387,18 +392,18 @@ SetupSun(lightsample_t sunlight, const vec3_t sunvec_in)
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//printf( "sun %d is using vector %f %f %f\n", i, direction[0], direction[1], direction[2]);
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AddSun(direction, sunlight, (int)sunlight_dirt.value);
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AddSun(direction, light, color, (int)sunlight_dirt.value);
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}
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}
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static void
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SetupSuns()
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{
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SetupSun(sunlight.value, sunvec.value);
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SetupSun(sunlight.value, sunlight_color.value, sunvec.value);
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if (sun2.value.light != 0) {
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if (sun2.value != 0) {
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logprint("creating sun2\n");
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SetupSun(sun2.value, sun2vec.value);
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SetupSun(sun2.value, sun2_color.value, sun2vec.value);
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}
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}
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@ -426,7 +431,7 @@ SetupSkyDome()
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iterations = qmax(iterations, 2);
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/* dummy check */
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if ( sunlight2.value.light <= 0.0f && sunlight3.value.light <= 0.0f ) {
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if ( sunlight2.value <= 0.0f && sunlight3.value <= 0.0f ) {
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return;
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}
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@ -439,15 +444,15 @@ SetupSkyDome()
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/* calc individual sun brightness */
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numSuns = angleSteps * elevationSteps + 1;
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if (sunlight2.value.light > 0) {
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logprint("using %d suns for _sunlight2. total light: %f color: %f %f %f\n", numSuns, sunlight2.value.light, sunlight2.value.color[0], sunlight2.value.color[1], sunlight2.value.color[2]);
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if (sunlight2.value > 0) {
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logprint("using %d suns for _sunlight2. total light: %f color: %f %f %f\n", numSuns, sunlight2.value, sunlight2_color.value[0], sunlight2_color.value[1], sunlight2_color.value[2]);
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}
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if (sunlight3.value.light > 0) {
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logprint("using %d suns for _sunlight3. total light: %f color: %f %f %f\n", numSuns, sunlight3.value.light, sunlight3.value.color[0], sunlight3.value.color[1], sunlight3.value.color[2]);
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if (sunlight3.value > 0) {
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logprint("using %d suns for _sunlight3. total light: %f color: %f %f %f\n", numSuns, sunlight3.value, sunlight3_color.value[0], sunlight3_color.value[1], sunlight3_color.value[2]);
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}
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// FIXME: Don't modify setting, make a copy
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sunlight2.value.light /= numSuns;
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sunlight3.value.light /= numSuns;
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sunlight2.value /= numSuns;
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sunlight3.value /= numSuns;
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/* iterate elevation */
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elevation = elevationStep * 0.5f;
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@ -463,15 +468,15 @@ SetupSkyDome()
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direction[ 2 ] = -sin( elevation );
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/* insert top hemisphere light */
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if (sunlight2.value.light > 0) {
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AddSun(direction, sunlight2.value, sunlight2_dirt.value);
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if (sunlight2.value > 0) {
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AddSun(direction, sunlight2.value, sunlight2_color.value, sunlight2_dirt.value);
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}
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direction[ 2 ] = -direction[ 2 ];
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/* insert bottom hemisphere light */
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if (sunlight3.value.light > 0) {
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AddSun(direction, sunlight3.value, sunlight2_dirt.value);
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if (sunlight3.value > 0) {
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AddSun(direction, sunlight3.value, sunlight3_color.value, sunlight2_dirt.value);
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}
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/* move */
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@ -486,14 +491,14 @@ SetupSkyDome()
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/* create vertical sun */
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VectorSet( direction, 0.0f, 0.0f, 1.0f );
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if (sunlight2.value.light > 0) {
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AddSun(direction, sunlight2.value, sunlight2_dirt.value);
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if (sunlight2.value > 0) {
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AddSun(direction, sunlight2.value, sunlight2_color.value, sunlight2_dirt.value);
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}
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VectorSet( direction, 0.0f, 0.0f, -1.0f );
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if (sunlight3.value.light > 0) {
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AddSun(direction, sunlight3.value, sunlight2_dirt.value);
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if (sunlight3.value > 0) {
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AddSun(direction, sunlight3.value, sunlight3_color.value, sunlight2_dirt.value);
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}
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}
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@ -968,19 +973,19 @@ LoadEntities(const bsp2_t *bsp)
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normalize_color_format(entity->light.color);
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} else if (!strcmp(key, "_sunlight")) {
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if (!sunlight.locked) {
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sunlight.value.light = atof(com_token);
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sunlight.value = atof(com_token);
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}
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} else if (!strcmp(key, "_sunlight_mangle") || !strcmp(key, "_sun_mangle")) {
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scan_vec3(vec, com_token, "_sun_mangle");
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vec_from_mangle(sunvec.value, vec);
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} else if (!strcmp(key, "_sunlight_color")) {
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if (!sunlight.locked) {
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scan_vec3(sunlight.value.color, com_token, "_sunlight_color");
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normalize_color_format(sunlight.value.color);
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if (!sunlight_color.locked) {
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scan_vec3(sunlight_color.value, com_token, "_sunlight_color");
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normalize_color_format(sunlight_color.value);
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}
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} else if (!strcmp(key, "_sun2")) {
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if (!sun2.locked) {
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sun2.value.light = atof(com_token);
