light: fix "don't do this on Q2" logic for 0 light faces
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@ -3081,7 +3081,7 @@ WriteLightmaps(const mbsp_t *bsp, bsp2_dface_t *face, facesup_t *facesup, const
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continue;
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continue;
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// skip lightmaps where all samples have brightness below 1
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// skip lightmaps where all samples have brightness below 1
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if (bsp->loadversion->game->id == GAME_QUAKE_II) { // HACK: don't do this on Q2. seems if all styles are 0xff, the face is drawn fullbright instead of black (Q1)
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if (bsp->loadversion->game->id != GAME_QUAKE_II) { // HACK: don't do this on Q2. seems if all styles are 0xff, the face is drawn fullbright instead of black (Q1)
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const float maxb = Lightmap_MaxBrightness(&lightmap, lightsurf);
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const float maxb = Lightmap_MaxBrightness(&lightmap, lightsurf);
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if (maxb < 1)
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if (maxb < 1)
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continue;
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continue;
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