light: avoid c99 vla's, seems to be not supported on msvc

This commit is contained in:
Eric Wasylishen 2016-04-20 01:53:06 -06:00
parent e1bad1bbd6
commit 7ce9272f9d
1 changed files with 4 additions and 1 deletions

View File

@ -500,7 +500,7 @@ static void CalcPointNormal(const bsp2_t *bsp, const bsp2_dface_t *face, plane_t
// not in any triangle
{
plane_t edgeplanes[face->numedges];
plane_t *edgeplanes = (plane_t *)calloc(face->numedges, sizeof(plane_t));
Face_MakeInwardFacingEdgePlanes(bsp, face, edgeplanes);
for (int i=0; i<face->numedges; i++) {
vec_t dist = DotProduct(point, edgeplanes[i].normal) - edgeplanes[i].dist;
@ -519,9 +519,12 @@ static void CalcPointNormal(const bsp2_t *bsp, const bsp2_dface_t *face, plane_t
VectorScale(v2, t, norm);
VectorMA(norm, 1-t, v1, norm);
VectorNormalize(norm);
free(edgeplanes);
return;
}
}
free(edgeplanes);
}
/*utterly crap, just for testing. just grab closest vertex*/