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sun2.value = atof(com_token);
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}
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} else if (!strcmp(key, "_sun2_mangle")) {
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if (!sun2vec.locked) {
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@ -988,27 +993,27 @@ LoadEntities(const bsp2_t *bsp)
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vec_from_mangle(sun2vec.value, vec);
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}
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} else if (!strcmp(key, "_sun2_color")) {
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if (!sun2.locked) {
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scan_vec3(sun2.value.color, com_token, "_sun2_color");
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normalize_color_format(sun2.value.color);
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if (!sun2_color.locked) {
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scan_vec3(sun2_color.value, com_token, "_sun2_color");
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normalize_color_format(sun2_color.value);
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}
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} else if (!strcmp(key, "_sunlight2")) {
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if (!sunlight2.locked) {
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sunlight2.value.light = atof(com_token);
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sunlight2.value = atof(com_token);
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}
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} else if (!strcmp(key, "_sunlight3")) {
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if (!sunlight3.locked) {
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sunlight3.value.light = atof(com_token);
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sunlight3.value = atof(com_token);
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}
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} else if (!strcmp(key, "_sunlight2_color") || !strcmp(key, "_sunlight_color2")) {
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if (!sunlight2.locked) {
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scan_vec3(sunlight2.value.color, com_token, key);
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normalize_color_format(sunlight2.value.color);
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if (!sunlight2_color.locked) {
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scan_vec3(sunlight2_color.value, com_token, key);
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normalize_color_format(sunlight2_color.value);
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}
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} else if (!strcmp(key, "_sunlight3_color") || !strcmp(key, "_sunlight_color3")) {
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if (!sunlight3.locked) {
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scan_vec3(sunlight3.value.color, com_token, key);
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normalize_color_format(sunlight3.value.color);
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if (!sunlight3_color.locked) {
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scan_vec3(sunlight3_color.value, com_token, key);
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normalize_color_format(sunlight3_color.value);
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}
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} else if (!strcmp(key, "_minlight_color")) {
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scan_vec3(minlight.color, com_token, "_minlight_color");
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@ -1217,10 +1222,10 @@ LoadEntities(const bsp2_t *bsp)
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}
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}
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if (!VectorCompare(sunlight.value.color, vec3_white) ||
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if (!VectorCompare(sunlight_color.value, vec3_white) ||
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!VectorCompare(minlight.color, vec3_white) ||
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!VectorCompare(sunlight2.value.color, vec3_white) ||
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!VectorCompare(sunlight3.value.color, vec3_white)) {
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!VectorCompare(sunlight2_color.value, vec3_white) ||
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!VectorCompare(sunlight3_color.value, vec3_white)) {
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if (!write_litfile) {
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write_litfile = true;
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logprint("Colored light entities detected: "
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@ -1573,29 +1573,29 @@ main(int argc, const char **argv)
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ParseVec3(dump_face_point, &i, argc, argv);
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dump_face = true;
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} else if ( !strcmp( argv[ i ], "-sunlight" ) ) {
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sunlight.value.light = ParseVec(&i, argc, argv);
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sunlight.value = ParseVec(&i, argc, argv);
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sunlight.locked = true;
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} else if ( !strcmp( argv[ i ], "-sunlight_color" ) ) {
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ParseVec3(sunlight.value.color, &i, argc, argv);
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sunlight.locked = true;
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ParseVec3(sunlight_color.value, &i, argc, argv);
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sunlight_color.locked = true;
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} else if ( !strcmp( argv[ i ], "-sun2" ) ) {
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sun2.value.light = ParseVec(&i, argc, argv);
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sun2.value = ParseVec(&i, argc, argv);
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sun2.locked = true;
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} else if ( !strcmp( argv[ i ], "-sun2_color" ) ) {
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ParseVec3(sun2.value.color, &i, argc, argv);
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sun2.locked = true;
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ParseVec3(sun2_color.value, &i, argc, argv);
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sun2_color.locked = true;
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} else if ( !strcmp( argv[ i ], "-sunlight2" ) ) {
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sunlight2.value.light = ParseVec(&i, argc, argv);
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sunlight2.value = ParseVec(&i, argc, argv);
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sunlight2.locked = true;
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} else if ( !strcmp( argv[ i ], "-sunlight2_color" ) ) {
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ParseVec3(sunlight2.value.color, &i, argc, argv);
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sunlight2.locked = true;
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ParseVec3(sunlight2_color.value, &i, argc, argv);
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sunlight2_color.locked = true;
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} else if ( !strcmp( argv[ i ], "-sunlight3" ) ) {
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sunlight3.value.light = ParseVec(&i, argc, argv);
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sunlight3.value = ParseVec(&i, argc, argv);
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sunlight3.locked = true;
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} else if ( !strcmp( argv[ i ], "-sunlight3_color" ) ) {
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ParseVec3(sunlight3.value.color, &i, argc, argv);
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sunlight3.locked = true;
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ParseVec3(sunlight3_color.value, &i, argc, argv);
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sunlight3_color.locked = true;
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} else if ( !strcmp( argv[ i ], "-sunlight_dirt" ) ) {
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sunlight_dirt.value = ParseInt(&i, argc, argv);
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sunlight_dirt.locked = true;
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