qbsp: don't bother subdiving skip surfaces
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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@ -53,6 +53,8 @@ SubdivideFace(face_t *f, face_t **prevptr)
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tex = (texinfo_t *)pWorldEnt->lumps[BSPTEXINFO].data + f->texturenum;
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if (tex->flags & TEX_SPECIAL)
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return;
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if (tex->flags & TEX_SKIP)
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return;
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for (axis = 0; axis < 2; axis++) {
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while (1) {
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