bspfile.cc: fix build
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@ -488,7 +488,7 @@ BSPVersionSupported(int32_t ident, int32_t version, const bspversion_t **out_ver
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{
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for (const bspversion_t *bspver : bspversions) {
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if (bspver->ident == ident && bspver->version == version) {
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if (bspver->hexen2) {
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if (bspver->game->id == GAME_HEXEN_II) {
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// HACK: don't detect as Hexen II here, it's done later (isHexen2).
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// Since the Hexen II bspversion_t's have the same ident/version as Quake
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// we need to assume Quake.
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