qbsp: update manual

This commit is contained in:
Eric Wasylishen 2017-10-25 14:07:25 -07:00
parent ddf29d4104
commit 84b493d7d2
2 changed files with 13 additions and 1 deletions

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@ -244,6 +244,18 @@ Generates an LMSHIFT bspx lump for use by a light util. Note that both scaled an
.IP "\fB""_mirrorinside"" ""n""\fP"
Set to 1 to save mirrored inside faces for bmodels, so when the player view is inside the bmodel, they will still see the faces. (e.g. for func_water, or func_illusionary)
.SH "OTHER SPECIAL-PURPOSE ENTITIES"
.SS "func_illusionary_visblocker"
.PP
For creating vis-blocking illusionary brushes (similar to "func_detail_illusionary"
or "func_illusionary". The player can walk through them.)
This gives the same effect as water brushes when the "-notranswater" flag is used, except the interior of
these brushes are saved as CONTENTS_EMPTY.
One thing to be aware of is, if the player's view is very close to the faces of these brushes, they might
be able to see into the void (depending on the engine). Fitzquake family engines have a workaround
for this that is enabled if the brushes are textured with a water texture ("*" prefix).
.SH MAP COMPATIBILITY
In addition to standard Quake 1 .map files, ericw-tools QBSP is compatible with:

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@ -101,7 +101,7 @@ PortalThru(const portal_t *p)
if (contents0 == contents1)
return true;
/* Can't see through func_illisionary_visblocker */
/* Can't see through func_illusionary_visblocker */
if (contents0 == CONTENTS_ILLUSIONARY_VISBLOCKER || contents1 == CONTENTS_ILLUSIONARY_VISBLOCKER)
return false;