disable gate on high quality
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@ -1976,7 +1976,7 @@ LightFace_SurfaceLight(const mbsp_t *bsp, lightsurf_t *lightsurf, lightmapdict_t
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const double &standard_scale, const double &sky_scale, const float &hotspot_clamp)
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{
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const settings::worldspawn_keys &cfg = *lightsurf->cfg;
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const float surflight_gate = 0.01f;
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const float surflight_gate = light_options.emissivequality.value() == emissivequality_t::HIGH ? 0 : 0.01f;
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// check lighting channels (currently surface lights are always on CHANNEL_MASK_DEFAULT)
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if (!(lightsurf->object_channel_mask & CHANNEL_MASK_DEFAULT)) {
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