light: speedup: don't calculate AO when using -phongdebug
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@ -1953,7 +1953,7 @@ LightFace(bsp2_dface_t *face, facesup_t *facesup, const modelinfo_t *modelinfo,
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Lightmaps_Init(lightsurf, lightmaps, MAXLIGHTMAPS + 1);
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/* calculate dirt (ambient occlusion) but don't use it yet */
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if (dirty)
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if (dirty && !phongDebug)
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LightFace_CalculateDirt(lightsurf);
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/*
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