light: entities: delete some dead code

This commit is contained in:
Eric Wasylishen 2016-07-26 16:41:27 -06:00
parent dea6514298
commit 8b1e1e0164
2 changed files with 0 additions and 19 deletions

View File

@ -67,8 +67,6 @@ public:
const bsp2_dleaf_t *leaf; // for vis testing
entity_t *next;
const char *classname() const;
public:
@ -99,7 +97,6 @@ public:
targetent {nullptr},
generated {false},
leaf {nullptr},
next {nullptr},
// settings
@ -145,9 +142,6 @@ public:
* Stores the RGB values to determine the light color
*/
//#define MAX_LIGHTS 65536
//extern entity_t *lights[MAX_LIGHTS];
const std::vector<entity_t>& GetLights();
const entdict_t *FindEntDictWithKeyPair(const std::string &key, const std::string &value);

View File

@ -159,19 +159,6 @@ SetupSpotlights(void)
}
}
/* helper function */
static void
scan_vec3(vec3_t dest, const char *buf, const char *name)
{
int i;
double vec[3] = { 0.0, 0.0, 0.0 };
if (sscanf(buf, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]) != 3)
logprint("WARNING: Not 3 values for %s\n", name);
for (i = 0; i < 3; ++i)
dest[i] = vec[i];
}
void
vec_from_mangle(vec3_t v, const vec3_t m)
{