testqbsp: use "-tjunc rotate" on tests which are testing for a strict number of faces output
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@ -604,7 +604,7 @@ TEST_CASE("simple_sealed2", "[testmaps_q1]")
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TEST_CASE("simple_worldspawn_worldspawn", "[testmaps_q1]")
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{
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const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_simple_worldspawn_worldspawn.map");
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const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_simple_worldspawn_worldspawn.map", {"-tjunc", "rotate"});
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// 1 solid leaf
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// 5 empty leafs around the button
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@ -643,7 +643,7 @@ TEST_CASE("simple_worldspawn_detail_wall", "[testmaps_q1]")
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TEST_CASE("simple_worldspawn_detail", "[testmaps_q1]")
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{
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const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_simple_worldspawn_detail.map");
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const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_simple_worldspawn_detail.map", {"-tjunc", "rotate"});
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REQUIRE(prt.has_value());
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@ -944,7 +944,7 @@ TEST_CASE("tjunc_angled_face", "[testmaps_q1]")
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*/
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TEST_CASE("brush_clipping_order", "[testmaps_q1]")
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{
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const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_brush_clipping_order.map");
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const auto [bsp, bspx, prt] = LoadTestmapQ1("qbsp_brush_clipping_order.map", {"-tjunc", "rotate"});
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REQUIRE(prt.has_value());
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