qbsp: clean up some dead code
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554e29e861
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92aa55db8f
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@ -34,8 +34,5 @@ struct side_t;
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std::unique_ptr<face_t> NewFaceFromFace(const face_t *in);
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std::unique_ptr<face_t> NewFaceFromFace(const face_t *in);
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std::unique_ptr<face_t> CopyFace(const face_t* in);
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std::unique_ptr<face_t> CopyFace(const face_t* in);
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std::unique_ptr<face_t> MirrorFace(const face_t *face);
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std::tuple<std::unique_ptr<face_t>, std::unique_ptr<face_t>> SplitFace(std::unique_ptr<face_t> in, const qplane3d &split);
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std::tuple<std::unique_ptr<face_t>, std::unique_ptr<face_t>> SplitFace(std::unique_ptr<face_t> in, const qplane3d &split);
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void UpdateFaceSphere(face_t *in);
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void UpdateFaceSphere(face_t *in);
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bool BrushGE(const bspbrush_t &a, const bspbrush_t &b);
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std::vector<std::unique_ptr<bspbrush_t>> ChopBrushes(const std::vector<std::unique_ptr<bspbrush_t>> &input);
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@ -27,7 +27,5 @@ struct node_t;
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class mapentity_t;
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class mapentity_t;
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struct face_t;
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struct face_t;
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std::list<face_t *> SubdivideFace(face_t *f);
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void MakeVisibleFaces(mapentity_t *entity, node_t *headnode);
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void MakeMarkFaces(mapentity_t* entity, node_t* headnode);
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void MakeMarkFaces(mapentity_t* entity, node_t* headnode);
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void MakeFaces(node_t *node);
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void MakeFaces(node_t *node);
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@ -123,12 +123,3 @@ std::tuple<std::unique_ptr<face_t>, std::unique_ptr<face_t>> SplitFace(std::uniq
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return {std::move(new_front), std::move(new_back)};
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return {std::move(new_front), std::move(new_back)};
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}
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}
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std::unique_ptr<face_t> MirrorFace(const face_t *face)
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{
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auto newface = NewFaceFromFace(face);
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newface->w = face->w.flip();
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newface->planeside = static_cast<planeside_t>(face->planeside ^ 1);
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return newface;
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}
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@ -59,7 +59,7 @@ If the face is >256 in either texture direction, carve a valid sized
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piece off and insert the remainder in the next link
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piece off and insert the remainder in the next link
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===============
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===============
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*/
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*/
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std::list<std::unique_ptr<face_t>> SubdivideFace(std::unique_ptr<face_t> f)
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static std::list<std::unique_ptr<face_t>> SubdivideFace(std::unique_ptr<face_t> f)
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{
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{
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vec_t mins, maxs;
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vec_t mins, maxs;
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vec_t v;
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vec_t v;
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