maputil: fix newlines in "usage" text message
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@ -61,27 +61,27 @@ map_file_t LoadMapOrEntFile(const fs::path &source)
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return map;
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}
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constexpr const char *usage = "\
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usage: maputil [operations...]\
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\
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--script \"<path to Lua script file\"\
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execute the given Lua script.\
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valid operations:\
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--query \"<Lua expression>\"\
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perform a query on entities and print out matching results.\
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see docs for more details on globals.\
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note that query has the same access as script\
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but is more suitable for small read-only operations.\
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--strip_extended_info\
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removes extended Quake II/III information on faces.\
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--convert <quake | valve | etp | bp>\
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convert the current map to the given format.\
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--save \"<output path>\"\
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save the current map to the given output path.\
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--game <quake | quake2 | hexen2 | halflife>\
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set the current game; used for certain conversions\
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or operations.\
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";
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constexpr const char *usage = R"(
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usage: maputil [operations...]
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--script "<path to Lua script file>"
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execute the given Lua script.
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valid operations:
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--query "<Lua expression>"
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perform a query on entities and print out matching results.
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see docs for more details on globals.
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note that query has the same access as script
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but is more suitable for small read-only operations.
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--strip_extended_info
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removes extended Quake II/III information on faces.
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--convert <quake | valve | etp | bp>
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convert the current map to the given format.
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--save "<output path>"
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save the current map to the given output path.
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--game <quake | quake2 | hexen2 | halflife>
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set the current game; used for certain conversions
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or operations.
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)";
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#ifdef USE_LUA
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using array_iterate_callback = std::function<bool(lua_State *state, size_t index)>;
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