fix mismatch in surface lighting cull calculation
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@ -1703,7 +1703,7 @@ SurfaceLight_SphereCull(const surfacelight_t *vpl, const lightsurf_t *lightsurf)
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// Get light contribution
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const qvec3f color = SurfaceLight_ColorAtDist(cfg, vpl->totalintensity, vpl->color, dist);
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return LightSample_Brightness(color) < 0.25f;
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return LightSample_Brightness(color) < 0.01f;
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}
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#if 0
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