[PATCH 01/15] qbsp: brush.c statics
Make needlessly global functions/variables static. Remove the unused function PlaneTypeForNormal. Signed-off-by: Tyrann <tyrann@disenchant.net>
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qbsp/brush.c
69
qbsp/brush.c
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@ -25,9 +25,9 @@
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int numbrushplanes;
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int numbrushfaces;
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mapface_t faces[128]; // beveled clipping hull can generate many extra
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/* beveled clipping hull can generate many extra faces */
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static mapface_t faces[128];
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static int numbrushfaces;
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/*
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=================
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@ -36,7 +36,7 @@ CheckFace
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Note: this will not catch 0 area polygons
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=================
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*/
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void
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static void
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CheckFace(face_t *f)
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{
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int i, j;
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@ -106,7 +106,7 @@ CheckFace(face_t *f)
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AddToBounds
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=================
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*/
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void
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static void
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AddToBounds(vec3_t v)
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{
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int i;
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@ -121,37 +121,10 @@ AddToBounds(vec3_t v)
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//===========================================================================
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int
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PlaneTypeForNormal(vec3_t normal)
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{
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float ax, ay, az;
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// NOTE: should these have an epsilon around 1.0?
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if (normal[0] == 1.0)
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return PLANE_X;
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if (normal[1] == 1.0)
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return PLANE_Y;
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if (normal[2] == 1.0)
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return PLANE_Z;
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if (normal[0] == -1.0 || normal[1] == -1.0 || normal[2] == -1.0)
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Message(msgError, errNonCanonicalVector);
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ax = fabs(normal[0]);
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ay = fabs(normal[1]);
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az = fabs(normal[2]);
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if (ax >= ay && ax >= az)
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return PLANE_ANYX;
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if (ay >= ax && ay >= az)
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return PLANE_ANYY;
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return PLANE_ANYZ;
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}
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#define DISTEPSILON 0.01
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#define ANGLEEPSILON 0.00001
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void
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static void
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NormalizePlane(plane_t *dp)
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{
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vec_t ax, ay, az;
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@ -249,14 +222,14 @@ FindPlane(plane_t *dplane, int *side)
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=============================================================================
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*/
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vec3_t brush_mins, brush_maxs;
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static vec3_t brush_mins, brush_maxs;
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/*
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=================
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FindTargetEntity
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=================
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*/
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int
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static int
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FindTargetEntity(char *szTarget)
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{
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int iEntity;
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@ -305,7 +278,7 @@ CreateBrushFaces
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=================
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*/
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#define ZERO_EPSILON 0.001
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face_t *
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static face_t *
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CreateBrushFaces(void)
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{
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int i, j, k;
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@ -411,7 +384,7 @@ CreateBrushFaces(void)
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FreeBrushFaces
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=================
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*/
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void
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static void
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FreeBrushFaces(face_t *pFaceList)
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{
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face_t *pFace, *pNext;
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@ -454,18 +427,18 @@ This is done by brute force, and could easily get a lot faster if anyone cares.
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#define MAX_HULL_POINTS 64 //32
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#define MAX_HULL_EDGES 128 //64
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int num_hull_points;
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vec3_t hull_points[MAX_HULL_POINTS];
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vec3_t hull_corners[MAX_HULL_POINTS * 8];
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int num_hull_edges;
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int hull_edges[MAX_HULL_EDGES][2];
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static int num_hull_points;
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static vec3_t hull_points[MAX_HULL_POINTS];
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static vec3_t hull_corners[MAX_HULL_POINTS * 8];
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static int num_hull_edges;
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static int hull_edges[MAX_HULL_EDGES][2];
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/*
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============
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AddBrushPlane
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=============
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*/
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void
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static void
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AddBrushPlane(plane_t *plane)
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{
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int i;
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@ -498,7 +471,7 @@ Adds the given plane to the brush description if all of the original brush
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vertexes can be put on the front side
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=============
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*/
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void
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static void
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TestAddPlane(plane_t *plane)
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{
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int i, c;
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@ -557,7 +530,7 @@ AddHullPoint
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Doesn't add if duplicated
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=============
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*/
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int
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static int
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AddHullPoint(vec3_t p, vec3_t hull_size[2])
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{
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int i;
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@ -597,7 +570,7 @@ AddHullEdge
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Creates all of the hull planes around the given edge, if not done allready
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=============
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*/
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void
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static void
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AddHullEdge(vec3_t p1, vec3_t p2, vec3_t hull_size[2])
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{
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int pt1, pt2;
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@ -654,7 +627,7 @@ AddHullEdge(vec3_t p1, vec3_t p2, vec3_t hull_size[2])
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ExpandBrush
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=============
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*/
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void
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static void
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ExpandBrush(vec3_t hull_size[2], face_t *pFaceList)
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{
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int i, x, s;
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@ -715,7 +688,7 @@ LoadBrush
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Converts a mapbrush to a bsp brush
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===============
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*/
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brush_t *
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static brush_t *
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LoadBrush(int iBrush)
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{
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brush_t *b;
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@ -395,7 +395,6 @@ extern int numbrushplanes;
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void FixRotateOrigin(int iEntity, vec3_t offset);
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void Brush_LoadEntity(void);
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void FreeBrushsetBrushes(void);
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int PlaneTypeForNormal(vec3_t normal);
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int FindPlane(plane_t *dplane, int *side);
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//=============================================================================
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