light: bounce: don't generate bounce lights for "skip" texture
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@ -970,6 +970,10 @@ MakeBounceLightsThread (void *arg)
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continue;
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}
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if (!strcmp("skip", Face_TextureName(bsp, face))) {
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continue;
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}
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winding_t *winding = WindingFromFace(bsp, face);
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DicePatch(bsp, face, winding, 1024);
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}
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