qbsp: tidying: move pWorldEnt() to mapdata_t
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@ -158,14 +158,14 @@ struct mapdata_t
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const std::string &miptexTextureName(int mt) const { return miptex.at(mt).name; }
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const std::string &texinfoTextureName(int texinfo) const { return miptexTextureName(mtexinfos.at(texinfo).miptex); }
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mapentity_t *world_entity();
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};
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extern mapdata_t map;
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void CalculateWorldExtent(void);
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extern mapentity_t *pWorldEnt();
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bool ParseEntity(parser_t &parser, mapentity_t *entity);
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void EnsureTexturesLoaded();
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@ -764,7 +764,7 @@ static void Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int
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const mapbrush_t *mapbrush = &src->mapbrush(i);
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const contentflags_t contents = Brush_GetContents(mapbrush);
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if (contents.is_origin()) {
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if (dst == pWorldEnt()) {
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if (dst == map.world_entity()) {
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logging::print("WARNING: Ignoring origin brush in worldspawn\n");
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continue;
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}
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@ -911,7 +911,7 @@ static void Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int
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}
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/* entities in some games never use water merging */
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if (dst != pWorldEnt() && !options.target_game->allow_contented_bmodels) {
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if (dst != map.world_entity() && !options.target_game->allow_contented_bmodels) {
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contents = options.target_game->create_solid_contents();
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/* Hack to turn bmodels with "_mirrorinside" into func_detail_fence in hull 0.
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@ -969,7 +969,7 @@ static void Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int
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dst->bounds += brush->bounds;
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}
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logging::percent(src->nummapbrushes, src->nummapbrushes, src == pWorldEnt());
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logging::percent(src->nummapbrushes, src->nummapbrushes, src == map.world_entity());
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}
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/*
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@ -990,7 +990,7 @@ brush_stats_t Brush_LoadEntity(mapentity_t *entity, const int hullnum)
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* If this is the world entity, find all func_group and func_detail
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* entities and add their brushes with the appropriate contents flag set.
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*/
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if (entity == pWorldEnt()) {
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if (entity == map.world_entity()) {
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/*
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* We no longer care about the order of adding func_detail and func_group,
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* Entity_SortBrushes will sort the brushes
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@ -28,7 +28,7 @@
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mapdata_t map;
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// Useful shortcuts
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mapentity_t *pWorldEnt()
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mapentity_t *mapdata_t::world_entity()
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{
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return &map.entities.at(0);
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return &entities.at(0);
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}
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@ -1909,7 +1909,7 @@ void LoadMapFile(void)
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logging::print(logging::flag::STAT, "\n");
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if (options.expand.value()) {
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TestExpandBrushes(pWorldEnt());
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TestExpandBrushes(map.world_entity());
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}
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}
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@ -627,7 +627,7 @@ void PortalizeWorld(const mapentity_t *entity, node_t *headnode, const int hulln
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MakeHeadnodePortals(entity, headnode);
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CutNodePortals_r(headnode, &state);
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logging::percent(splitnodes, splitnodes, entity == pWorldEnt());
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logging::percent(splitnodes, splitnodes, entity == map.world_entity());
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if (hullnum <= 0) {
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/* save portal file for vis tracing */
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20
qbsp/qbsp.cc
20
qbsp/qbsp.cc
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@ -586,7 +586,7 @@ static void ProcessEntity(mapentity_t *entity, const int hullnum)
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/* No map brushes means non-bmodel entity.
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We need to handle worldspawn containing no brushes, though. */
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if (!entity->nummapbrushes && entity != pWorldEnt())
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if (!entity->nummapbrushes && entity != map.world_entity())
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return;
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/*
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@ -602,8 +602,8 @@ static void ProcessEntity(mapentity_t *entity, const int hullnum)
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map.bsp.dmodels.emplace_back();
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}
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if (entity != pWorldEnt()) {
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if (entity == pWorldEnt() + 1)
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if (entity != map.world_entity()) {
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if (entity == map.world_entity() + 1)
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logging::print(logging::flag::PROGRESS, "---- Internal Entities ----\n");
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std::string mod = fmt::format("*{}", entity->outputmodelnumber.value());
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@ -652,7 +652,7 @@ static void ProcessEntity(mapentity_t *entity, const int hullnum)
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if (hullnum > 0) {
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nodes = SolidBSP(entity, true);
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if (entity == pWorldEnt() && !options.nofill.value()) {
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if (entity == map.world_entity() && !options.nofill.value()) {
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// assume non-world bmodels are simple
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PortalizeWorld(entity, nodes, hullnum);
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if (FillOutside(entity, nodes, hullnum)) {
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@ -683,11 +683,11 @@ static void ProcessEntity(mapentity_t *entity, const int hullnum)
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if (options.forcegoodtree.value())
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nodes = SolidBSP(entity, false);
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else
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nodes = SolidBSP(entity, entity == pWorldEnt());
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nodes = SolidBSP(entity, entity == map.world_entity());
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// build all the portals in the bsp tree
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// some portals are solid polygons, and some are paths to other leafs
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if (entity == pWorldEnt()) {
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if (entity == map.world_entity()) {
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// assume non-world bmodels are simple
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PortalizeWorld(entity, nodes, hullnum);
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@ -730,7 +730,7 @@ static void ProcessEntity(mapentity_t *entity, const int hullnum)
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TJunc(entity, nodes);
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}
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if (options.objexport.value() && entity == pWorldEnt()) {
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if (options.objexport.value() && entity == map.world_entity()) {
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ExportObj_Nodes("pre_makefaceedges_plane_faces", nodes);
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ExportObj_Marksurfaces("pre_makefaceedges_marksurfaces", nodes);
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}
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@ -935,7 +935,7 @@ static void BSPX_CreateBrushList(void)
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for (entnum = 0; entnum < map.numentities(); entnum++) {
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ent = &map.entities.at(entnum);
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if (ent == pWorldEnt())
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if (ent == map.world_entity())
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modelnum = 0;
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else {
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mod = ValueForKey(ent, "model");
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@ -1015,9 +1015,9 @@ void EnsureTexturesLoaded()
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wadlist_tried_loading = true;
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const char *wadstring = ValueForKey(pWorldEnt(), "_wad");
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const char *wadstring = ValueForKey(map.world_entity(), "_wad");
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if (!wadstring[0])
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wadstring = ValueForKey(pWorldEnt(), "wad");
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wadstring = ValueForKey(map.world_entity(), "wad");
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if (!wadstring[0])
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logging::print("WARNING: No wad or _wad key exists in the worldmodel\n");
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else
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@ -968,7 +968,7 @@ node_t *SolidBSP(mapentity_t *entity, bool midsplit)
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}
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PartitionBrushes(std::move(brushcopies), headnode);
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//logging::percent(csgmergefaces, csgmergefaces, entity == pWorldEnt());
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//logging::percent(csgmergefaces, csgmergefaces, entity == map.pWorldEnt());
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logging::print(logging::flag::STAT, " {:8} split nodes\n", splitnodes.load());
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logging::print(logging::flag::STAT, " {:8} solid leafs\n", c_solid.load());
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@ -463,7 +463,7 @@ int MakeFaceEdges(mapentity_t *entity, node_t *headnode)
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firstface = static_cast<int>(map.bsp.dfaces.size());
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MakeFaceEdges_r(entity, headnode, 0);
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logging::percent(splitnodes, splitnodes, entity == pWorldEnt());
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logging::percent(splitnodes, splitnodes, entity == map.world_entity());
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pEdgeFaces0.clear();
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pEdgeFaces1.clear();
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